Skip to main content

Haptic feedback headphones are a great idea that still hasn’t been done right

I never thought vibrating headphones would be a good idea until I tried the recently-released Razer Kraken V3 HyperSense headset. It’s a jarring concept at first — why would I want my headset to vibrate? But after spending some time with Razer’s HyperSense technology, I’m a believer that haptic feedback will show up in the best gaming headsets in the future.

But, the concept requires belief. Although haptics have a chance to elevate gaming, watching movies, and listening to music, the options available today aren’t great — Kraken V3 HyperSense included. Here’s why haptics feedback headphones are a great idea and what companies need to do to make the tech better.

Why haptic feedback headphones make perfect sense

Razer Kraken V3 Pro headset on a stand.
Image used with permission by copyright holder

Vibrating headphones might seem like a gimmick, but they make perfect sense. Sound is vibration, physical vibration is just sound that you don’t hear, and all the places where you’d want haptic feedback are the same places you’d hear low frequencies — in particular low bass parts. If you’ve ever used a pair of headphones with a “bass boost” feature, you already know this. Boosting the bass also vibrates the headphones.

Get your weekly teardown of the tech behind PC gaming
Check your inbox!

If our headphone reviews are a mainstay for you, you can skip past this first section. For everyone else, allow me to indulge myself. HyperSense operates within a range of frequencies — based on a Razer chart, somewhere around 20Hz to 180Hz. It’s no secret that humans hear sound in the range of 20Hz to 20kHz, with the high frequencies generally slipping from overexposure to loud noise or age.

High frequencies are clear; either you hear a high pitch or you don’t. Low frequencies are vague. As the frequency goes lower, the sound starts to morph from sound into feeling. Sound is just vibration, and after a certain point, you stop hearing, and you start feeling.

HyperSense makes the low-end sound bigger. You don’t add a subwoofer to an audio system to hear low frequencies — you add one to feel low frequencies. HyperSense does the same thing in headphones. The problem is that, unlike a subwoofer, HyperSense isn’t producing a range of frequencies. It’s reacting to them, which can ultimately lead to a disjointed experience. That’s exactly how haptic feedback headphones feel today.

Expectation versus reality

Image used with permission by copyright holder

The Razer Kraken V3 HyperSense headset sells you on expectations. Immediately after hearing about haptic feedback headphones, I conjured up images of bombastic bass blasts in blockbuster trailers, sounds of scraping shrapnel in AAA war video games, and the thump of a thick bass guitar grooving heavy on a beat.

For brief moments while using the headset, I experienced all of those scenarios — just not consistently. There’s an inherent flaw with the design of HyperSense. It works based on a threshold. Think about haptic feedback in a controller; developers choose when to trigger the haptics, what sounds or images it’s reacting to and what vibration it’s trying to mimic.

Massive bass blasts send a ripple throughout the headset, but so does a deep voice.

That’s not what HyperSense does. It’s taking the audio that it’s fed and spitting out feedback based on, from my testing, a narrow range of low-end frequencies. Massive bass blasts send a ripple throughout the headset, but so does a deep voice. That leads to a strange disconnect where HyperSense draws you into an experience before pulling you immediately out of it.

After watching the Dune trailer and a compilation of the trailers from the latest PlayStation showcase, I was ready to shout from the rooftops that HyperSense is the way to experience media with headphones. After playing through some of Guardians of the Galaxy and hearing Star Lord’s voice reverberate through what sounded like broken bass port, though, I have a different impression.

There’s a strange balancing act with HyperSense between what is and what could be. Although it would take an army, individual game and movie support could elevate HyperSense from an amusing shoo-in to an essential feature on any pair of over-ear headphones.

Preparing for a headache

 A man's cheeks vibrating with a headset on.
Image used with permission by copyright holder

One of the problems with HyperSense is the intensity. Razer thankfully included a button on the Kraken V3 HyperSense that allows you to adjust the intensity on the fly, but it has four settings: low, medium, high, or off. Even in the Synapse software, you can’t adjust the intensity manually.

The feedback would bob back and forth between being too much and not enough. At its best, the vibration was a nice reassurance that immersed me in a game or movie. At its worst, HyperSense would rock the headset halfway off my ears, produce no feedback at all, or give me a massive headache.

For haptic feedback headphones to work, you need to be able to adjust the vibration and the sound independently on the fly. It’s a balancing act, and even after dozens of hours of using the Kraken V3 HyperSense, I would reach for a feedback intensity dial that wasn’t there.

This technology needs a way to filter out the junk frequencies.

Independent, granular controls are essential because everything reacts a little differently to the haptic feedback. Most well-produced music with a consistent low-end worked well with the Kraken V3 HyperSense, but video games and movies were all over the place. HyperSense makes a bad audio mix apparent immediately.

