Skip to main content

5 games that toyed with our emotions in 2013

5 games toyed emotions 2013 a link between worlds
Image used with permission by copyright holder

I remember the first time I played a video game. It was Pole Position, on the Atari 2600 that my dad left behind when my parents separated. That chunky little racecar driving ever forward into an unchanging horizon sparked something immediately. Where most saw blocky graphics, my developing imagination saw a fully realized world. A place where anything was possible. Now, more than 30 years later, the sense of wonder that experience left me with still lingers. And I don’t even really like racing games.

I thought about that Pole Position moment a lot as I sifted through 2013’s bountiful offering of interactive entertainment. About the sense of wonder that I felt three decades ago when I first realized the joystick in my hand could influence the world pictured on the TV. Again and again this year, I found myself reflecting on that formative moment.

It’s an exciting time to be playing video games. Here’s a closer look at what moved me and why in 2013. What did you play this year that struck an unexpected chord?

Rogue Legacy

Rogue Legacy
Image used with permission by copyright holder

Rogue Legacy got its hooks in me good. The insanely deep progression system couples really well with the retro 2D side-scrolling gameplay that Cellar Door Games assembled. Playing it fills me with nostalgia for bygone afternoons spent at my local Nathan’s game room. Coin-op machines are designed to extract as many quarters as possible from players, and Rogue Legacy’s progression tree taps into that “just one more” mentality for me. “Maybe I’ll get that long-sought unlock on this run,” again and again, for hours.

More than anything, Rogue Legacy fills me with the same sense of excitement that I used to get from pumping quarters into bleeping machines back in the ‘80s and ‘90s. Just one more.

Device 6

Best Mechanics Game of the Year Nominee: "Device 6"
Image used with permission by copyright holder

No game in 2013 left me more puzzled, then satisfied, than Simogo’s Device 6 did. In fact, the game’s core appeal seems to be built entirely on the tension between puzzlement and satisfaction. First I furrowed my brow trying to figure out just what the hell is going on with this stupid, broken e-book, then I bellowed “AH HA!” – definitely scaring some of my fellow subway passengers in the process – as the answer came to me. So many games encourage deductive reasoning, but Device 6 never drove me to seek out answers from an ever-accessible Internet. This is a journey I was excited to be stumped by.

The Legend of Zelda: A Link Between Worlds

The-Legend-of-Zelda-A-Link-Between-Worlds-screenshot-7
Image used with permission by copyright holder

There’s no other way to put it: The Legend of Zelda: A Link Between Worlds made me root for Nintendo again. I’ve regarded the company with increasingly raised eyebrows in recent years as it’s moved further and further away from delivering the sort of experiences that I grew up with. Remember the original Metroid? Kid Icarus? The original Zelda?! These are games that just threw you in, knowing full well that you’d fail a bunch before you actually figured things out. We don’t see anything like that from Nintendo anymore. Everything’s carefully curated. Tailored. All under the auspices of that filthiest of game developer cop-outs: It’s family-friendly.

A Link Between Worlds remembers that there’s value in discovery, and that’s what I love about it. I explore the world, the world gets bigger. I explore it some more, it gets bigger still. And wait, what’s that? HOLY CRAP there’s a whole other world now! It feels like Nintendo re-capturing a long-lost piece of itself. I hope we see more like it. That’s how A Link Between Worlds makes me feel: hopeful.

The Stanley Parable

The-Stanley-Parable-start-screen
Image used with permission by copyright holder

Poor Stanley. Again and again, he runs through the same cycle of events, only to find himself right back where he started every time. I see him as the perfect meta-embodiment of a video-game protagonist. The particulars of his passage through a mundane office and his eventual, terrible demise may change, but the process remains the same every time: follow path, listen for cues, repeat. I love the idea that we, as gamers, are mice in a maze, and I really appreciate the way Stanley gets me thinking about that notion.

Gone Home

Gone Home game screenshot read note
Image used with permission by copyright holder

Gone Home made me cry, but that’s the least of its successes. The Fullbright Company’s stellar story earned Game of the Year honors from Digital Trends for good reason. It’s impossible to talk about it in detail without spoiling the emotional heart of the story. Where most games find their appeal in the play between risk and reward, Gone Home is more of a journey. I felt joy and heartbreak, fear and relief in equal measures as each new scripted plot thread unraveled, all while triumphantly piecing together clues that painted a more detailed picture around the big beats. All of it feeds into an emotionally devastating finale that left me breathless; yes, games can tell stories that matter.

Topics
Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
BlizzCon 2024 is not happening despite Blizzard’s strong 2024 lineup
A still from World of Warcraft The Worldsoul Saga's reveal tralier.

World of Warcraft, Diablo, and Overwatch maker Blizzard Entertainment confirmed that BlizzCon 2024 will not be happening.

BlizzCon was a convention that Blizzard Entertainment held almost every year between 2005 and 2019 to celebrate its games and make new announcements. The pandemic and hostile workplace allegations against Blizzard meant that no shows were held in 2020 or 2022 (2021 was digital-only), but BlizzCon made its grand return in 2023. We attended it last November and had the opportunity to speak with developers and learn more about Microsoft Gaming CEO Phil Spencer's first visit to Blizzard, upcoming plans for franchises like Diablo and Warcraft, and more. Although Blizzard never outright confirmed that it would hold BlizzCon in 2024, the event was expected to continue after its return last year.

Read more
How to unlock fast travel in Another Crab’s Treasure
Kril with a coconut shell

Another Crab's Treasure is a fantastical soulslike set deep under the ocean where danger lurks around every corner. And like other games in the genre, it's often brutally difficult to overcome the various challenges you'll encounter. As such, you may find yourself wanting to backtrack for level grinding, to uncover new secrets, or to buy additional items in the game's main hub. However, you may notice early in the game that you haven't yet unlocked the ability to fast travel between the multitude of Moon Snail Shells (aka "bonfires") you've found. Here's how and when you'll unlock fast travel.
How to unlock fast travel
In the opening hours of the game, you may notice that you can access your skill tree, which will show a skill called Shelleportation. But you may be discouraged to see that you aren't able to apply any points to it yet. That's because the game doesn't open up this feature until you've advanced a few hours into the story.

To unlock fast travel, you'll need to work your way through the first few main areas of the game until you reach a boss called the Polluted Platoon Pathfinder. After beating this baddie, you'll soon find yourself teleporting to the Moon Snail's Domain. Here, you'll learn about the power of Umami, as well as unlock access to your skill tree.

Read more
Best gaming chair deals: Save on Corsair, Razer, and more
Razer - Iskur Gaming Chair.

Sitting down to play video games for hours and hours can be a lot of fun, but it can also be pretty bad for your health. Beyond just the lack of circulation, most modern chairs are not really made to have us sit in them for long periods, and so they don't offer things like lumbar support or breath to help keep us cool. Luckily, gaming chairs have come to the rescue, and if you're looking to at least help keep your body safe and healthy, going for a gaming chair can make a big difference. That said, gaming chairs can be quite expensive, which is why we've gone out and found some of our favorite gaming chair deals for you to pick from.
Homall Massage Gaming Chair -- $85, was $170

The Homall Massage Gaming Chair is affordable, but it will get the job done of keeping you comfortable while playing video games with its ergonomic design and high-quality PU leather materials. It's got head and waist pillows with a massage function that sets it apart from other cheap gaming chairs. The backrest can recline between 90 degrees and 180 degrees so you can find the perfect angle, and it also has a retractable footrest for an extra sitting position.

Read more