Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Universe-Hopping for Avatars?

Add as a preferred source on Google
Universe-Hopping for Avatars?
Image used with permission by copyright holder

Coinciding with the Virtual Worlds Conference and Expo opening today in San Jose, IBM and Linden Labs—the folks who run the popular virtual world Second Life—have announced they intend to develop standards and technologies which will enable world users to move seamlessly between virtual worlds, taking their precious avatars—and, of course, all their virtual commerce capabilities—with them as they go.

“As the 3D Internet becomes more integrated with the current Web, we see users demanding more from these environments and desiring virtual worlds that are fit for business,” said IBM’s VP of digital convergence Colin Parris, in a statement. “IBM and Linden Lab’s working together can help accelerate the use and further development of common standards and tools that will contribute to this new environment.”

Recommended Videos

The virtual world business is seen as being ripe for growth: omitting Disney’s acquisition of Club Penguin and Intel’s purchase of 3D and physics developer Havok, the industry pulled in about $200 million in investment capital in the last year. (If you include those two major acquisitions, the figure tops $1 billion.) Businesses are increasingly looking to virtual worlds as a way to foster community and customer loyalty, encourage ecommerce transactions both for real goods and in-world “virtual” goods, and enable new forms of user and customer interaction.

Specifically, IBM and Linden Lab plan to work together to create standards for “universal” avatars which can move between different virtual worlds, including not only details of appearance (clothes, hair, features, etc.) but confirmation of digital assets, identity, and other commerce-related attributes. IBM and Linden Labs see a universal avatar as an important step toward creating an interoperable 3D Internet.

The companies also plan to collaborate on secure asset exchange between virtual worlds (so assets, media, and other items can be exchanged between worlds), platform stability, integration with existing online commerce systems, and open standards interoperability.

Of course, if you were to take your tattoo-touting, machine-gun-toting, leather-clad, sword-slinging, half-robot super-biker avatar into (say) a Hello Kitty virtual world…we’re sure Linden Labs and IBM won’t assume responsibility for what might ensue.

Geoff Duncan
Former Contributor
Geoff Duncan writes, programs, edits, plays music, and delights in making software misbehave. He's probably the only member…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more