Beyond fine control over the intensity of the vibration, this technology needs a way to filter out the junk. As mentioned, HyperSense operates within a range of frequencies, topping out somewhere around 200Hz.

There are a lot of junk frequencies between 100Hz and 200Hz, and I suspect the disjointed feeling of HyperSense is largely due to this range. Here, bass starts to sound like cardboard. It’s not low enough to feel like a sub frequency, but not high enough to venture into the midrange. Filtering would not only lead to more consistent haptics but also allow users to tune the headset for fewer headaches.

Not quite there yet

Razer Kraken V3 sitting on a desk.
Razer

HyperSense is just a concept. Although Razer now sells two headsets with the feature, it’s not ready for prime time yet. If anything, it’s a proof of concept. It still needs independent, granular controls, as well as dedicated integrations in games and movies.

Still, it’s more than a gimmick. Razer hasn’t been shy about gimmick-y concepts — just look at the ridiculous Zephyr face mask — but HyperSense is different. After using it, I’m convinced that haptic feedback headphones are a concept that not nearly enough companies are exploring. Corsair has the HS60S with haptic feedback, but that’s it.

Hopefully, more companies will recognize it as a legit feature and not just a gimmick. Maybe then the technology will get some of the improvements it desperately needs.

Editors' Recommendations

Jacob Roach
Senior Staff Writer, Computing
Jacob Roach is a writer covering computing and gaming at Digital Trends. After realizing Crysis wouldn't run on a laptop, he…
Get up to $900 off the Dell XPS 15 and Dell XPS 17 today
A Dell XPS 15 laptop on an office desk next to a monitor.

It’s all change at Dell this year with the Dell XPS 16 replacing the Dell XPS 17 and the Dell XPS 15 gradually seeing fewer updates. That means if you’re still keen to snag a Dell XPS 15 or 17, your chance to do so is running out. That’s why it’s great to see some excellent laptop deals for both models with up to $900 to be saved at the moment. If you’re looking for a new laptop, read on while we guide you through what each laptop has to offer.
Dell XPS 17 -- $1,949, was $2,849

The Dell XPS 17 remains a good option for anyone seeking a powerful laptop that works well as a desktop replacement. It has a 13th-generation Intel Core i7-13700H processor with a massive 32GB of memory so it’s ideal for all kinds of productivity-based tasks such as if you need to manage many spreadsheets at once or if you just prefer to have a lot of windows open at once. It also has 1TB of SSD storage while it can handle plenty of gaming too thanks to its Nvidia GeForce RTX 4070 graphics card. Its display is a 17-inch full HD+ model with 1920 x 1200 resolution, anti-glare properties, and 500 nits of brightness so it looks great. Other quality of life improvements include plenty of USB-C ports, up to 14 hours of battery life, a great cooling system, and a form factor that means it squeezes a 17-inch display into a 15-inch form size. It also has a large edge-to-edge backlit keyboard, comfortable touchpad, and large keycaps so it feels good to work on as you’d expect from the makers of some of the best laptops.

Read more
This Dell gaming laptop with an RTX 3050 is discounted to $700
Dell G15 gaming laptop on a table.

You don't need to spend thousands of dollars to be able to get a decent gaming laptop, as there are budget-friendly options like the Dell G15 with the Nvidia GeForce RTX 3050 graphics card. It's currently even cheaper at just $700, following a $200 discount on its original price of $900. We're not sure how much time is remaining on this offer though, so if you think this is the perfect gaming laptop for you, stop hesitating and proceed with the purchase immediately to make sure that you don't miss out on the savings.

Why you should buy the Dell G15 gaming laptop
The Dell G15 is highlighted in our list of the best gaming laptops as the best budget gaming laptop under $1,000, as it provides dependable performance while staying affordable for most gamers. It's equipped with the Nvidia GeForce RTX 3050 graphics card, which is perfect for budget gaming, and pairs it with the 13th-generation Intel Core i5 processor and 8GB of RAM. These specifications are more than enough to be able to play the best PC games, though you may have to dial down the settings for the more demanding titles.

Read more
Intel’s big bet on efficient GPUs might actually work
An Intel Meteor Lake processor socketed in a motherboard.

Intel has a lot riding on its next-gen Battlemage graphics architecture, and a very early benchmark shows some promising signs for performance. An Intel Lunar Lake CPU packing a low-power integrated Battlemage GPU was reportedly spotted in the SiSoftware benchmark database. It boasts not only higher performance than Intel's Meteor Lake chips, but also much better efficiency.

User @miktdt on X (formerly Twitter) spotted the result, which appears to come from an early qualification sample of the HP Spectre x360 14. The benchmark picked up that the laptop was using a Lunar Lake CPU, which is said to come with the Xe2-LPG architecture, a lower-power version of Battlemage.

Read more