Skip to main content

Preview: SimCity 2013 carries lessons from The Sims to a grander stage

Image used with permission by copyright holder

Green, blue, and yellow still rule the day. I saw a lot of new things over the weekend during my hour with the SimCity beta. Modules that allow you to tweak the properties – and visual layout – of various structures. A dizzying array of parks for leisure, sports, formal occasions, and more. A newly centralized management tool in your Town Hall that presents the problems of the day as quest-like objectives. And of course, curvy roads. The thing that sticks out most, however, is that now, more than 20 years later, the fundamentals of the game can still be broken down by SimCity‘s primary colors: green residential zones, blue commercial zones, and yellow industrial zones.

If Maxis Games’ refreshed take on SimCity turns out to be the same level of monster hit among PC gamers that the 1989 originator was, expect much of the credit for that to go to the importance the game places on sticking to the fundamentals. It’s impossible to accurately judge the full picture based on a brief tutorial and an hour’s worth of (mostly) unrestrained play, but the fact that the most familiar facets of SimCity continue to work as they should, enabled me to get more out of that hour than I would have expected.

The beta begins with a tutorial, one that will presumably make its way into the final game as well. The extremely directed rundown of SimCity‘s core mechanisms is presented well, guiding players through the process of rehabilitating some punk former mayor’s failed efforts. Everything from the absolute basics of zoning and urban planning to new features wrapped up in the game’s online elements are covered. Some players will probably feel a bit overwhelmed once the tutorial turns to stat and numbers-heavy info pages, but the tutorial effectively distills the SimCity basics, old and new, into an easily digestible format.

The second half of the beta is where the fun really happens. Electronic Arts’ promise of offering beta players one full hour to craft a city is mostly fulfilled, with only a handful of build options marked as inaccessible to beta players and zero opportunities to fit your creation into the larger online space. You’ve got enough to build a basic city and its infrastructure, covering everything from police and fire to schools and bus stops to power/water/sanitation. What impresses is just how much can be accomplished in the space of an hour, thanks largely to a newly streamlined interface.

SimCity has always boiled down to an elaborate balancing act, requiring players to keep a city’s population happy while managing a budget and figuring out how best to grow. This doesn’t change in the 2013 refresh, but the methods the game uses to communicate with players are much more welcoming now. It’s all about the visual indicators. You’ll have no problem figuring out your school bus coverage, thanks to fading green-colored “zones” that denote the range covered by each stop. General happiness/unhappiness levels are monitored with a full emotional range of smileys, each one connected to a different structure in your city.

All of this is built on top of those familiar fundamentals. You’ll probably start out your city by connecting a main road to the larger world’s highway system, but the process from there is largely one of mapping out a street layout and lining those streets with each of the three zones. The biggest change in this regard is that zones – and all structures, for the most part – must lineup alongside some street or another. The days of blocking out a huge chunk of land for a certain type of zone are over. Streets must now directly service any locations that people can visit.

There’s a reason for this. The new SimCity is effectively The Sims playing out on a grand scale. While you can’t go down to the micro level of designing individual homes and maintaining individual lives, each resident of your city is governed by a rudimentary AI. Click on a car or a pedestrian and you’ll get a sense of who that person is and what his or her desires are, at least as far as what a mayor like you can fulfill. Your streets and sidewalks are populated by individuals rather than mere background visual effects.

This is useful for a number of reasons. Getting back to SimCity‘s proclivity for offering visual identifiers to the player, you can click individual houses or thought bubble icons to get a better sense of the specific needs of the people that you, as mayor, ought to address. Visible signs of crime alert you to the need for a stronger law enforcement presence. Heavy traffic at most times on one or more roads suggests that you ought to expand your street layout, build wider streets, or look into mass transit. A bunch of moving trucks signals growth in whatever area they’re driving through.

The SimCity that you know is still very much alive and well in Maxis’ 2013 refresh. The interface is considerably cleaner and more user-friendly now, but the fundamentals that were established back in the 80’s are largely unchanged. You’re still working to nail the perfect balance of green, blue, and yellow zones for residential, commercial, and industrial development, but the game’s methods of communication and overall flexibility are enhanced significantly. All in all, it’s a promising start for this new face of SimCity.

Editors' Recommendations

Adam Rosenberg
Former Digital Trends Contributor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
VR headset deals: Meta Quest 2 and VIVE XR
htc vive vs pro headphones

While VR may not be as big as was predicted back in the early 2000s when the original Oculus Go was released, there is still a considerable market these days, and some great VR games like Half-Life: Alyx that you can have fun with. Of course, VR headsets remain expensive, and while options like the Meta Quest don't necessarily require a high-end gaming PC, they can still be a bit pricey for those who just want to put a foot in the hobby. Luckily, there are some good deals you can take advantage of, even on some of the best VR headsets, so be sure to check out all your options below.
Meta Quest 2 -- $199, was $200

Even though the Meta Quest 3 came out quite recently, the Meta Quest 2 is still a pretty powerful contender, especially since it has a wider library and app support than the Quest 3 currently has. Even more so, the Quest 2 is a lot cheaper than the Quest 3, and with the latest permanent discount down to just $200, that's a whole $300 or so difference from the Quest 3. Of course, the Quest 3 does have more advanced AR and slightly better performance with software and Wi-Fi, but that may not be worth the extra cost for some. Either way, be sure to check out the breakdown between Quest 2 and Quest 3 to get a better sense of what you should pick up.

Read more
BlizzCon 2024 is not happening despite Blizzard’s strong 2024 lineup
A still from World of Warcraft The Worldsoul Saga's reveal tralier.

World of Warcraft, Diablo, and Overwatch maker Blizzard Entertainment confirmed that BlizzCon 2024 will not be happening.

BlizzCon was a convention that Blizzard Entertainment held almost every year between 2005 and 2019 to celebrate its games and make new announcements. The pandemic and hostile workplace allegations against Blizzard meant that no shows were held in 2020 or 2022 (2021 was digital-only), but BlizzCon made its grand return in 2023. We attended it last November and had the opportunity to speak with developers and learn more about Microsoft Gaming CEO Phil Spencer's first visit to Blizzard, upcoming plans for franchises like Diablo and Warcraft, and more. Although Blizzard never outright confirmed that it would hold BlizzCon in 2024, the event was expected to continue after its return last year.

Read more
How to unlock fast travel in Another Crab’s Treasure
Kril with a coconut shell

Another Crab's Treasure is a fantastical soulslike set deep under the ocean where danger lurks around every corner. And like other games in the genre, it's often brutally difficult to overcome the various challenges you'll encounter. As such, you may find yourself wanting to backtrack for level grinding, to uncover new secrets, or to buy additional items in the game's main hub. However, you may notice early in the game that you haven't yet unlocked the ability to fast travel between the multitude of Moon Snail Shells (aka "bonfires") you've found. Here's how and when you'll unlock fast travel.
How to unlock fast travel
In the opening hours of the game, you may notice that you can access your skill tree, which will show a skill called Shelleportation. But you may be discouraged to see that you aren't able to apply any points to it yet. That's because the game doesn't open up this feature until you've advanced a few hours into the story.

To unlock fast travel, you'll need to work your way through the first few main areas of the game until you reach a boss called the Polluted Platoon Pathfinder. After beating this baddie, you'll soon find yourself teleporting to the Moon Snail's Domain. Here, you'll learn about the power of Umami, as well as unlock access to your skill tree.

Read more