Skip to main content
  1. Home
  2. Gaming
  3. News

Tencent and Logitech are making a cloud gaming handheld device

Add as a preferred source on Google

Tencent Games and Logitech have joined forces to create a handheld device focusing on cloud gaming. It’s currently referred to as the “Logitech G Gaming Handheld” and is scheduled to release later this year.

“Logitech G’s leadership in PC and console gaming gear make them an ideal partner to help us realize the vision of bringing a better gaming experience to gamers around the globe,” said Daniel Wu, general manager of Tencent Games Smart Solution Innovation Lab, in a press release. “Today marks the start of a new opportunity for our companies to further push the frontiers of gaming devices.”

Recommended Videos

The handheld gaming device will support multiple different cloud gaming services, and discussions with teams at Xbox Cloud Gaming and Nvidia GeForce Now are currently underway. It wouldn’t be surprising if other cloud gaming platforms, such as Google Stadia and Amazon Luna, are in the works as well, though they weren’t referenced in this announcement.

“As one of the leading global platforms for game development, publishing, and operations, Tencent Games has been at the forefront of innovation, and it’s why we partnered with them,” Ujesh Desai, general manager of Logitech G, said in the announcement. “As someone that grew up playing video games, the idea of being able to stream and play AAA games almost anywhere is super exciting, and we can’t wait to show everyone what we’ve been working on.”

Cloud gaming has been getting more attention lately, as PlayStation recently announced its own special edition of the Backbone, a mobile-gaming controller that allows players to utilize PlayStation Remote Play on their iOS devices. Samsung also will be adding Amazon Luna to its Gaming Hub, a dedicated app for cloud gaming on its latest line of smart TVs.

The Logitech G Gaming Handheld is set to be released before the end of 2022.

George Yang
George Yang is a freelance games writer for Digital Trends. He has written for places such as IGN, GameSpot, The Washington…
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more
Xbox Cloud Gaming gets a standalone pay-as-you-go option
The service starts at $3.99 for 10 hours, and unused playtime won’t expire until you use it up.
Xbox Cloud Gaming

Microsoft may already be putting pieces of its rumored Game Pass overhaul into place. A recent report claimed that Xbox CEO Asha Sharma is planning a major rethink of the subscription service that could let players pay separately for features such as cloud gaming, multiplayer, and console-only games. Xbox has now started testing a pay-as-you-go version of Cloud Gaming that does not require a Game Pass subscription.

Xbox Cloud Gaming now has an hourly price

Read more