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Wii U launch titles: A closer, hands-on look

Hands on the Wii U launch titles at E3
Image used with permission by copyright holder

Update: Check out the full 51-game list of Wii U launch titles.

There we were, sitting in the Nokia Theater, waiting for the Wii U to grab our heads and shake them with the sheer awesomeness of the first of the next-gen consoles. The crowd was there, and they were into it—and it wasn’t all press, far from it. More than one Pikachu backpack was spotted in the wilds of the theater, and those that had their 3DS on them were constantly staring down to see who they had digitally befriended so they could then clear space to make room for the next ten 3DS owners sitting near them. There were fans in the house, and plenty of them.

We were all there to see the Wii U, but that isn’t what we got. The specs, release date, price–even the color or colors that the Wii U will be released in—were held back. If there was a guy in the theater holding a foam finger that read “Nintendo is #1,” you could almost imagine the finger wilting as a depressed Nintendo aficionado realized the juicy details of the Wii U weren’t forthcoming.

By that measure, many considered the Nintendo presence at E3 to be a disappointment. Nintendo’s stock even took a major hit in the days following, but there was a significant ray of hope that many initially overlooked: Nintendo debuted 23 new titles for the Wii U, many of which were new, while the rest were ports of some of the most popular games of the last year plus a few of the most popular upcoming games on multiple systems. By that measure, Nintendo’s show was actually a moderate hit.

While the Wii U may have withheld the specs, the system’s new tablet-like GamePad was very much on display. At E3, many of the games that we hope and presume will be launch titles for the Wii U were also playable.

We still have some questions about the hardware, and there are looming issues with how the GamePad will even work. In several games, the player with the GamePad was pitted against the other four players. It was a novel idea that could make for a great time, but what about three players instead of five? Could the game even work with two?

These questions will have to be addressed in the future, but for now the titles do show potential. We had the chance to go hands on with ten of the highest profile games that will run on the Wii U.

Batman: Arkham City Armored Edition

(Confirmed for 2012)

batman_arkham_city_armored_editionOne of the biggest titles ported for the Wii U is Rocksteady’s critical and financial success, Batman: Arkham City. You might notice the Armored Edition subtitle on the end there, and that does signify a slight change in the gameplay. The Wii U version features Batman wearing a swanky new set of armored Bat gear, which will also feature a power-up function that can be used to solve puzzles as well as give a new offensive and defensive bonus.

More than that though, the game will focus on the GamePad’s unique design. The screen on the GamePad will display things like maps and certain clues needed to solve mysteries, plus it can occasionally be used as a scanner. Throwing the remote control bat-a-rang will also turn the GamePad into a directional control. The screen will become the camera, and the movements will steer the flight. It was actually harder to use than the standard controls, but the idea was intriguing.

All-in-all, there isn’t much different about this version than the recently released Game of the Year Edition. Having the map on hand is a nice touch, but the bat-a-rang controls are a bit clunky and gimmicky. Beyond that, the game plays the same as it ever did. It does raise the question of the GamePad versus a PS3 or Xbox 360 controller. The GamePad is surprisingly comfortable given its bulk, but it’s not as natural as other controllers.

Still, while the ported version won’t sell consoles, getting Batman: Arkham City Armored Edition as a launch title was a smart move on Nintendo’s part, and will be a welcome addition to the Wii U library for those that haven’t already played it. Although it isn’t confirmed as a launch title yet, it would make sense to have it available on day one of the Wii U’s life.

 

Just Dance 4

(Confirmed as a Launch Title)

Just Dance 4
Image used with permission by copyright holder

If you know the franchise, then Wii U or not, you know what to expect of the next Just Dance title. The GamePad is integrated, but it is done so in a way that acts more as a holding pattern for a fifth player than as something people will clamor for.

While four people are dancing and possibly gyrating in ways that they would not appreciate being recorded (and subsequently blackmailed), the player with the GamePad is basically the puppet master. That player can then choose the dance moves they want to see the others perform. While it is hard not to maniacally cackle every now and then as your friends fall into your thrall, the thrill of pushing a button instead of actually dancing soon loses its appeal.

