Skip to main content

I like playing shooters, too. But can’t we do better?

Major gaming publishers kicked off E3 this week with their usual spate of bombastic press conferences, tantalizing fans with trailers and details about their hottest upcoming releases. Looming over the events, however, was the worst mass shooting in modern American history at the Pulse gay nightclub in Orlando just the night before. Almost every company made some gesture toward the tragedy, with heartfelt statements of solidarity from executives, moments of silence, or rainbow ribbons pinned on presenters’ lapels. Outside the Convention Center, the flags fly at half mast.

These gestures, while clearly well-intentioned, sat awkwardly with me when they were immediately followed by a gleeful celebration of industry-standard guns, explosions, and gratuitous violence. Titles like Gears of War 4, Call of Duty: Infinite Warfare, and Quake Champions were met with rapturous applause as bullets flew and heads exploded. It’s unfair to expect a radical overhaul of presentations that had been planned for months, but the dissonance between the solemnity of their statements and the subsequent celebrations of brutal violence was stark.

According to the ESA, 10 of the top 20 selling video games of 2015 prominently featured gunplay, mostly in the first-person. Shooters comprised the largest single genre of games sold at 24.5 percent, followed by Action at 22.9 percent (many of these also centered around guns). No other genres come close. In a country with the largest number of mass shootings in the world, at least a quarter of video games sold are about shooting people. Not only is that an awkward expression of our values, but it also betrays a depressing lack of imagination. We do not have to stop making these games, but it might be time for a reality check.

Games don’t cause violence

I’m not interested in suggesting that violent video games lead to real world violent behavior. That point has been argued to death, with little evidence to suggest a causal relationship, much to the chagrin of outraged conservatives.

The dominance of shooters in mainstream gaming does not necessarily contribute directly to gun violence, but it does normalize it and aid in our complicity.

As graphics improved in the ’90s to allow for more visceral presentation, a corresponding backlash about its alleged effects on players ensued. The gory fatalities of Mortal Kombat famously provoked a powerful response from politicians, which ultimately led to the creation of the ESRB age rating system. As recently as 2012, NRA CEO Wayne LaPierre attempted to foist responsibility for the Sandy Hook Elementary School tragedy onto “vicious, violent video games” made by “a callous, corrupt, and corrupting shadow industry that sells and stows violence against its own people.”

But we know better. In the landmark 2011 supreme court ruling that formally enshrined video games’ first amendment protections, the late justice Antonin Scalia noted that all studies attempting to prove the link “have been rejected by every court to consider them, and with good reason: They do not prove that violent video games cause minors to act aggressively (which would at least be a beginning).”

But they do normalize violence

There is an important distinction to be drawn, however, between causation and normalization. Video games (like all forms of popular media) both reflect and inform cultural values, and it’s hard to argue against contemporary mainstream gaming’s loves of violence in general, and guns in particular. Daily bombardment with violent images in our media diet has a subtle, long-term effect of reducing the shock we feel when we encounter it. Even if we intellectually understand its horror, numbing the visceral and emotional reaction to violence makes it easier to write off as “just how the world is.”

e3-2016-shooters-orlando (8)
E3

Many noted after Sandy Hook (committed with a very similar AR-15 assault rifle to the one used in Orlando) that if we couldn’t rally for meaningful political action after the deaths of children, we would never be able to do so. The dominance of shooters in mainstream gaming does not necessarily contribute directly to gun violence, but it does normalize it and aid in our complicity, letting brief flares of outrage be washed away by the relentless media cycle.

Blockbuster games are stuck in a rut

My issue is not with the existence of shooters — I’ve played and enjoyed plenty over the years from the original Doom up through the newly-released Doom — but with the volume of them. Ethical considerations aside, the preponderance of shooters in mainstream gaming is frankly boring, and it stifles creativity. An inordinate amount of resources (hundreds of millions of dollars) go into refining the latest annual iterations of modern military shooting games with ever-increasing visual fidelity.

The preponderance of shooters in mainstream gaming is frankly boring, and it stifles creativity.

Most shooters are fundamentally the same game in different skins, substituting Nazis for zombies or plasma rifles for Uzis while the broad strokes of what you’re doing remain the same. This is particularly apparent in AAA gaming, where franchises such as Call of Duty and Battlefield release new versions every year, often with very few core differences.

You could argue that publishers are simply meeting the demands of fans who eagerly snatch up each new title, but this absolves them of the role that marketing plays in creating those desires in the first place. People want the sorts of games that they know exist. No one would have told you that they were desperate to play soccer with cars until Rocket League showed them how fun it could be. Publishers need to spend money on something less worn out. We’ve already killed (and played as) every drug dealer and mob boss we could ever imagine.

Like movie studios and book publishers, profit-conscious game companies are necessarily conservative about what games they approve and release. Genres and franchises that have sold well look better to investors than rolling the dice on an untested concept. In AAA gaming, ballooning development costs (Destiny cost Activision $500 million to make) only exacerbate this problem. This creates an unfortunate, homogenizing feedback loop where mainstream games end up looking very similar. Profit begets profit, and the more money concentrates in a particular part of the industry, the more reason it has to consolidate and preserve that power.

