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Blizzard gets back to basics with ‘World of Warcraft: Battle for Azeroth’

World of Warcraft: Battle for Azeroth Cinematic Trailer
Blizzard capped off the opening ceremony for BlizzCon 2017 with several major announcements for one of its most venerable titles “that also has amazing shoulder pads,”

World of Warcraft

. As expected, we have a new expansion inbound, Battle for Azeroth, which gets back to the franchise’s core conflict of the Alliance versus the Horde. Executive Producer J. Allen Brack also had another surprise in store, however: An upcoming Classic server option that will allow players to go back in time and enjoy the pre-expansion World of Warcraft experience. Neither was given a release time frame, though Brack’s comments about the classic server in particular, “It’s gonna take some time, but it will happen” suggested it was not imminent.

Battle for Azeroth is the sixth major expansion for World of Warcraft since the game launched in 2004. The conflict between the Alliance and the Horde has been a persistent feature of Azeroth, but its intensity has waxed and waned as outside threats forced both sides to put aside their differences temporarily on several occasions. The time for compromise has passed, however, and now Azeroth is on the brink of world war. Both sides are rallying their forces for an all-out conflict on a scale never seen in the World of Warcraft. The opening cinematic featured a gritty siege in Lordaeron, with Varian Wrynn leading the Allied forces against Sylvanas Windrunner and the Horde in a castle. Apparently, the expansion begins in the wake of this world-shaking battle.

World of Warcraft: Battle for Azeroth Features Overview

In order to tip the scales in their favor, both sides will have new continents to explore and alliances to forge therein. The Alliance will be exploring the Kul’Tiras archipelago, while the Horde will be penetrating the jungle depths of Zandalar. Both sides will have parallel quests to “battle for land and resources”  that will feed into overall conflict. Six new “allied races” join the fight, with three playable for each faction (and supposedly more coming after launch), including Void Elves, Lightforced Draenei, Blackiron Dwarves, Highmountain Tauren, Zandalari Trolls, and Nightborn. You unlock the ability to create new characters in these races (which start at level 20) once you have successfully brought them into your side through quests. The overall level cap will also go up to 120, at which point the world quests and allied race emissaries will become available.

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A new system of Uncharted Islands will allow groups of three players to explore discrete areas with randomized content. There is also a new 20-player cooperative mode called Warfront in which players lead whole armies and battle for control over strategically important locations in gameplay inspired by the classic Warcraft real-time strategy games.

The announcement of World of Warcraft: Classic will excite a lot of fans that were disappointed when in 2016 Blizzard shut down a fan-run vanilla World of Warcraft server, Nostalrius. In an attempt to soften the blow, Blizzard invited the Nostalrius team to tour its headquarter and speak with them about what they want out of their WoW experience. That effort to listen to their community has finally come to fruition in these official classic servers.

According to creative director Alex Afrasiabi at the follow-up panel, the zone-level scaling introduced in Legion, which adjusted the difficulty of whole zones based on your character level, will be rolled out across the entire game. Zones will scale to a cap, so not every region will be equally playable at all levels, but it will allow for a wider range of options to play at any given level. This feature will be rolling out soon in the public test realm servers, likely dropping in the main game before either Battle for Azeroth or Classic arrive.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
I can’t wait to go back to Street Fighter 6’s excellent Battle Hub
street fighter 6 battle hub preview arcade cabinet

Fighting games live or die on their online communities. Of course, basic functions like rollback netcode and cross-play are essential to a healthy fighting game, but Street Fighter 6 goes further by creating an online hub that celebrates the series and gives players somewhere to hang out between matches. Call it a metaverse if you must, but in reality, the Battle Hub is one-third of the Street Fighter 6 package and will likely be home to the communities and tournaments that ensure people will play the game for years to come.
It was also the focus of the Closed Beta for Street Fighter 6 this past weekend, which gave me a second chance to go hands-on with the game after falling in love with it at Summer Game Fest Play Days. The core 1-v-1 fights are still a joy to play and the beta’s new characters -- Juri, Kimberly, Guile, and Ken -- all come with the exciting combos and flashy animations. But really, I came away impressed with the groundwork Capcom is laying for Battle Hub and its implications for World Tour mode.
What’s the hubbub about?
The Battle Hub is one of three options players can choose right from the main menu of Street Fighter 6, and when selected, it tasks players with creating a character avatar that will represent them. I didn’t spend too much time with these options, but they seemed quite in-depth for those who enjoy a detailed character creator. After creating a blue-haired and face-tattooed fighter, I was thrust into the Battle Hub’s futuristic arcade.

