Skip to main content

Digital Trends may earn a commission when you buy through links on our site. Why trust us?

You need to try PlayStation VR2’s most psychedelic game yet

Key art for Akka Arrh shows psychedelic images.
Atari

You know that it’s a busy year for gaming when a project by an industry legend launches with hardly any fanfare. That’s exactly what happened in February 2023 with Akka Arrh. Created by Jeff Minter and his eccentric studio Llamasoft, the neon-tinted shooter is a remake of a 1982 Atari game that never saw the light of day after being deemed too difficult. Minter got the greenlight to revive the project, bringing it to life as a retro arcade shooter built in his unmistakable style.

While the project was exciting for game historians, it didn’t exactly crack into the mainstream (it only has 37 user reviews on Steam). Thankfully, Akka Arrh getting a second chance to shine this week as its new PlayStation 5 version adds PlayStation VR2 support. While that might not be enough to make it a commercial hit, it does give PSVR2 owners a good reason to dust off their headset and check out a delightfully oddball project from one of gaming’s true visionaries.

It’s a trip

Akka Arrh is the rare example of a game that might be easier to explain on paper than in practice. In this throwback arcade shooter, players control a stationary ship that’s tasked with protecting pods from attacking aliens. To fend off foes, players drop bombs that blow up in a different geometric pattern on each level’s map. Every time an enemy touches that blast radius, it blows up in the same pattern, chaining to other enemies. The goal is to keep an uninterrupted chain going as long as possible by using a limited number of bullets to knock out foes that can’t be destroyed by bombs and grabbing power-ups by hovering the cursor over them.

Like a lot of Llamasoft’s games, Akka Arrh is rule-bending title that can be a lot to take in. It features an overwhelming retro art style, full of flashing neon lights and stray particles. While its gameplay sounds easy enough on paper, its made more complex with mounting systems that pile on through its 50 levels. Its chaotic UI is a mess of numbers, gameplay prompts, and gags (when I get a big combo, a bit of text at the top tells me I’ve achieved a “Jesus and Mary Chain”). This is all to say, its a Jeff Minter game.

A ship shoots enemies in Akka Arrh.
Atari

That’s not a knock against it, though Akka Arrh will make a lot more sense to anyone who is familiar with Llamasoft’s prolific output. It neatly fits into the lineage of classic Minter games, from the genre experimentation of Gridrunner and Tempest 2000 to the trippy light spectacle of Colourspace. Its most notable parallel is with 1986’s Iridis Alpha, a Commodore 64 shooter that had players managing two separate screens. That idea is revisited here. When enemies reach the ship, they dip down into a lower layer and start stealing pods. Players can jump down to that screen at any time to shoot them off, juggling two hectic tasks at once.

When I first played Akka Arrh in 2023, I was downright baffled by it. I didn’t have as firm an understanding of Minter’s style as I do now, leading me to some frustrating play sessions where I struggled to grasp the basics. Like many of Minter’s games, though, that initial confusion is part of the charm. The more determined you are to understand it, the more its satisfying loop reveals itself. On this revisit, I found the chill joys of setting off massive chains and watching enemies blow up in rhythmic fashion.

The experience is ever so slightly enhanced by the PS5 version’s VR support. The extra layer of immersion gives it the same appeal as Tetris Effect and Fantavision 202X, putting players in a psychedelic headspace that makes it easier to focus on chains. It’s like I’m both crafting and watching a light show, a concept Minter has long been fascinated with. VR brings that idea to life even more as text and particles zoom toward me. It’s a trip, the kind that only Minter knows how to make this well.

A ship collects an electric power-up in Akka Arrh.
Atari

That’s not to say that VR support entirely wipes away the things that initially frustrated me about Akka Arrh. It can still be a struggle to read the screen with its mess of text and colors. I still find myself hitting levels where I can’t figure out how to drop a bomb or what part of the screen is bombable at all. The absurd chaos is very much the point, as it is in Minter cult classics like Mama Llama, but it can still make the learning curve feel insurmountable to a newcomer.

Stick with it, though, and you’ll find an occasionally therapeutic arcade shooter that’s sure to fire off some endorphins. There’s retro joy to be found the more you learn to navigate the chaos and go with its flow. The best way to experience that is through a VR headset, which blocks out the real world and transports you directly into Minter’s eccentric brain.

Akka Arrh comes to PlayStation 5 with PSVR2 support on March 8. You can also learn more about Minter’s work in Llamasoft: The Jeff Minter Story, an interactive documentary from Digital Eclipse that launches on March 13.

Editors' Recommendations

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
One year later, my PlayStation VR2 is collecting dust
The PlayStation VR2 sits on a table next to Sense controllers.

One year ago, I took my first step into virtual reality with the PlayStation VR2. One year later, I haven't walked much further.

I spent a long time watching the VR sect of the gaming medium from the sidelines, curious about this new form of interaction, but never taking the full plunge. Impressed with the PSVR2’s specs and confident in Sony’s first-party capabilities, I bought it at launch in February 2022. After a week of use, I wrote that I “anticipate it’ll be a very supplemental gaming style for me in the future, not something I’ll want to do for hours every day.”

Read more
You need to check out this killer action game on PS Plus this month
A character in Rollerdrome skates in an arena.

Of the three games available for no additional cost with a PlayStation Plus Essential subscription this February, the best game isn’t the highest-profile one. A lot of attention is going to Foamstars, the odd multiplayer game Square Enix launched free on PS Plus, but the real gem of February 2024’s PS Plus Essential lineup is Rollerdrome from Roll7 and Private Division.

First released for PS5 and PC in August 2022, I previously described this game as Max Payne meets Skate. Essentially, Rollerdrome is a sports combat game where players must roller-skate around and do tricks in order to accrue ammo used to shoot enemies with guns. It’s a simple gameplay loop and premise that Rollerdrome gets the most out of, and it's a must-play for those looking for some simple yet satisfying action.
Blood sport
In Rollerdrome, players control a character named Kara Hassan as she ascends the ranks in the titular sport, which sees “players” combat each other with deadly weapons. While many of the enemies Kara takes on are mostly static, she can skate around on a pair of rollerblades. Rollerdrome features a full-on combo system like a Tony Hawk’s Pro Skater or Skate titles, although it’s not as punishing if you mess up an input or chain together a combo properly.

Read more
Honkai: Star Rail 2.0’s interstellar whodunnit mystery is its best chapter yet
Firefly white-haired girl talking to Trailblazer tall gray-haired girl in Honkai: Star Rail Penacony viewpoint

When I boot up Honkai: Star Rail to try its 2.0 update, I immediately take off to its new planet, Penacony, the Land of Dreams. As soon as I check into my hotel room, an introductory chapter passes me between pretty, charming people who seem to ask me the same question at every turn: Are you sure you want to trust me?

It’s a question that ties in with the recurring theme of destiny Star Rail sows in its prologue and strengthens it with narrative and gameplay told over the course of Penacony’s entry arc. While Honkai: Star Rail's side quests historically don't change the fates of playable characters, they can for less significant ones. Its 2.0 update takes that one step further.

Read more