The addition of the GamePad is fun as a diversion, but it is not much more than a gimmick. The core game remains the same, and that should be the appeal. The GamePad’s inclusion does mix things up a bit, and having a new game mode that can change on the fly is fun. It won’t radically alter the game, but the more popular franchises at launch, the better.

New Super Mario Bros U.

(Confirmed as a Launch Title)

new-super-mario-bros-uThis is one of the titles that you would expect to solidify the Wii U as a new powerhouse, but instead it makes us question how developers are going to embrace and integrate the new technology. The game itself is a traditional 2D Mario side-scroller, featuring four player co-op. If you have played any Mario game in the last…well, ever, then you have at least a rough understanding of the gameplay.

The game looks great on the Wii U–especially the backgrounds which are beautiful to look at. It moves well and is as fun as any Mario title to date–as long as you are actually playing, and not just sort of playing on the GamePad. The Wii U GamePad displays the same game that the other players will see on the TV. The difference is that the person using the GamePad isn’t really playing the same game, they are just moderately interacting with moving images.

The GamePad player has the ability to create platforms players can jump on. If you tap the platform again, you can create a coin. And that’s it. Now, clever players can use this mechanic to save others from death, or if you want, you can find new and creative ways to kill the others. This won’t help advance the game in any way, but it is fun. For you, at least.

Beyond that though, the GamePad controls feel a bit tacked on, and it isn’t enough to compete with the actual game. It is a consolation prize for the odd man out rather than something people will go out of their way for.

Ninja Gaiden 3: Razor’s Edge

(Confirmed as a Launch Title)

Ninja Gaiden 3 Razors EdgeLike Batman: Arkham City Armored Edition, this port of Namco’s Ninja Gaiden 3 features a fair amount of new content, as well as a few controls mapped to the GamePad. The game has also had the difficulty ramped up. Significantly.

One of the complaints about Ninja Gaiden 3 was that it was not nearly as challenging as its predecessors. Be careful what you wish for. For the Wii U version, the GamePad will include a secondary screen with additional game information, and touch screen buttons that allow you to change weapons and unleash special attacks. In this case, the GamePad is essentially just a fancy controller with a bit of additional information. What does make this game significant are the other changes to the game itself.

Ninja Gaiden 3: Razor’s Edge seems to have taken most of the complaints from Ninja Gaiden 3 to heart. Dismemberment and decapitation are back, there is a lot more blood, and the game is definitely challenging. Ninja Gaiden 3: Razor’s Edge doesn’t fully benefit from the new hardware, but the game has been changed enough for it to feel like a new title altogether.

Nintendo Land

(Confirmed as a Launch Title)

Nintendo LandNintendo Land is a game that will define the launch of the Wii U. It uses the GamePad as a fundamental piece of the game, and it is also a title that can only be played on the Wii U, as the technology and style of gameplay is unique to Nintendo’s system.

The game is comprised of several mini-games, each of which features the GamePad as an integral part of the play. In the demo being shown, only five of the twelve “zones” were available, but the concept was clear. In one game, the person with the GamePad is a ghost, while the other four players are equipped with flashlights that can be used to hunt the ghost. The four will need to work together to defeat the one.

The other games are different, but they all feature the same idea of the person with the GamePad having an advantage, while the other players need to work together. There will be variations of this, of course, but the player with the GamePad controller will stand alone. This raises a few questions.

With five people, the Wii U mini-games are unquestionably fun. It is a new way to play that gives the Wii U some originality and character. The question though is how games like this will stack up with less than five players. In some like the Luigi’s Mansion-inspired mini-game featuring the ghost, having less than four people hunting the ghost puts those players at a clear disadvantage. This wasn’t the case in all the mini-games, and even if Nintendo Land does it absolutely perfectly, balancing gameplay with the GamePad may be an issue that plagues the Wii U through its entire life.

Pikmin 3

(Confirmed as a Launch Title)

Pikmin 3It was nice to see the long-awaited return of the Pikmin franchise, and this game was the best example of the Wii U’s potential power yet. The graphics were amazing at parts, and that is not rhetoric. The water effects were something to behold, and the focusing effects used to show depth were impressive. The game was also just plain fun, which is, ya know, nice.

In terms of the actual gameplay, the GamePad displays a map that is important for beating some of the levels, especially the timed ones. The game puts you in the position of being the lord and master of an adorable collection of creatures called Pikmin that you enslave and send out to do your bidding, but in a happy way.