Multiplayer hubs as a replacement for simple menus aren't a new concept for fighting games (Bandai Namco games like Dragon Ball FighterZ have done this for a while). Still, for Capcom’s first attempt at one, the Battle Hub is full of personality and things to do. Its stark blue colors, a plethora of screens, and many gameplay cabinets make it feel like the high-tech arcade Capcom wants it to be.
As soon as I entered, I could walk around, emote, and perform classic Street Fighter moves the Hadoken with button presses. I was also near two kiosks. At one, I could register and view tournaments and Street Fighter 6 events, although none were available for me during this Closed Beta. The other one was the Hub Goods Shop, where I could buy clothes and other gear to customize my character further with the currency I accrued while playing.
The other kiosks on the main level weren’t available in this Closed Beta outside a screen that showed which player in our server was performing the best. I then headed toward the arcade cabinets, most of which form a circle around the center of the Battle Hub. One person has to sit on each side to initiate a Street Fighter 6 match. While it’s a bit annoying to sit and wait for someone to play with you, I could always find an opponent if I looked around at every cabinet. Hopefully, the final game will have an option to get into fights slightly faster for those who want to simply jump into it.

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Blizzard and NetEase reportedly cancel a Warcraft mobile MMO
Orc and human facing off for Warcraft promo art.

A Warcraft mobile MMO from Blizzard and NetEase is reportedly canceled after three years of development.

This spinoff project, codenamed Neptune, was a mobile MMO World of Warcraft spin-off that took place during a different time period. Blizzard and NetEase scrapped it due to an unspecified financial disagreement This news comes by way of a Bloomberg report, citing people familiar with the game's development. Bloomberg reached out to NetEase and Activision Blizzard for comment on the project's status, but neither company chose to comment on the matter.

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Activision Blizzard plans mobile Warcraft, next Call of Duty
Warcraft 3 Reforged main character holds a hammer and stares at the camera.

Activision Blizzard plans to release a new Call of Duty game and mobile Warcraft game in 2022, according to a February 2022 financial results report.
As part of that report, the company went over what investors could expect from Activision, Blizzard, and King in 2022. Notably, a Warcraft game for mobile phones is officially teased for the first time: "Blizzard is planning substantial new content for the Warcraft franchise in 2022, including new experiences in World of Warcraft and Hearthstone, and getting all-new mobile Warcraft content into players’ hands for the first time."
We've yet to learn the title of this game or see it in action. It'll be the first Warcraft game released since the disappointing Warcraft 3: Reforged in 2020, and the second to hit iOS and Android, following Hearthstone. 
In the same report, Activision discussed Call of Duty in great detail. While the teased Call of Duty game is still untitled, this financial results report and a tweet from Infinity Ward heavily suggest that it's Modern Warfare 2. "Development on this year’s premium and Warzone experiences is being led by Activision’s renowned Infinity Ward studio," the results state. "The team is working on the most ambitious plan in franchise history, with industry-leading innovation and a broadly appealing franchise setting." Shortly afterward, Infinity Ward tweeted, "A new generation of Call of Duty is coming soon. Stay frosty."
https://twitter.com/InfinityWard/status/1489346822208249861
"Stay frosty" is an iconic line of John "Soap" MacTavish, a classic Modern Warfare character that was only teased in the 2019 reboot. Considering that 2019's Call of Duty: Modern Warfare is widely regarded as the series' best game in recent memory, it's not a surprise that the Modern Warfare 2 rumors are true. A report from Bloomberg claims that this game will still release on PlayStation consoles, which makes sense as the Microsoft acquisition isn't expected to be complete until June 30, 2022.
Despite the acquisition being in progress, developers fighting to unionize, and the delay of Overwatch 2 and Diablo IV, this financial results report confirms that we can still expect new games from Activision Blizzard in 2022.

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