Skip to main content

Spark’d mixes The Sims and reality TV for a refreshingly unique take on e-sports

When Electronic Arts announced Spark’d, a reality TV tie-in with its long-standing simulation game The Sims 4, there was more than a bit of confusion.

An open-ended life simulation game isn’t the type of title usually broadcast to viewers. That, however, is exactly what makes Spark’d intriguing. I spoke with The Sims General Manager Lyndsay Pearson about what to expect.

Like e-sports, but for designing virtual houses

Gaming viewership has long been pigeonholed into streams of others playing or e-sports competitions. The Sims doesn’t naturally translate to e-sports, yet a reality show format feels like an oddly perfect fit. In Spark’d, instead of competing for kills, players compete in skill challenges by creating in-game stories.

“What I hope people will find in Spark’d are a lot of different ways to look at The Sims game,” said Pearson. “The game can be played in a million ways. You can build Sims, or build houses, or tell stories, or do crazy experiments with the simulation.”

The Sims has thrived online, particularly since its latest entry, The Sims 4, came out in 2014. YouTube boasts several “Simmers” who regularly post Let’s Play videos and viral challenges. There’s Rags to Riches, where players remove any initial starting funds, including a home, and work their way up in the world. The 100 Baby Challenge, meanwhile, is just what it says — players attempt to give birth to 100 babies in as few generations as possible. There’s also the Black Widow Challenge, which sees female Sims marry and eventually kill their spouses. These challenges don’t even touch the complex homes people create, or the unique Sims they design.

*NEW* RAGS TO RICHES!

If you’re surprised The Sims offers so much variety, that’s exactly the point. Pearson said she wants Spark’d to show people everything you didn’t know the game could do. The show aims to bring the game’s creative spirit to television, where contestants compete for a $100,000 prize.

“We said it almost jokingly in the beginning, ‘If we were to think of The Sims as an e-sport, what would it be?'” Pearson said. She likens the show’s challenges to the tasks contestants might complete in on Chopped or Project Runway.

Keeping it in the fan base

The show takes its viral roots into account. One of the judges is Kelsey Impicciche, who created the 100 Baby Challenge web series. She’s joined by Maxis game developer Dave Miotke and singer-songwriter Tayla Parx, who does voice acting for the game and recorded a song in Simlish. Former American Idol finalist Rayvon Owen, who has been playing since middle school, hosts Spark’d.

Contestants are Simmers with online followings.

“We wanted it to feel like you already had someone you were rooting for and someone you already knew a bit about,” said Pearson. “Knowing they had already been online and had some community, we knew they would be somewhat comfortable going through some of the on-camera elements.”

Spark'd television show screengrab
Photo courtesy of Electronic Arts

One might expect YouTube or Twitch would be the obvious go-to for Spark’d. But Pearson said the team wanted to reach a new audience, which led to a partnership with ELeague and TBS for the show’s television debut, as well as Buzzfeed Multiplayer for greater visibility online.

In its announcement, EA noted the opportunity to target Gen Z players, but Pearson’s vision goes being just one age group.

“By being on TBS and Buzzfeed, you actually get much more than Gen Z. You get Gen Z, you get millennials, you get Gen X, any of those groups. We have a game that’s been around a long time, and there’s a nostalgia,” she said. “Maybe you originally played back in college or high school, and you want to share it with your kids or your younger cousin.”

New marketing tool

Spark’d is also a new marketing tool for one of EA’s most reliable brands. The show is an opportunity to highlight what players can do with the game. It has expanded over the years with three dozen DLC options, including $10 Stuff Packs, $20 Game Packs, and Expansion Packs, which cost as much as the base game at $40. The Sims 4 team also has more on the way, and has said on numerous occasions that it’s focused on developing more before thinking about a possible Sims 5.

“We wanted it to feel like you already had someone you were rooting for and someone you already knew a bit about.

Pearson mentioned there will be in-game challenges rolled out as the series progresses, allowing players to participate in the on-screen competition. For now, she says only the base game is needed.

