Climb a towering mountain in virtual reality with ‘Everest VR’ for HTC Vive

Virtual reality developer Sólfar Studios has launched Everest VR, a simulated first-person trek to the summit of Mount Everest available exclusively for HTC Vive headsets.

Designed in a partnership with Nordic visual effects and animation house RVX and powered by Unreal Engine 4, Everest VR includes five playable scenes that simulate a complete expedition from Base Camp to Everest’s summit.

Rather than approach the project as a traditional game, developer Sólfar Studios built Everest VR from the ground up as “an accessible experience that focuses on the strengths of VR to transport you to an impossible real world location.” Though the game features climbing mechanics and traversal goals, players are encouraged to explore their surroundings for the best possible view of the famed mountain range.

If climbing to Everest’s peak proves too daunting, Everest VR players can instead opt to traverse the Khumbu Icefalls, experience an overnight stay at Camp 4, or climb the Hillary Step, a massive rock wall that marks the end of the Cornice Traverse. Early Steam reviews note that Everest VR can be fully explored in 30 minutes or less.

“For the first time, people will be able to experience the thrills and milestones of climbing Mount Everest from the convenience and safety of virtual reality devices,” Sólfar Studios CEO Kjartan Pierre Emilsson said.

“While many have called 2016, ‘The Year of VR,’ a majority of the public is still unfamiliar with the space. We see the release of Everest VR as a way to showcase the power of the medium, by delivering a transcendent experience that goes far beyond the goal of winning a game — allowing users to experience the physical and emotional sensation of conquering one of world’s greatest wonders.”

Normally priced at $25, Everest VR is available for $22.49 during a launch-week sale via Steam. The game requires an HTC Vive headset with tracked motion controllers for input, and VR mountaineers need to clear a room-scale space in order to play while standing.

As with recent VR-focused releases like Trials on Tatooine and Nvidia’s VR Funhouse, Everest VR demands some fairly intense hardware. The game requires a Windows PC with an Intel i5-4590 or greater CPU, 8GB of RAM, and an Nvidia GeForce GTX 970 graphics card equivalent at minimum. Recommended specs bump hardware requirements to an Intel i7-4790 or greater with an Nvidia GeForce GTX 1060, in order to deliver the full experience.


Ride through the sky and get fit on the fly with the NordicTrack VR Bike

During CES 2019, we tried the NordicTrack Virtual Reality Bike. Combining fitness and gaming, the bike is one of the most interesting approaches to VR traversal we’ve seen. 

These are the coolest virtual and augmented reality gadgets from CES 2019

CES 2019 had plenty of VR and AR gadgets on display, including headsets that completely change how you experience virtual reality, and some that don't even require a PC or a phone to run.

The best VR headsets at CES 2019 could bring the technology to the mainstream

While there weren't a ton of new VR headset on display at CES 2019, the ones we saw led us to believe that VR could have a real moment soon, both from a gaming and business standpoint.

3drudder’s PSVR controller is virtual freedom in your seat using your feet

3drudder’s foot powered controller brings a new way to move in virtual reality for PSVR. While some might argue that the seated experience breaks immersion, it’s a new option to the platform unlike anything available yet.
Virtual Reality

Getting into VR is spendy. Which headset is truly worth your hard-earned cash?

Virtual reality has finally gone mainstream, but how do you find the best VR headset for you? Check out a few of our favorites, whether you want the best of the best or a budget alternative for your mobile device.

Forget 8K, the Insta360 Titan records 11K that can still play back on smartphones

The Insta360 Titan is an 11K 360 camera -- and a 10K VR camera -- yet software allows the footage to be played back at full resolution, even on smartphones. The camera also uses the largest sensors in a standalone 360 camera yet.

Oculus’ Quest is the headset that will make me (and you) a VR believer

Without excessive wires or complicated setup, and a price point that makes sense for tech that just isn't there yet, Oculus' upcoming standalone headset, the Quest, could bring VR mainstream.
Virtual Reality

With 4K resolution, Pico’s latest stand-alone VR headset takes care of business

Pico Interactive, a popular VR headset manufacturer in China, is adding to its G2 line of business-focused VR headsets with the G2 4K, which is capable of rendering visuals in higher resolutions.

HTC brings two new headsets, a VR browser, and ‘Netflix for VR’ to CES 2019

HTC Vive made several new announcements to CES 2019, including two new headsets, a new subscription service, and a new user interface that completely transforms how applications are launched.

Camera records real-life scenes to design virtual worlds using a single device

Creating virtual reality worlds may get a bit easier in 2019 -- the Axis is a camera module that records a 180-degree depth map, allowing designers to reconstruct the scene for virtual or augmented reality.

The Vive Pro Eye uses Tobii eye-tracking technology to make VR more lifelike

HTC revealed the Vive Pro Eye with eye-tracking support at its CES 2019 press conference on January 7. We now know that Tobii will be the company responsible for integrating the technology.

Dive headfirst into the best experiences available now on the Oculus Rift

The Oculus Rift brought back virtual reality and put a modern twist to it. Grab your Touch Controllers, put on your VR headset, and jump into the fun with some of the best Oculus Rift games available now.
Product Review

HTC puts eye-tracking tech in Vive Pro Eye to make next-gen VR hands-free

With the announcement of integrated eye tracking for the Vive Pro Eye, hands-free VR, less demanding high-quality experiences, and intuitive software, are all on the table.

These shoes let me stroll through ‘Skyrim,’ and I desperately want to go back

After being funded in just two hours on Kickstarter back in October 2018, Cybershoes has earned itself a place among the coolest VR walking and running tech. At CES 2019, we got to try them out and they live up to the hype.