Skip to main content

Ubisoft’s impressive smart NPC demo reveals AI’s quiet gender bias problem

A conversation with Bloom in Ubisoft's AI tech demo.
Ubisoft

At this week’s Game Developers Conference, Ubisoft offered a possible glimpse of an AI-filled future for gamers. The company demoed a prototype at the show that used Nvidia’s Ace microservice to produce fully voiced “smart NPCs” that players could interact with by speaking into a microphone. Despite drawing skepticism online (from myself included), the demo itself impressed us once we went hands-on with it. I had a surprisingly cogent conversation with an environmentally conscious NPC about the ethics of eco-terrorism, a completely off-script conversation made possible through AI.

It’s one of the stronger use cases we’ve seen of the tech yet, but it has a surprising shortcoming that even Ubisoft is struggling to solve: linguistic bias.

AI’s secret bias

In the short demo, I took on the role of a space-faring character who gets involved with a resistance group’s fight against a megacorporation. The three-part demo had me chatting with two different characters, both of which Ubisoft created long backstories for and fed into Nvidia’s Ace tool. I learned about the sci-fi world by chatting with an NPC, asking him about his comrades, before planning a perfect heist with creative thinking.

After finishing my demo, I asked two Ubisoft workers involved with the project if there were any shortcomings with the tool that frustrated them. Though they were high on the tech overall, it was clear from some deep sighs that they had a laundry list of kinks they still needed to work out before the studio fully adopts the tech. Their number one gripe is the inherent bias present in the English language, a human problem that AI is currently inheriting by default.

Iron in Ubisoft's AI tech demo.
Ubisoft

The demoists pointed to two specific examples that hadn’t even registered with me during my playthrough. At one point, I asked an NPC to tell me about their least favorite member of their team. After telling me they loved all their crew members, they threw a character named Iron under the bus for being a prickly guy. There was just one problem: Iron isn’t supposed to be a man.

According to the demoists, the AI tool seems to associate the word “iron” with masculinity. Thus, it assumes that Iron, the character, is male. A similar problem pops up when the NPC talks about a character named Bloom, who is talked about as a sweet, nurturing woman. That’s the Iron problem happening in reverse; “Bloom” seems to be interpreted by the machine as a feminine term, grafting a motherly stereotype onto a male character. Those examples are small, but they open the door for some larger issues if left unchecked. For instance, how will generative AI dialogue deal with race?

This isn’t a problem specific to Nvidia’s tool or AI in general; it’s reflective of a fascinating nuance of language. Large language models (LLMs) like the one used here simply mirror the way humans talk based on the mass of data on which they’re trained. That means that it’s bound to pick up some nasty habits from time to time, like doling out gendered stereotypes. While Ubisoft’s NPCs have long backstories hand-crafted by writers, they’re still learning from more general language learning datasets. AI companies like Convai, who helped power Nvidia’s Kairos demo at CES this year, admit that they don’t really know the exact content those datasets are trained on.

Bloom in Ubisoft's AI tech demo.
Ubisoft

That issue is only made more complicated when considering what it means for different languages. The developers I spoke to pointed out that generative AI is currently English-centric. Other languages can be radically different, though, which creates an additional challenge for those looking to adopt tools like Ace. What’s standard for English speakers might not make sense in another. How do you localize a machine that only really knows one language?

Ubisoft and Nvidia aren’t trying to hide these shortcomings. The workers I spoke to during the demo stressed the importance of collaborating with internal DEI teams who can help identify pain points and correct the writing AI characters spit out. As impressed as I was to be holding a rousing philosophical debate with an AI NPC, it’s clear that those machines still need a lot of human help to fix the instincts we’ve accidentally instilled in them.

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
How to increase your approval rating in Manor Lords
A medieval market in Manor Lords.

Building your population in Manor Lords is one thing, but making sure they want to stick around and continue to grow is the real challenge. You could have the ideal design for a village, or the perfect tactical mind for conquering the entire map, but if your approval rating is too low, you won't survive your first winter.

Happy people are the grease that makes your kingdom an efficient machine, but what is it that people value? It can be hard to tell at times why your approval rating isn't going up, or worse going down while playing your first few games. We've zoomed in on all our citizens to learn exactly what you need to do to increase your approval rating.

Read more
Is Manor Lords multiplayer or co-op?
A medieval market in Manor Lords.

You can easily lose hours designing your village and appeasing your citizens in Manor Lords all by yourself. There are so many different avenues to achieve victory, but the only competition or help you can normally find is in the form of NPCs. Other factions around the map can be helpful or harmful depending on how you play, but what if you wanted to team up with a friend to combine resources, or perhaps compete to see who can crush the other first? Many strategy and city builders thrive on multiplayer components, but does Manor Lords offer those same modes? Make sure you know the answer before making your purchase if that's your intention.
Is there multiplayer or co-op in Manor Lords?
To cut to the chase, the answer is no. Manor Lords is a purely single-player experience through and through. There are no cooperative or competitive modes in the game at all, so there's no way to interact with anyone else either on PC or console. This game was just released out of early access, and there is plenty of content on the way, however, we regret to inform you that multiplayer is not in the plans for the time being.

One developer took to the Steam forums to release an FAQ on the game. One question specifically asked if there is any multiplayer or cooperative gameplay in the game. The response said that "he focus is on a refined single-player experience, with no multiplayer or cooperative modes planned at the moment."

Read more
All console commands and cheats for Fallout: New Vegas
The courier holding a gun with a welcome sign in the background in Fallout: New Vegas key art.

From the moment you begin your adventure in Fallout: New Vegas, you've already cheated death. Your first playthrough of the game should be done as the developers intended, though maybe with a couple of mods to make the experience a little smoother, but nothing that breaks the game. That said, it's been over a decade since the game came out, so odds are you've already played through the intended way at least once. This is when you can have some fun tinkering with the game and play using console commands and cheats if you're on the PC version of the game. There are a ton of commands you can input to manipulate your character, the world, objects, and more. Here's a full rundown of all the cheats there are and how to activate them.
How to enter console commands
Opening up the command console to type in your cheats is just a single keystroke away. While in the game (not paused), hit the ~ key located below your escape key. This will remove your HUD and bring up the prompt to type in any of the below cheats.
All Fallout: New Vegas console commands and cheats

Because there are so many console commands, we're going to break them down into general categories to make it easier for you to find what you're looking for based on what you want to do.
Faction and reputation cheats
addreputation <form id> <variable> <amount> -- Increases your reputation with a faction.

Read more