Skip to main content

Konami’s TurboGrafx16 console is back, and it’s a treasure trove of retro gaming

Way back in the mists of time, young me had set his heart on owning the NEC PC Engine, a game console first released in 1987. Unfortunately, at that time it was only available in Japan. The only way to get one was to import one using a third-party service, which you could typically find ads for in the back of computer magazines, because the internet wasn’t a thing back then. I remember the console taking weeks to arrive, and also having to find a Japan-to-U.K. plug adaptor to make it work, which was no easy task at that time.

Known as the TurboGrafx16 in the U.S. and the Core Grafx in Europe, it was one of the more obscure games consoles of the time; but worth every effort to get one. Now, on a stormy day in mid-January 2020, I sat in Konami Europe’s London headquarters getting reacquainted with a good old friend. I was playing the soon-to-be-released “mini” version, set to capitalize on the resurgence in interest in retro games and introduce a lot of people to a library of exciting, varied games they may never have played before.

And I was in heaven. This is the TurboGrafx16/PC Engine Mini, and it’s a little box of joy.

Nostalgia, in a good way

Image used with permission by copyright holder

I was part of the first group to be able to directly capture footage of gameplay on the PC Engine Core Grafx Mini. While the little grey box on the table in front of me was familiar, it won’t be to players in Japan or the U.S., so let’s clear up any confusion over the name right now. Since this is a global release, the company has gone all-out to ensure it hits the nostalgia spot with everyone. In the U.S. it will be called the TurboGrafx16 Mini and look identical to the original, just on a slightly smaller scale. In Japan, it will be called the PC Engine Mini and come in white, while the grey PC Engine Core Grafx version will be available in the U.K., France, and Italy.

Image used with permission by copyright holder

The main console is about 10% smaller overall than the original, but the controllers remain exactly the same size and fit into USB ports on the main box, attached to 3-meter (10 foot) cables. This time there are two ports, rather than a single one, and there is obviously no need to insert game cartridges — or HuCards, as they were known — on this 2020 model. The controllers are small and thin when compared to a PlayStation DualShock, and less ergonomic than Nintendo’s SNES controllers that came after it. Think original NES controllers, and you’re about right.

You’ll find a D-pad on the right, along with two buttons on the left, below two switches for altering modes, while a Run and Select button sit in the middle. It’s compact yet comfortable to hold, but did feel quite cramped after extended playtime, especially during games that require a lot of frantic movement. The D-pad also takes some getting used to for another reason, as it has a four-way movement rather than an eight-way. Practice makes perfect, just like all retro games.

The PC Engine Mini/Core Grafx Mini looks cute and fun, while the TurboGrafx16 Mini looks like the original: A bit of an ugly duckling, but we’re aware the unusual design it has its fans. However, it’s extremely heartening to see such attention to detail, something that continues when you turn the console on.

Playing games

Image used with permission by copyright holder

There are 57 games pre-installed on the PC Engine Core Grafx and TurboGrafx16, and it’s an eclectic line-up of titles. There are arcade standbys like R-Type, Space Harrier, Bomberman, Galaga, and Darius, plus a wide range of RPG games including both Neutopia and Neutopia 2. Additionally, there is a selection of PC Engine exclusive titles including Ninja Spirit, Victory Run, and Blazing Lazers. There’s even the rarely seen SuperGrafx version of Super Ghouls and Ghosts, plus many of the games include content originally released on CD-ROM, a sought-after hardware extra when the console was at its most popular, plus 32 PC Engine games come in the original Japanese language too.

It’s a lovingly prepared and presented list, and the animations and graphics throughout the menu are wonderful, right down to the cute PC Engine characters strutting about in the background, and the card and CD ROM loading screens. You can even choose the type of display mode you like. This setting lets you play with a 4:3 aspect ratio screen with optional CRT television filters, a stretched full-screen mode, or even a frame that resembles the handheld PC Engine GT console’s screen. The menus are clear and easy to navigate, and it’s not necessary to dig into them and waste time if you just want to play.

Bomberman ’94, R-Type, Neutopia, Victory Run, Splatterhouse, Blazing Lazers, Parasol Stars, and Ninja Spirit were among the most memorable games I played that morning. While some feel old — Victory Run, an Out Run-style driving game is quaint at best, for example — many others feel rather fresh, and not something you’d only play for a few minutes. There’s proper longevity in Neutopia, and multiplayer fun to be had with the Bomberman series. Parasol Stars, a member of the Bubble Bobble family, looks, sounds, and feels like a modern game you may play on a smartphone even.

Although the console is still a few months away from launch and still being tweaked — hence no close-up photos of the console itself — the software was mostly glitch-free, apart from a small instance of a disappearing spaceship in Blazing Lazers. The PC Engine Core Grafx happily switched between games and display styles for several hours without a problem.