Different obstacles and enemies require different Pikmin to defeat, destroy, or carry away items. It features a touch of action mixes with strategy. The Wii U GamePad’s uses here won’t blow anyone away, but the game itself might.

Rayman Legends

(TBA)

Rayman LegendsAnother great game with a bizarre and consolation-like use of the GamePad. One player takes control of Rayman in a classic 2D-scroller, while the second player can augment collectibles and—more importantly—create pathways Rayman needs to progress. The Wii U’s graphical power is hard to judge here since the Rayman style is cartoony by nature, but it moves well. It looks great too, but the art style has plateaued a bit, and this game doesn’t look much different from Rayman Origins.

Despite some similarities in their platforming natures, the integration of the GamePad is more useful here than in the Mario, but only slightly. The GamePad wielding player can use the controller’s motion sensors to alter the level’s geography and spin wheels, clear obstacles, and generally help Rayman along. Sounds great in theory, but it is hard not to envy the joy that the person playing Rayman will no doubt feel. Reverse jumping off of walls, then running down a ramp to collect coins is way more fun than turning the controller left and right.

The original Wii was a success because it brought groups together in the name of gaming. The Wii U seems to occasionally do the opposite and create divisiveness. Sure, you can always just switch the controller between people, but it isn’t quite the same, and someone is going to always be on the outside looking in.

Scribblenauts Unlimited

(Confirmed for 2012)

Scribblenauts UnlimitedWhile this game doesn’t come close to reaching the Wii U’s technical zenith, it does perhaps use the GamePad as well as any game due out for the Wii U’s launch—or so we hope, as this game does not yet have an official release date or window.

Part puzzle game, part Choose Your Own Adventure, Scribblenauts Unlimited allows you to physically interact with the game by writing or drawing what you want on the GamePad’s touchscreen, and sending it to the console where you can interact with it in the game. If there is person on screen asking for help to cut down a tree, you can type “axe” and it will appear for the character to use. If you want to draw a dragon and ride it, you can draw one and introduce it into play.

It is a clever idea that is somewhat limited by the child like presentation, but that’s alright, it just isn’t made for an older crowd. Kids should go berserk over this game though.

Wii Fit U

(TBA)

Wii Fit UWii Fit was an instant hit among the activity-prone set that flocked to the Wii, and the Wii U simply kicks that up a notch. A variety of exercises and activities use the GamePad in ways that create new options that weren’t possible before. Oddly, many of the games on the display did not use GamePad at all — just the Balance Board. Of course, this was still and early demo.

In some of the games, the Wii U acts as a second display that can be placed on the ground. In one demo, after faux-jumping you can look down at the GamePad and see a display of your avatar falling. Another had you run in place on the Balance Board while using the GamePad to balance a series of on screen dishes, and another had you use the GamePad as a targeting sensor for a water hose.

The core audience for this type of game will love it, and there will be some appeal to the casual gaming fans too, but the single GamePad will limit the party game appeal.

The idea of using the GamePad as a second screen you can interact with—as with the example of using it as the tee in a golf game—has a lot of potential in the future, especially with sports and activity-based games. We hope that Wii Fit U will be a launch title, there is no release date information yet.

ZombieU

(Confirmed as a launch title)

ZombieUOne of Ubisoft’s launch titles offers one of the more promising uses of the technology on display thus far. ZombieU is a survival horror game with the emphasis on survival. It isn’t so much if you survive, but rather how long you make it. There will be leader boards that post the longest runs, and the online connectivity shows promise.

The setting is a ruined London caught in the throes of a zombie apocalypse. As you wander the streets looking for supplies, you can use the GamePad to scan the surrounding areas. By holding the controller in front of you, you will see something akin to Batman’s detective mode. Once you see an object worth your attention, you hold a button and it scans, then identifies the objects. When not using the GamePad as a scanner, you will need to use it as a map. Zombies are cheeky little buggers, and they are both fast and sneaky. If you aren’t constantly watching your map, one will eventually sneak up on you, and it is a one bite kill. After you respawn, you will then need to go find your now zombified corpse, kill it, and take back your junk.

