Skip to main content

Valve's SteamVR knuckle controllers make flipping the bird possible in VR

valve vr knuckle controller sensors valveknucklevr
Valve
Valve released some details for its upcoming virtual reality knuckle controllers, which look like a cross between its original HTC Vive wands and Oclus VR’s Touch controllers. These new ones utilize capacitive sensors to detect hand and finger movements and gestures, as well as different grip types.

The first indication we had that Valve was working on a new type of virtual reality controller came last year during a Steam Dev Day event, followed up by an early look at prototypes. Those controllers introduced some exciting new features and are now available to developers to help them build their games around the new design. Thanks to Valve’s breakdown of their features, we know a lot more about what they are capable of.

The new controllers employ a knuckle-duster-like grip which allows them to sit on the hand, whether you are holding on to them or not. This, combined with capacitive-touch sensors throughout the design means the controllers can detect which digits you have holding them at any one time, if any.

This enables features like grabbing and dropping objects by doing the same physical motion in the real world, but it also means more complicated gestures can be translated into the game. A thumbs-up and pointing fingers are equally possible, but since each finger has its own sensors, flipping the bird or doing the hang-loose gesture should also be possible.

Valve

The sensors themselves are located in different places, depending on the digit they are tracking. For the thumb, they are located within physical buttons as well as a trackpad, while the index finger has a trigger button. The other fingers, however, have their sensors mounted in the main controller grip. Each can deliver a “curl value,” that allows VR software to know just how wrapped around the controller (or not) that each finger is at any one time.

For developers that want players to use their hold hand to grab objects, these values can be combined into a singular grip strength, again offering a range of motion between a tight grip and fully released.

As it stands, these sensors do require some measure of calibration, so developers do need to set up their newly sensitive controllers. However, Valve informs us that this will not be a necessary step during the final release of the controller, suggesting they should adapt to each new user.

Interestingly enough though, we are told that the controllers will automatically recalibrate themselves during use, as the user’s skin capacitance will change over time. That should make them very handy when they become available alongside existing SteamVR hardware.

Editors' Recommendations

Jon Martindale
Jon Martindale is the Evergreen Coordinator for Computing, overseeing a team of writers addressing all the latest how to…
How to get to Monkey Island in Sea of Thieves
An election poster for guybrush in Sea of Thieves.

Over the course of its many years of updates and expansions, Sea of Thieves has had a few notable crossovers with other pirate franchises. The Pirates of the Caribbean crossover let you team up with the legendary Jack Sparrow, but the Monkey Island content felt like it came out of nowhere. For those unaware, Monkey Island is a series of pirate point-and-click games that were as funny as the puzzles were obscure. Thankfully, you don't have to intuit that you need to combine a cat whisker with a mason jar to bypass a skeleton guard to get to this new content, but it is more challenging than you might think.

Read more
3 Xbox Game Pass games you need to play this weekend (May 3-5)
Senua in Hellblade: Senua's Sacrifice.

Another weekend is upon us, and you're probably looking for some games to kill time with over the course of it. We're in a bit of a lull right now ahead of a flurry of releases starting next week, so it's a great time to dip back into the Xbox Game Pass catalog and check out some games that you may have missed. There are three games in particular that I think you should check out this weekend if you're looking for something to play.

One is an unsettling adventure that's getting an Xbox-exclusive sequel later this month. The next is a finely animated roguelike indie that recently made its way to Microsoft's gaming subscription service. Finally, there's a relaxing adventure that gives players a lot of freedom, yet is short enough to beat in a weekend. If you're having trouble deciding what to play this weekend, give one of these games a shot.
Hellblade: Senua's Sacrifice

Read more
3 underrated PS Plus games you should play this weekend (May 3-5)
The main character of Tales of Kenzera: Zau stands with two elemental items.

PlayStation Plus Premium and Extra have been around for almost two years, and during that time the subscription service has established itself as an ample competitor to Xbox Game Pass. That means there is a wealth of great games for PlayStation 4 and PlayStation 5 owners to check out if they're looking for something to play this weekend. I think PS Plus subscribers should be looking toward some of the more underrated games in the subscription service this weekend too.

I have three particular picks in mind. The first is an enjoyable Metroidvania that came to PS Plus' game catalog when it launched just a couple of weeks ago and deserves a lot more attention than it's getting. After that, there's an action-platformer that pays homage to series like Ninja Gaiden that you should check out before it leaves the catalog. Finally, there's a PS2-era Star Wars game that fills the niche a recently canceled game would have.
Tales of Kenzera: Zau

Read more