Skip to main content

The Last of Us Part 2 leakers identified — they’re not from Sony or Naughty Dog

The people behind the massive The Last of Us Part 2 leak have been identified, and contrary to rumors, they are not affiliated with developer Naughty Dog or parent company Sony Interactive Entertainment.

Last week, footage of The Last of Us Part 2 surfaced online, and while Sony is trying its best to take down all the videos, spoilers continue to spread across social media. The leaks include a level list and cutscenes from what appeared to be an internal build of the game, including important plot points and the game’s ending.

Early speculation suggested that the person behind the leak was a disgruntled Naughty Dog employee, in relation to the reported crunch culture at the studio. However, it appears that the rumors were not true.

Sony has identified the leakers, who have been determined to not be connected to either Naughty Dog or Sony Interactive Entertainment, a representative for Sony told Polygon.

“SIE has identified the primary individuals responsible for the unauthorized release of TLOU2 assets. They are not affiliated with Naughty Dog or SIE. We are unable to comment further because the information is subject to an on-going investigation,” the representative said in a statement.

“We’re looking forward to when The Last of Us Part II will be in your hands and can’t wait for you to enjoy the full experience on June 19.”

While Sony has tracked down the people behind the leaks, we do not yet know what will happen to them. However, the damage may have already been done, as going online is like entering a minefield for gamers trying to avoid The Last of Us Part 2 spoilers.

How to avoid The Last of Us Part 2 leaks

The Last of Us Part 2, which was supposed to roll out on May 29, was delayed to June 19. While the extra three weeks of waiting might not seem like much, it means that players trying to avoid spoilers will need to keep dodging them for almost seven more weeks.

To avoid The Last of Us Part 2 spoilers, suggested actions include using Twitter’s built-in word-muting functions, removing YouTube’s suggested videos, using an extension to filter posts on Facebook, and blocking certain words on Reddit.

Aaron Mamiit
Aaron received an NES and a copy of Super Mario Bros. for Christmas when he was four years old, and he has been fascinated…
The Last of Us Part 2 Remastered turns the original game into a cruel punch line
Lev draws a bow in The Last of Us Part 2 Remastered.

It was a sunny spring day in 2020, amid the social isolation of the COVID-19 pandemic, when I beat The Last of Us Part 2. As its long credits rolled, I paced around my small apartment living room, unpacking what had transpired. I adored the sequel’s first two acts and its multifaceted discussion of cyclical violence, but I found myself critical of its California-set finale. It seemed to backtrack on all the nuance of Ellie and Abby’s struggle by introducing a definitively evil faction that I wouldn’t feel bad about shooting with a machine gun. It was a discordant note at the end of a symphony, but I was determined to dig below my surface reading and try to understand what Naughty Dog was going for. It had earned that.

That’s when I was hit by the one moment of the game I’ll never forget. As I was deep in reflection, the credits wrapped up, and a final bit of text splashed on the screen. As a reward for finishing the brutal story, I had unlocked New Game+ mode, which would encourage me to replay it again with all my upgraded guns. The benefit of the doubt I’d given Naughty Dog went out the window; did the studio even understand its own game?

Read more
The Last of Us Online’s cancellation is the right move for Naughty Dog
The second piece of The Last of Us multiplayer concept art shows two players walking toward a beached yacht.

After a long period of silence on the project, and numerous reports of a beleaguered and troubled development, Naughty Dog has finally pulled the plug on its The Last of Us online multiplayer project. It was originally planned as an online mode paired with The Last of Us Part II, much like Factions accompanied the first game. But at some point, the scope and direction of the mode was changed and it was decided that it would be a standalone title. Over three years later, with nothing but concept art shown from the game, it has b4een officially scrapped.

While that may come as a disappointment to Naughty Dog fans looking forward to its take on a live-service game set in The Last of Us universe, its cancellation is a necessity for the company. It's a hard decision that will allow the studio to continue doing what it does best rather than giving in to what's trendy.
Cutting losses
Naughty Dog's official statement on why it decided to halt production on this project paints a very clear picture: the studio wanted to put the same amount of time, care, and ambition into every component of The Last of Us Online as it would a single-player title. After evolving into a full live-service effort, upholding that level of quality would have become the studio's sole focus. Seeing the road it was about to embark on, Naughty Dog had to choose between becoming a studio that only made The Last of Us Online, or one that could continue to create single-player experiences that have helped define PlayStation's modern image. It was both a hard decision and an obvious choice.

Read more
Naughty Dog confirms The Last of Us Part II Remastered following leak
Key art for The Last of Us Part II Remastered

Naughty Dog officially announced and released the first trailer for a remaster of 2020's critically acclaimed The Last of Us Part II. The developer was forced to announce The Last of Us Remastered Part II Remastered a bit early after it leaked Friday afternoon. Thankfully, the wait for the remaster won't be long, as it's coming to the PlayStation 5 in two months.

The Last of Us Part II Remastered - Announce Trailer | PS5 Games

Read more