Skip to main content
  1. Home
  2. Gaming
  3. Features

Spark’d mixes The Sims and reality TV for a refreshingly unique take on e-sports

Add as a preferred source on Google
 

When Electronic Arts announced Spark’d, a reality TV tie-in with its long-standing simulation game The Sims 4, there was more than a bit of confusion.

Recommended Videos

An open-ended life simulation game isn’t the type of title usually broadcast to viewers. That, however, is exactly what makes Spark’d intriguing. I spoke with The Sims General Manager Lyndsay Pearson about what to expect.

Like e-sports, but for designing virtual houses

Gaming viewership has long been pigeonholed into streams of others playing or e-sports competitions. The Sims doesn’t naturally translate to e-sports, yet a reality show format feels like an oddly perfect fit. In Spark’d, instead of competing for kills, players compete in skill challenges by creating in-game stories.

“What I hope people will find in Spark’d are a lot of different ways to look at The Sims game,” said Pearson. “The game can be played in a million ways. You can build Sims, or build houses, or tell stories, or do crazy experiments with the simulation.”

The Sims has thrived online, particularly since its latest entry, The Sims 4, came out in 2014. YouTube boasts several “Simmers” who regularly post Let’s Play videos and viral challenges. There’s Rags to Riches, where players remove any initial starting funds, including a home, and work their way up in the world. The 100 Baby Challenge, meanwhile, is just what it says — players attempt to give birth to 100 babies in as few generations as possible. There’s also the Black Widow Challenge, which sees female Sims marry and eventually kill their spouses. These challenges don’t even touch the complex homes people create, or the unique Sims they design.

*NEW* RAGS TO RICHES!

If you’re surprised The Sims offers so much variety, that’s exactly the point. Pearson said she wants Spark’d to show people everything you didn’t know the game could do. The show aims to bring the game’s creative spirit to television, where contestants compete for a $100,000 prize.

“We said it almost jokingly in the beginning, ‘If we were to think of The Sims as an e-sport, what would it be?'” Pearson said. She likens the show’s challenges to the tasks contestants might complete in on Chopped or Project Runway.

Keeping it in the fan base

The show takes its viral roots into account. One of the judges is Kelsey Impicciche, who created the 100 Baby Challenge web series. She’s joined by Maxis game developer Dave Miotke and singer-songwriter Tayla Parx, who does voice acting for the game and recorded a song in Simlish. Former American Idol finalist Rayvon Owen, who has been playing since middle school, hosts Spark’d.

Contestants are Simmers with online followings.

“We wanted it to feel like you already had someone you were rooting for and someone you already knew a bit about,” said Pearson. “Knowing they had already been online and had some community, we knew they would be somewhat comfortable going through some of the on-camera elements.”

Spark'd television show screengrab
Photo courtesy of Electronic Arts

One might expect YouTube or Twitch would be the obvious go-to for Spark’d. But Pearson said the team wanted to reach a new audience, which led to a partnership with ELeague and TBS for the show’s television debut, as well as Buzzfeed Multiplayer for greater visibility online.

In its announcement, EA noted the opportunity to target Gen Z players, but Pearson’s vision goes being just one age group.

“By being on TBS and Buzzfeed, you actually get much more than Gen Z. You get Gen Z, you get millennials, you get Gen X, any of those groups. We have a game that’s been around a long time, and there’s a nostalgia,” she said. “Maybe you originally played back in college or high school, and you want to share it with your kids or your younger cousin.”

New marketing tool

Spark’d is also a new marketing tool for one of EA’s most reliable brands. The show is an opportunity to highlight what players can do with the game. It has expanded over the years with three dozen DLC options, including $10 Stuff Packs, $20 Game Packs, and Expansion Packs, which cost as much as the base game at $40. The Sims 4 team also has more on the way, and has said on numerous occasions that it’s focused on developing more before thinking about a possible Sims 5.

“We wanted it to feel like you already had someone you were rooting for and someone you already knew a bit about.

Pearson mentioned there will be in-game challenges rolled out as the series progresses, allowing players to participate in the on-screen competition. For now, she says only the base game is needed.

Pearson is hopeful that future seasons might be able to incorporate new content as it releases. Yes, Pearson is already thinking about more seasons. But with quarantine lasting through the foreseeable future (the first season was filmed at the end of 2019), that will have to wait.

“We would have loved to be jumping into more seasons already, but we’re just not in a position to do that yet,” Pearson remarked on the effect of COVID-19. “I think that’s okay, actually. It gives us some time to learn … .”

The first episode of Spark’d premieres on TBS and Buzzfeed Multiplayerat 11 p.m. ET/PT on Friday, July 17.

Lisa Marie Segarra
Former Digital Trends Contributor
Lisa Marie Segarra is the Gaming Section at Digital Trends. She's previously covered tech and gaming at Fortune Magazine and…
Topics
This gaming mouse has a Noctua fan inside, and it finally has a launch date
Pulsar’s Noctua-cooled gaming mouse finally launches on July 21
Pulsar Feinmann F01 Noctua Edition mouse in hand

More than a year after its Computex 2025 debut, the Pulsar Feinmann F01 Noctua Edition gaming mouse is finally ready to launch. Sales begin through Pulsar’s online store on July 21 at 4 p.m. KST, although pricing has not yet been announced.

We also saw the mouse at Computex 2026, where it appeared much closer to a finished retail product. Its defining feature remains the tiny Noctua fan built into the shell, designed to push air toward your palm during long gaming sessions.

Read more
Gaming against AI could make you more confident with real teammates
Turns out getting beaten by bots wasn't the worst thing after all
Representative image of mobile gaming

Artificial intelligence is often blamed for making people less social. Whether it's AI replacing conversations, reducing teamwork, or making gaming feel less human, the narrative has largely remained the same. But a new study suggests the opposite could also be true. In fact, AI might be quietly encouraging people to spend more time with their friends.

Researchers studying PUBG: Battlegrounds have found that introducing AI-controlled opponents into multiplayer matches didn't isolate players. Instead, it made them more confident, kept them playing longer, and even encouraged them to squad up with friends more often. The findings, which will appear in the journal Information Systems Research, offer an interesting perspective on how AI can improve user experiences rather than simply automating them.

Read more
As Sony closes the door on PS3 games, RPCS3 has preserved thousands on PC
The open-source emulator now considers 2,681 PS3 titles fully playable before Sony stops selling games through the console
A stack of PS3 games.

Sony is preparing to close the PlayStation Store on PS3, ending new purchases globally by July 2027. Less than two weeks after that announcement, the team behind RPCS3 revealed a very different milestone.

The open-source PS3 emulator now lists 75% of the console’s tracked library as playable on PC. That covers 2,681 of 3,559 games, and the rating means they can be completed with acceptable performance and no game-breaking glitches.

Read more