Skip to main content
  1. Home
  2. Gaming
  3. News

Warcraft IV? Blizzard will think about it once StarCraft II is finished

Add as a preferred source on Google

Warcraft’s main claim to fame came from being the breakout success of massively multiplayer online role-playing games, dominating the genre for nearly a decade after its 2004 release. For many people, however (myself included), our first experience of Azeroth was from the top down, in Blizzard’s Warcraft series of real-time strategy games.

With StarCraft II: Legacy of the Void nearly upon us, many fans have been wondering if Warcraft might receive another RTS entry to follow 2002’s Warcraft III (and its 2003 expansion, The Frozen Throne). Blizzard is aware of our interest, and will absolutely consider it once StarCraft II is wrapped up, according to an interview that IGN conducted with Legacy of the Void producer Tim Morten at Gamescom.

Recommended Videos

“This isn’t the end of StarCraft, but it’s the end of this story for these characters,” he said. “We don’t have any specific plans, but I’ll say that the universe has so much potential for more stories, clearly other stories could be told.

“It’s very rewarding for us to hear that there’s demand out there for more RTS content in the Warcraft universe so once we’re done with Void I think we’ll get together as a team and talk about what would inspire us to work on next. There’s no question, though, that we’ll consider Warcraft, StarCraft, or even new ideas. Anything is possible.”

That is admittedly pretty far from a confirmation of any kind, but it’s nice to know that the studio is considering the idea, which seemed to be off the table for quite a few years while World of Warcraft was thriving.

Although StarCraft would become Blizzard’s signature RTS, and one of the most iconic games of the genre, the studio’s first foray was 1994’s Warcraft: Orcs & Humans. Along with its even more popular 1995 sequel, Tides of Darkness, Warcraft helped define the RTS genre during its 90s boom, culminating in StarCraft. Unlike StarCraft, the Warcraft series never caught on in the serious competitive scene, but its design influence is still felt in gaming. Warcraft III introduced hero units, which became the foundation for the whole MOBA genre when they were utilized in an extremely popular mod, Defense of the Ancients (aka Dota).

It’s impossible to say yet how long we may have to wait for another Warcraft RTS, but you can be sure that until then I’ll be muttering to myself like an overworked peon.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Modern Warfare 4 brings Call of Duty back to its glory days. I hope the streak lives.
Infinity Ward’s latest campaign goes back to Call of Duty’s roots and recaptures what made me a fan more than a decade ago.
Call of Duty MW4 menu screen

The Call of Duty franchise has held a special place in my heart ever since I played my first Black Ops game back in 2010. That game's campaign was something else, with twists and turns that culminated in a mind-blowing finale. We can all admit that compared to those older campaigns, the recent CODs have been lackluster at best, and a complete and utter disappointment at worst. The reboot of Modern Warfare did give me some hope, as the first two installments were actually quite good, but the third game left such a bad taste in my mouth that I wasn’t exactly expecting much from Modern Warfare 4.

After recently finishing the campaign, I can say that this installment is nothing like the recent releases and instead feels closer to the franchise’s roots. For the first time in a long while, the campaign comes across as well-crafted rather than rushed to hit a release date. It arrives three years after MW3, and you can see exactly where all that time went. It seems the studio finally made listening to player feedback a priority.

Read more
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more