Skip to main content
  1. Home
  2. Gaming
  3. News

Embracer Group just sold Saber Interactive. Here’s who still owns what

Add as a preferred source on Google
The logo for Saber Interactive
Saber Interactive

Embracer Group confirmed it is selling Saber Interactive to Beacon Interactive on Thursday morning, following rumors of a sale last month. Saber Interactive is a massive company that not only develops games like Warhammer 40,000: Space Marine 2 and Expeditions: A Mudrunner Game but also owns several studios.

So, what exactly did Embracer offload?

Recommended Videos

The press release announcing the sale can be a bit tough to parse with all the financial information and corporate terminology found within. We’ve put together a simplified explanation here if you’re looking for a cheat sheet. In terms of studios, Beacon Interactive acquired the following ones in its $247 million deal with Embracer Group.

  • All Saber branded studios, including Saber Interactive, Saber Armenia, Saber Belarus, Saber Porto, Saber Russia, Saber Spain, Saber Sweden
  • DIGIC Pictures, a 3D animation studio that works on cinematics for video games
  • Fractured Byte, the studio behind the Switch ports of Tony Hawk’s Pro Skater 1+2 and Borderlands Legendary Edition
  • Mad Head Games, the developer behind 2023’s Scars Above
  • New World Interactive, steward of the Insurgency franchise
  • Nimble Giant Entertainment, the developer of Star Trek: Infinite
  • Sandbox Strategies, a video game industry PR firm
  • Slipgate Ironworks, the studio behind Graven and Wrath: Aeon of Ruin
  • 3D Realms, a storied publisher of first-person shooter games

With this deal, Beacon Interactive is acquiring 2,950 developers working on 38 different projects. This might not be the end of the offloading, though. Embracer Group says that it’s also giving Beacon Interactive the option to buy Metro series developer 4A Studios and pinball game maker Zen Studios, although those deals are not locked in at this time.

If you’re aware of the breadth of what Saber Interactive owns, you’ll recognize that’s not every studio owned by the company. Embracer says it will continue ownership of the following studios, redistributing them to its other subsidiaries.

  • 34BigThings, developers of Redout
  • Apsyr, which just released the Star Wars: Battlefront Classic Collection
  • Beamdog, the studio behind Mythforce
  • Demiurge, a mobile game developer and support studio for titles like 2XKO.
  • Shiver, makers of the maligned Mortal Kombat 1 Nintendo Switch port
  • Snapshot Games, developers of Phoenix Point
  • Tripwire Interactive, which is currently developing Killing Floor 3
  • Tuxedo Labs, the studio behind Teardown
  • 4A Games and Zen Studios (pending sale)

Although it’s selling off parts of what Saber Interactive owned, Embracer Group says it will still retain the rights to certain projects that were in the works at these studios. Most notably, Embracer operating group Plaion has the licensing and publishing rights to the Metro franchise, which is getting a new VR game this year. Embracer Group will still have control of the following.

  • Killing Floor 3
  • Teardown
  • The upcoming games and back catalogs of Aspyr, Tripwire, and Zen Studios
  • 4A Games’ next AAA title
  • An unannounced concept phase AAA game
  • A previously announced licensed AAA game
  • A multiplayer shooter based on a franchise Embracer owns
  • An Asmodee IP-based AA game
  • 34BigThings next game
  • Two “joint projects” with Saber Interactive
Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more