Pearson is hopeful that future seasons might be able to incorporate new content as it releases. Yes, Pearson is already thinking about more seasons. But with quarantine lasting through the foreseeable future (the first season was filmed at the end of 2019), that will have to wait.

“We would have loved to be jumping into more seasons already, but we’re just not in a position to do that yet,” Pearson remarked on the effect of COVID-19. “I think that’s okay, actually. It gives us some time to learn … .”

The first episode of Spark’d premieres on TBS and Buzzfeed Multiplayerat 11 p.m. ET/PT on Friday, July 17.

Editors' Recommendations

Topics
Lisa Marie Segarra
Former Digital Trends Contributor
Lisa Marie Segarra is the Gaming Section at Digital Trends. She's previously covered tech and gaming at Fortune Magazine and…
I want more approachable Soulslikes. These new games show that it’s possible
Stellar Blade STALKER fight.

One of my favorite copypastas on the internet comes from someone complaining about a player using mods to make a FromSoftware game easier. "You cheated not only the game, but yourself," it reads. "You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference."

The infamous post was made in response to a PC Gamer article about mods that made Sekiro: Shadows Die Twice more approachable for the writer. It's funny to see someone get that angry over another's personal experience with a game they own, but it also addresses a question that's loomed over the gaming community ever since Dark Souls took the world by storm: Should FromSoftware's games and the Soulslikes inspired by them have options to make them more accessible?

Read more
Hades 2 shows the Steam Deck’s biggest advantage over the Nintendo Switch
A Steam Deck sits next to a Switch OLED.

It's always an exciting week when the sequel to one of the greatest games of all time surprise releases on a Monday. That's what happened on May 6 when Hades 2 surprise launched into early access. Players are already diving into the surprisingly robust roguelike, testing their might in its new biomes. I've been enjoying it myself from the comfort of my couch -- and not on my Nintendo Switch, where I played the first Hades. Instead, I'm curled up with my Steam Deck.

The PC-only launch means that Hades 2 is a Steam Deck "exclusive" for the time being (or at least exclusive to portable PCs like it and the Asus ROG Ally). It'll likely come to Nintendo's system -- or its predecessor -- once it hits 1.0, but developer Supergiant doesn't expect its game to leave early access until at least the end of 2024. Until then, you'll need a device like the Steam Deck to play it on the go. That's a reminder that Valve has beaten the Switch at its own game, and Nintendo will have to get creative again with its next system to regain its throne.
Early access on the go
Based on my time with it so far, Hades 2 is a phenomenal match for the Steam Deck. It's already Verified for the platform, and for good reason. It looks fantastic (especially on an OLED screen) and runs smoothly. I've already taken it on the go and found that it's not a huge drain on the Steam Deck's battery. At this point, I don't imagine I'll need to play it any other way.

Read more
Before you play Homeworld 3, try this VR game as a primer
Two fleets fight in Homeworld: Vast Reaches.

Homeworld 3 launches next week, but there's a game Homeworld fans who own a Meta Quest 2 or 3 should check out right now. Homeworld: Vast Reaches, which came to Meta's VR headsets on May 2, is a prequel set between the events of the first two Homeworld games. This VR game offers up the core Homeworld experience in a novel niche of the video game medium.

It's not as deep or complex as Homeworld 3 looks, but it doesn't need to be. Vast Reaches immerses players in the franchise's universe once again and reacquaints them with the basics of its real-time strategy combat ahead of a highly anticipated new entry on PC. As such, checking out Vast Reaches should make this last week of waiting for Homeworld 3 a little less painful.
Homeworld, but in VR
Homeworld: Vast Reaches was developed by FarBridge, who has previously worked on VR games like Walkabout Mini Golf, Dragon Fight VR, and Jar Wars. Made with Gearbox Entertainment's support and blessing, it boils Homeworld down to its core elements and rebuilds it in VR. Players control a new Fleet Command connected to Karan S'jet's Mothership, which is the conceit behind how players view battles.

Read more