It is a good idea and an original use of the technology, but the game itself is somewhat flawed. Control issues can be written off as early development hiccups, but the real problem is the game has no depth beyond the GamePad integration, which without a story comes off feeling a tad gimmicky.

ZombieU could either be a major hit and an important step in the evolution of the console, or it could be the moderately successful and quickly forgotten ala Ubisoft’s supposedly groundbreaking Wii launch title, Red Steel.

Ryan Fleming
Former Digital Trends Contributor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
I paid $2 a day to play an abandoned Wii Sports sequel
wii sports club retrospective boxing

It’s hard to find someone who was alive during the Wii’s heyday that hasn’t at least tried Wii Sports. It’s one of the bestselling games of all time, and its simple but accurate motion controls made everyone from young kids to seniors feel like they were an athlete for a few minutes. Those are big shoes to fill for any game trying to follow it up, and Nintendo Switch Sports is poised to reinvigorate the formula on April 29 with its reworked visuals and new sports offering.
But did you know that another Wii Sports game came out between those two titles? In the early days of the Wii U, Nintendo released Wii Sports Club, a remake of the classic casual sports title for the failed Wii U console. It enhanced the controls and visuals and tried to give the Wii Sports series a lively community.
Nintendo Switch Sports rekindled my memory of Wii Sports Club's existence, and following the announcement of the Wii U eShop's impending closure, I knew I wanted to check it out and see why this follow-up fell into obscurity. This meant paying $2 a day to access a remake of Wii Sports with broken features that almost no one was playing. Was it worth it? No, but it's a very fitting Wii U game as it's also a product completely overshadowed and made redundant by its predecessor. 
Wii U - Wii Sports Club All Sports Trailer
Pay to play
I was able to find Wii Sports Club on the Wii U eShop and download it for free. While free-to-play Wii Sports seems like a fantastic idea, it doesn’t last long. The first time I booted up the game, I had a 24-hour free trial to try any of the five sports -- tennis, bowling, golf, baseball, and boxing -- that I wanted. I got a bit of tennis and bowling in on my first day with the game, but didn't see everything it had to offer.
After that first day, it was time to pay up. I was given two payment options in-game that would then bring me the Nintendo eShop. I could purchase the individual sports for $10 each, which would give me access to them and their associated minigames forever. My other option was to pay $2 a day to access everything.
Although having to buy a $2 day pass several days in a row for an abandoned Wii U game wasn't really a wise financial investment, I was curious enough to succumb to this microtransaction and keep playing. Doing that and only spending around $14 makes a lot more sense than paying $50 for remakes of games I got for free with my Wii over 15 years ago. This monetization scheme doesn't seem like it was that good of a deal in 2014, and it definitely isn't one now when there are tons of cheaper or free fitness apps that people can get much more out of. But what exactly did I get for that money?
Reinventing sports
Since June 2014, Wii Sports Club has featured the same five sports as the original Wii pack-in: Tennis, bowling, golf, baseball, and boxing. The individual sports play as you remember them in the original Wii Sports for the most part. Swinging the Wii Remote causes your character to make the same motion with a tennis racket, golf club, bat, ball, or fist. Some training mode minigames do shake the formula for each sport up a bit, but none kept my attention for long.
The most significant gameplay differences between the original Wii Sports and Wii Sports Club are Wii MotionPlus support and the Wii U GamePad. Wii MotionPlus is obviously more responsive than the basic Wii Remotes, so the movement of whatever you’re holding in-game does feel more accurate in Wii Sports Club. That said, the game is still easy and accessible enough that I’d call it a must-try for players who love Wii Sports.
Then there’s the Wii U GamePad, which comes up in golf and baseball. In golf, you place the Wii U GamePad on the ground, and it displays the ball you have to hit. It’s a fun visual touch but very gimmicky. Meanwhile, the GamePad’s gyroscope is used to aim pitches and catch balls in baseball. Although baseball makes much better use of the GamePad, constantly switching between it and the Wii remote can get tiring. Outside of those features, the Wii U GamePad is fairly useless in Wii Sports Club, so it isn’t nearly as good of a tech demo for its system as the original Wii Sports was.