Show me something new

Games can be and are many things besides violence simulators. They can be anything and everything. The wide accessibility of the tools to create and distribute games has led to a creative explosion in independent development, which is pushing the boundaries of play in exciting and unpredictable directions. The success of games like The WitnessUndertale, and Her Story have demonstrated a passionate interest in games that subvert or totally sidestep conventional expectations for how games work, but they remain on the relative fringe and were developed with a fraction of the resources available to a Call of Duty or Assassin’s creed. AAA shooters only cater to a specific and vocal subset of people who play games, and they need to catch up. Events like E3 focus disproportionately on this hardcore market, which distorts perceptions both outside and inside the industry for who gamers are and what they want.

Video games are still in their infancy as a medium, with vast and untapped potential that hasn’t even been imagined yet.

It’s 2016 and we’ve been playing the same shooters for 20 years. Let’s not get mired in endlessly remaking just a few kinds of games that have happened to have done well, and instead dare to dream of the games we don’t even know that we want yet. The tragic coincidence of Orlando happening right before E3 should encourage the creators, publishers, and consumers of games to critically examine what we make, what we play, and what that says about us. Let’s do better.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
You can’t play Baldur’s Gate 3 on Xbox, but you can play these 6 Game Pass RPGs
A player conversation in Baldur's Gate 3.

Baldur's Gate 3 just launched on PC on August 3 and comes to PlayStation 5 shortly on September 6. Unfortunately, an Xbox Series X/S version of the RPG does not have any concrete release date. Developer Larian Studios explained in a community post that this is because it doesn't "want to compromise on quality and feel it would be a shame to downscale to 30 [frames per second, aka fps] or make other compromises to hit an arbitrary date." Still, it's disappointing that Xbox players can't get in on the fun anytime soon. Thankfully, there isn't a shortage of alternatives on Microsoft's gaming platforms.
Xbox Game Pass is home to dozens of RPGs, many of which share the same computer-RPG roots as Baldur's Gate 3. While Xbox players might not be able to enjoy Larian Studios' shockingly thorough and immensely enjoyable Dungeons & Dragons CRPG just yet, they can't go wrong playing these six titles right now. 
Fallout: New Vegas

Where Baldur's Gate 3 may be the pinnacle of fantasy RPG games inspired by Dungeons & Dragons, Fallout: New Vegas is that for postapocalyptic RPGs. This game from Obsidian Entertainment and Bethesda Softworks -- both of which are now owned by Microsoft -- first released in 2010. Despite some in-game glitches that still persist, the Xbox 360 version of Fallout: New Vegas on Xbox Game Pass is just as enthralling of a role-playing experience as it was nearly 13 years ago. The Xbox 360 version can even be played at 60 fps on Xbox Series X and Xbox Series S, thanks to the FPS Boost feature.
Like Baldur's Gate 3, it's a faithful follow-up to some classic CRPGs that give players a massive amount of choice as they complete their adventure however they see fit. You can have endless fun exploring the world and creating experiences that feel personal to you while dealing with its eclectic cast of factions and characters. While it's a bit rough around the edges in certain aspects, New Vegas is still one of the best RPGs ever made. As such, it's worth replaying or trying first the first time if you want to play an RPG, but can't experience Baldur's Gate 3 right now.  
Pillars of Eternity and Pillars of Eternity 2: Deadfire

Read more
Here’s what E3 2023 could look like without Sony, Nintendo, and Microsoft
Playstation character wall at E3 2018

Let's start with the good news: E3 2023 will be held in its in-person format once again after three long years of digital events necessitated by the COVID-19 pandemic, this time with ReedPop at the helm. The bad news is that Sony, Xbox, and Nintendo -- gaming's "Big 3" -- may not show up at the industry’s biggest convention this summer.

This is according to a report from IGN citing multiple sources, who claimed the companies won’t be a part of the show or make appearances on the floor at the Los Angeles Convention Center in any way. Their absence from this year’s E3, especially Nintendo’s, may come as a shock to the gaming community, but it's not such a surprise when looking at the past few iterations of E3. Even before the pandemic locked everyone down in 2020, Sony and Xbox had been hosting their own E3-style livestreams, so it was more likely they would do it again this year anyway. Nintendo, on the other hand, managed to show off its upcoming games via Nintendo Direct streams and at its booth, console kiosks and all.

Read more
Even HBO’s The Last of Us can’t fully master the video game adaptation
Pedro Pascal with his finger to his mouth telling someone to be quiet in a scene from The Last of Us on HBO Max.

There's a pretty good chance that your favorite video game will be made into a movie or TV show.

Thanks in no small part to efforts by PlayStation Productions and the success of movies like Sonic the Hedgehog and TV shows like Arcane, there will only be more adaptations of your favorite video games coming. We’ve come to a sort-of apex with The Last of Us on HBO, a prestige TV take on one of gaming's most celebrated titles. It has legitimate stars, a big budget, Chernobyl’s showrunner at the helm, and is raking in viewers. Only three episodes have aired at the time of this writing, but it’s already poised for success, both in terms of viewership and critical accolades.

Read more