Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

E3 2011 hands-on: Kinect Star Wars

Add as a preferred source on Google
kinect-star-wars-e3-2011-1
Image used with permission by copyright holder

We’re calling this a hands-on, but the defining feature of Kinect Star Wars is that your hands never touch a thing. The game is playable without any controller at all thanks to some creative design work by LucasArts and Microsoft Game Studios. While I was initially quite skeptical how a full 3D action game could be played without any controller, playing has made me more of a believer. Kinect Star Wars has the potential to be the first solid action game without controller-based movement.

The basics

The demo shown at E3 is fairly short and begins with a training session where you learn the basics of being a Jedi.

Recommended Videos

Force lifting: First, you are taught how to use the Force to lift a small starship. Surprisingly, this isn’t the struggle that Yoda makes it out to be in The Empire Strikes Back. To lift something with the Force, you hold both hands up like you’re casting a spell. After a second, a green halo will surround the object in your line of site. Once it’s under your control, you can move your arms any direction to lift or place it down. Better still, the speed and veracity of your toss is entirely up to you. I found it very satisfying to toss droid troopers into one another and can imagine how much fun it might be to Force control an entire starship and make it crash into another ship.

Force energy blast: Learning how to create an energy beam is also a necessary skill for any Jedi. To do this, you simply hold your left hand up at chest length like that kid from Rookie of the Year. Once a good sized energy ball forms in your hand, a thrust forward will shoot it at your unlucky opponent.

Jumping and dashing: To jump, you put your arms down and…jump; it’s pretty simple, really. To dash forward to reach your next opponent, you put one leg out in front of the other and crouch forward a bit, as if you’re actually about to fly at someone. Both of these moves are fairly straight forward.

kinect-star-wars-e3-2011-3

Lightsaber combat: Once you’ve learned the basics, its time to get to action. To pull out your lightsaber, you hold your right hand (future versions may enable left-handed Jedi) out at a 30-45 degree angle, fingers straight. This causes your lightsaber to float out of its holster and into your hand. To use it, just start swinging. Enemies cut apart at exactly the angles you swing and lasers can be blocked and deflected back toward opposing droids by swinging your sword quickly when a shot is headed your way.

Using your skills

The campaign mode of the game appears to take place during the clone wars, but the demo we played featured Cloud City. Other videos seemed to weave together old and new trilogy themes as well. The E3 demo is fairly short, but had us facing off against standard droids, roly poly droids with shields, a team of battle droids with weapons that block your lightsaber, and finally a team of Sith lords. There’s a trick to defeating each type of enemy and combat feels fluid enough. A familiar Jedi helps you along as well.

More interesting than combat is the automated cutscenes and movement. Though I was never actually moving my character, I never felt out of control of the situation, which is a strange feeling. You can still pick and choose which enemies you fight and rush forward or back; it’s just that where you’d run around endlessly in the past, Kinect Star Wars instead shows you a cut scene and keeps you moving along. One could probably get away with calling it an on-rails action game, but this description is somewhat limiting,  gives players a bit more control than they it

kinect-star-wars-e3-2011-2
Image used with permission by copyright holder

It’s difficult to say how well these controls will hold up in space levels and some other types of gameplay, but our first demonstration of Kinect Star Wars was much more positive than we thought it would be, and that’s exciting. We look forward to checking the full game out as it nears release.

Jeffrey Van Camp
As DT's Deputy Editor, Jeff helps oversee editorial operations at Digital Trends. Previously, he ran the site's…
God of War Laufey finally has a release date, and there’s some good news for Kratos fans too
Santa Monica Studio confirmed the game will launch February 16, 2027, and revealed a new mainline Kratos title is already in development.
God of War: Laufey

Sony gave fans their first look at God of War Laufey during June's PlayStation State of Play, but the company did not share a release date at the time. Speculation about the launch window followed almost immediately, with industry insider NateTheHate pointing to a release in the first half of 2027. Santa Monica Studio has finally ended the guessing game, confirming that the title will launch on February 16, 2027.

Physical copies are locked in

Read more
Lenovo’s $99 280Hz gaming monitor is built for the ramen-budget crowd
Lenovo is selling a 280Hz monitor for less than GTA 6 Ultimate Edition
Lenovo gaming monitor render

Fresh off launching a metallic Hall-effect keyboard and a 59g gaming mouse for flashy esports setups, Lenovo has turned its attention to gamers working with much tighter budgets. The Legion 24-1r looks made for broke college students who spent way too much on their first gaming rig and now have instant noodles doing most of the heavy lifting at dinner. It costs just 669 yuan, equivalent to around $99, yet offers a 23.8-inch IPS panel running at up to 280Hz.

Lenovo is also offering the 27-inch Legion 27-1r with the same core specifications for 789 yuan, or roughly $116. For the ramen-budget crowd chasing competitive frame rates, both look like seriously tempting deals. (via NotebookCheck)

Read more
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
Halo’s remake looks ready for Hollywood. So where is the show it deserves?
Adult, Male, Man

There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie's original work from decades ago.

Read more