Skip to main content

Unity backtracks on its controversial Runtime Fee plan following backlash

Unity has finally backtracked some of the policies related it the Unity Runtime Fee announced last week following a wave of backlash from game developers. While the Runtime Fee isn’t completely going away, changes were made so it’s not as aggressive toward smaller developers and games that were already released. 

The Unity Runtime Fee was going to start charging developers up to a $0.20 fee every time someone installed their game. This decision was met with ire by game developers, who hated the short-notice, retroactive application. Devs felt the plan had oversights concerning subscription services, charity bundles, and piracy. In a blog post about the Runtime Fee changes, Unity’s Marc Whitten admitted that Unity “should have incorporated more of your feedback before announcing our new Runtime Fee policy.”

Art of Unity
Unity

As for what’s changing, the blog post states confirms that there will be no Runtime Fees for games made on Unity Personal or for games that made less than $1 million over the last 12 months. For developers using Unity Pro and Unity Enterprise, the Runtime Fee and applicability of Unity’s terms have been adjusted so that it only applies to games made on the next LTS version of Unity. That means games already released or already in development in an older version of Unity won’t be subject to the fee. 

Developers who want to circumvent the fee entirely can also choose to just give Unity a 2.5% revenue share if that’s a lesser amount than what they would pay with fees. So, while the Runtime Fees aren’t going away entirely, it’s clear that the strong negative reaction from game developers has forced Unity to change course on what was a widely maligned plan.

Editors' Recommendations

Tomas Franzese
Tomas Franzese is a Staff Writer at Digital Trends, where he reports on and reviews the latest releases and exciting…
Ark 2: release date speculation, platforms, trailers, gameplay, and more
People riding a T-Rex in Ark 2.

In the surge of survival games that flooded the market around the time of Minecraft's release, only a few were able to carve out an audience and, well, survive. Those that did were the ones that had strong mechanics, lots of content, and a unique spin on the world. Ark: Survival Evolved was a little late to the party in some ways, hitting early access in 2015 and fully launching in 2017, but it was a hit right from the start. That was, of course, thanks to the key feature of the game: dinosaurs.

A sequel was not only announced, but it also has the involvement of none other than Vin Diesel himself. Seeing Diesel riding on the back of a T-Rex might be enough on its own to sell most people on this ambitious survival game, but for everyone else who needs a bit more information before investing in this prehistoric adventure, here's everything we know about Ark 2.
Release date

Read more
The best GTA 5 roleplay servers
A police shootout in GTA 5.

We all love GTA 5 for letting us live out our more chaotic and destructive fantasies, but you aren't just limited to being a criminal in the world Rockstar Games has created. The single-player version is packed with content, but jumping online is where the possibilities really open up. Role-play servers, also called RP servers, modify the game and rules, with players expected to fully commit to whatever character they choose to embody. If you're a cop, you shouldn't be recklessly driving and shooting civilians, for example. You can't expect to randomly jump into an online lobby and have everyone follow the rules, though. You will need to join very specific RP servers to get the true experience. While we wait for GTA 6, here are the best role-play servers out there.

Note that all RP servers are accessed through either the FiveM or Rage MP clients. You will need to download them separately.
NoPixel

Read more
Black Myth: Wukong is a perfect chaser for Stellar Blade fans
A monkey man faces off against a fiery boss in Black Myth: Wukong.

When I sat down to try Black Myth: Wukong at Summer Game Fest, I began asking the person leading the demo questions about the gameplay to get myself situated. What is the resource for leveling up my stats? Would I drop currency when I die? Could I parry attacks? I went in assuming it was your standard Soulslike, just with a more fantastical premise. After getting a few surprising answers, the demo runner noted that the developers didn’t exactly want it to be viewed as a Soulslike -- they prefer to just call it an action RPG.

That made total sense by the end of my demo. While Black Myth: Wukong does include lots of elements you’d expect from a game like Dark Souls, parts of it are much more in line with traditional action games. That makes for a happy medium between subgenres that’ll resonate with players who want more games like this year’s Stellar Blade.
Fast and furious
My demo begins early in Black Myth: Wukong’s first chapter. I’m tossed into a thick jungle that’s mostly linear, but has a few branching paths that lead to secrets. I get the basics of combat down quickly when I find some weak enemies and thwack them with my staff. The first thing that stands out is how quick my attacks are. While I do have a slow heavy attack that can punish me for overcommitting, my light attacks let me pepper foes with lots of little hits in rapid succession.

Read more