What’s pleasant about the return of the PC Engine is that it won’t be instantly familiar to everyone. Most keen gamers will have played games on an early MegaDrive or PlayStation, but the PC Engine/TurboGrafx16 wasn’t as common. This means a treasure trove of highly playable, sometimes unique games unavailable on any other console awaits anyone who buys the new version, and following my all-too-brief playtime with it, it’s obvious there’s a lot of enjoyment still inside them.

When can you get one, and should you?

Image used with permission by copyright holder

The release of the TurboGrafx16 Mini has been delayed. Konami sent the following statement to Digital Trends:

“Regarding the PC Engine Core Grafx mini console and its peripheral accessories, the manufacturing and shipping facilities in China have encountered an unavoidable suspension due to the current Coronavirus outbreak. As a result, the delivery of all PC Engine Core Grafx mini products will be delayed until further notice.”

Originally the $100 TurboGrafx16 Mini, 100 British pound PC Engine Core Grafx Mini, and the 10,500 Japanese yen PC Engine Mini were set to be released on March 19, exclusively from Amazon. Each console comes with one controller, but you can buy more for $25/22 British pounds each. If you want to play 5-player games like Bomberman you’ll need the $30/25 pound Turbo Tap multi-USB hub too.

It’s a little bit more expensive than the PlayStation Classic and Nintendo’s SNES Classic Edition; but it does come with a lot more games, the majority of which we’ll bet you’ve never played, making it a good value. The variety of games — platformers, shoot-em-ups, RPGs, fighting games, and more — mean you should keep coming back to it too, ensuring it’s not a one-time trip down memory lane. Whether you owned a PC Engine or TurboGrafx16 before or not, the new Mini versions have masses of appeal. We’ll wait to play the final version before passing judgment, but things are looking very, very good indeed for the return of one of the best late 80’s consoles that you may never have tried out at all.

Updated on March 12, 2020: Added in news of the console’s release delay.

Andy Boxall
Senior Mobile Writer
Andy is a Senior Writer at Digital Trends, where he concentrates on mobile technology, a subject he has written about for…
Don’t ask questions! Just play this wild and weird nun game
A nun stands in a red room in Indika.

Usually, when I recommend a game, I try to give as comprehensive an overview of it as I can. I know that it's hard to get players to commit time and money to something sight unseen. But with Indika, I'm tempted to say nothing at all. It's something you should experience for yourself. If that's enough to intrigue you, you can stop reading here and head on over to Steam.

I am merciful, though, so here's an explanation for those who aren't so keen on spending $25 with no context. Launched on PC earlier this week, Indika is a new game by developer Odd Meter. It's a 19th-century narrative adventure game that follows a lowly nun trying to fit in at a monastery. She's tasked with delivering a letter across a cold Russian wasteland along with a male companion.

Read more
The best Stardew Valley mods
Emily talking to the player in Stardew Valley.

After so many years of support, it might feel like there's nothing left that needs to be added or changed in Stardew Valley. This farming sim lets you live your best life in the quiet countryside with your own farm, NPCs to meet and date, Easter eggs to find, and quests to complete.

Multiple updates have only expanded the number of things to do in a game you could already spend hundreds of hours in. But the developer behind this game is just one person, and even an entire team couldn't match the output of the entire modding community. Given the meteoric success this game has had and sustained for so many years, there have been hundreds of mods created by passionate fans. These mods can make your humble little farm life feel completely fresh, as well as smooth out a couple of lingering rough edges in the game. We've farmed up the absolute best Stardew Valley mods you should try for yourself.
Stardew Valley Expanded
Each major update to Stardew Valley adds a host of new features, but one fan just couldn't wait and decided to make their own unofficial expansion called Stardew Valley Expanded. Just looking at the feature list of this mod, you could be forgiven for thinking it was a true expansion, or maybe even a sequel. It adds 27 new NPCs, 50 more locations, 27 fish, two new farms, and even updates a couple of existing things. That's not even mentioning the new music, quests, objects, festivals, and more. The entire thing was made to feel as seamless with the base game as possible, and is intended to give that same feeling of wonder and joy players had when playing the game for the first time.
NPC Map Locations

Read more
This fun and frustrating mountain-climbing game is worth the hike
Climbers climb a mountain in Surmount.

For whatever reason, the internet seems to love mountain-climbing games. Some of the most viral games of the last several years on platforms like Twitch have been titles like Getting Over It with Bennett Foddy and Only Up! -- games where it’s difficult to climb up something and the punishment for failure is massive. If you’ve found yourself playing or watching content about those kinds of games, then you’ll want to check out one of the first notable games to come out this May: Surmount.

Released by indie developer duo Jasper Oprel and Indiana-Jonas, Surmount is a roguelite where players climb and fling themselves up a huge mountain. The way players have to swing around is reminiscent of Getting Over It, but its controls have a lot in common with the somewhat obscure Game Boy Advance title DK: King of Swing. The controls take a bit of getting used to, but that’s part of the fun with these games. Surmount is the latest in a long line of hilarious climbing games.

Read more