Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Sony patent points to biometric feedback devices for gaming

Add as a preferred source on Google
sony-vitality-sensor
Image used with permission by copyright holder

Nintendo made some noise at E3 a few years back when it unveiled plans to release a Vitality Sensor that could monitor the physical condition of gamers as they played, using biometric feedback to in some way enhance the interactive experience. Things never panned out for the Vitality Sensor, but it looks like Sony has made some moves in that direction as well.

A newly discovered patent application (via Siliconera) reveals the PlayStation maker’s rough schematics for a variety of bio-sensor-laden devices, including a mobile gaming platform, a Move-like motion controller and a DualShock lookalike. The sensor will be able to measure things like perspiration, heart rate and muscle movements. The application also helpfully offers some ideas for how such data could be used, reprinted below:

Recommended Videos

* Weapons that change depending on how stressed you are. An increase in stress level could make a weapon more accurate or less steady, which will make it difficult to target an enemy. Sony specifically mentions a sniper situation where the weapon becomes more steady if you’re relaxed.

* Tensing up your muscles to withstand an attack or charge up a shield.

* A video game character whose facial expressions, movements, posture, and even voice changes depending on your biometric data. For example, this character will sweat when a player is nervous.

* An adrenaline style boost which will let you run faster, jump higher, and punch harder when stressed.

* A health bar that depletes more rapidly if you have a high stress level.

* An attack button that changes a character’s move depending if the player is stressed or relaxed.

* Background music and scenery that changes depending on your stress level. Matching music is one example, but Sony also proposes to change music to make a player more relaxed. Brightness of objects and the zoom level, representing a higher level of focus, are two ideas for scenery.
A game that adapts difficulty levels depending on a players stress level.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Gaming against AI could make you more confident with real teammates
Turns out getting beaten by bots wasn't the worst thing after all
Representative image of mobile gaming

Artificial intelligence is often blamed for making people less social. Whether it's AI replacing conversations, reducing teamwork, or making gaming feel less human, the narrative has largely remained the same. But a new study suggests the opposite could also be true. In fact, AI might be quietly encouraging people to spend more time with their friends.

Researchers studying PUBG: Battlegrounds have found that introducing AI-controlled opponents into multiplayer matches didn't isolate players. Instead, it made them more confident, kept them playing longer, and even encouraged them to squad up with friends more often. The findings, which will appear in the journal Information Systems Research, offer an interesting perspective on how AI can improve user experiences rather than simply automating them.

Read more
As Sony closes the door on PS3 games, RPCS3 has preserved thousands on PC
The open-source emulator now considers 2,681 PS3 titles fully playable before Sony stops selling games through the console
A stack of PS3 games.

Sony is preparing to close the PlayStation Store on PS3, ending new purchases globally by July 2027. Less than two weeks after that announcement, the team behind RPCS3 revealed a very different milestone.

The open-source PS3 emulator now lists 75% of the console’s tracked library as playable on PC. That covers 2,681 of 3,559 games, and the rating means they can be completed with acceptable performance and no game-breaking glitches.

Read more
This PS5-exclusive Game of the Year is now running on PC… sort of
Sony isn't planning PC ports for its PlayStation exclusives, but that isn't stopping the emulation community.
Astro Bot dresses like the hero from Ape Escape.

Nobody wants to wait for Grand Theft Auto VI on PC. With Rockstar still promising only PlayStation 5 and Xbox Series X/S versions for November 19, a sudden burst of PS5-emulation progress has naturally attracted plenty of attention. 

Two open-source projects, KytyPS5 and SharpEmu, can now boot genuine commercial PS5 software on computers. Both remain extremely experimental, so anyone picturing GTA VI running on a gaming laptop this November should lower their expectations considerably. 

Read more