Overall, these five sports are only slightly enhanced versions of what you remember from the original Wii Sports. It’s a remake that’s not wholly necessary, considering one can play the original game on Wii U via backward compatibility. That’s not a good thing when there are over six times more copies of Wii Sports out there than there are Wii U systems. It's a bite-sized version of the conundrum that the Wii U also found itself in. 
Gone clubbing
Wii Sports Club is so named because Nintendo focuses on in-game clubs. Each day, players can choose to join a club -- many of which are based on states, regions, or countries. These clubs are then ranked individually for each sport, depending on their players’ performance.
I joined the Illinois club, but this didn't have a noticeable impact on my experience because Wii Sports Club's social functionality doesn't really work anymore. While it still tracks clubs' performances online, there's no good way to communicate.
Playing Wii Sports Club is a lonely experience in 2022.

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Nintendo’s eShop closures are a necessary, but messy move
A Nintendo Wii U gamepad flat on a table.

Nintendo last week announced its intentions to shut down the Wii U and 3DS eShops, the systems' digital storefronts, in March 2023. This decision was disappointing for hardcore fans who stuck with Nintendo during that rocky era and extremely worrying as many of the games available on the platforms won't be preserved.
More significant Wii U games and a handful of 3DS titles were ported to Switch, but many titles are still stuck on those systems and can’t be ported. Once the digital storefront shutdowns, digital-only titles will be gone forever, and physical copies of these titles will get more expensive and harder to experience. Fans and game preservationists have not been pleased by this decision, with the Video Game History Foundation giving the most candid response.
https://twitter.com/GameHistoryOrg/status/1494398068346654720
Following this announcement, Digital Trends spoke to an industry analyst and game preservationists to get a better idea of what exactly caused Nintendo to shut down these stores and to learn how it could do a better job at preserving its legacy.
Why is Nintendo shutting down the 3DS and Wii eShops?
Officially, Nintendo’s FAQ on the eShop closures says “this is part of the natural life cycle for any product line as it becomes less used by consumers over time." The answer doesn’t get into specifics and might confuse those still playing games on the system or fans of games only available on Wii U or 3DS. Omdia Principal Analyst Matthew Bailey explains Nintendo’s user base argument in more detail, highlighting the massive gap between the number of people playing the Switch as opposed to the Wii U.
“While Omdia expects the number of Switch consoles in active use to exceed 90 million on a global basis this year, the Wii U’s global active installed base will drop under one million in 2022,” he explains. “Even when you include the more enduring 3DS family of consoles into the equation, the Switch still comfortably accounts for over 90% of Nintendo’s total active console install base.”
If one is going off just the numbers, it’s sensible that Nintendo would want to focus on the majority of its players. Bailey admits that “Switch users are already reaping the benefits of Nintendo’s singular first-party development focus on one platform.” Still, one might argue that Nintendo should just let the eShops remain up even if it isn’t actively updating or maintaining them.

Unfortunately, Nintendo doesn’t see that as possible due to cost and security issues. Game Over Thrity, a Twitter user with over 20 years of experience working on IT projects and infrastructure, shed some light on what might have influenced Nintendo’s decision-making in a thread.
“As these systems age, they require patches, security, special contracts, updates, and personnel that know how they were built (and maintained),” his Twitter thread explains. “As time goes on, there are security holes, servers, code, infrastructure, etc., that can’t be brought up to modern standards. It becomes a constant struggle between maintaining legacy systems, paying people to do so, and trying to keep up with global regulations. It’s not cheap by any means. They can’t just ‘leave the lights on’ and stop supporting them. What if someone hacked the payment processor?”
With every passing year, the Wii U and 3DS eShops likely became more expensive to maintain and an increased security risk for the video game publisher. Instead of investing the time and resources into pleasing a smaller amount of players, the easier option is to turn everything off entirely. While he isn’t affiliated with Nintendo, Game Over Thirty’s assessment aligns with what we’ve heard from Nintendo and Omdia.
"The Wii U’s global active installed base will drop under one million in 2022."

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Nintendo is ending Wii U and 3DS eShop service
Photos of the 3DS eShops

Nintendo has announced the end of its eShop service for the Wii U console and 3DS handheld. The eShop will stay live on those devices until late March 2023, after which players will no longer be able to purchase games or download eShop apps and services for those devices.

After the closure, players will still be able to redownload games and DLC that they already own, use online play, and download software updates.

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