Skip to main content
  1. Home
  2. Gaming
  3. Health & Fitness
  4. Mobile
  5. Legacy Archives

ViviTouch turns touch into language with HD Feel

Add as a preferred source on Google

Imagine a tiny rectangle, roughly the height of a quarter, that can make gaming more sophisticated, gadgets more useful, be used as a teaching tool, and potentially make some deaf people hear, and you have an idea of what ViviTouch’s technology can accomplish. The easiest and most direct example of what ViviTouch makes is a gaming controller with a rumble motor. That rumble, known as haptic feedback, is at the heart of what ViviTouch does, but it goes so much further. The technology can even be used to create its own language of sorts. More on that in a moment.  

The company is part of Bayer Material Science, and the uses for its haptic devices have a wide reach. ViviTouch’s technology is finding its way into more and more devices, from Mad Catz headphones that are beginning to hit the market globally right now, to stylus pens that can be trained for multiple functions. And then there is the rumble motion that is meant to simulate soundwaves hitting an ear canal.

Recommended Videos

In some rare cases, it has given people that have been deaf for years the ability to hear again.

Vivi StylusViviTouch is a company that licenses its technology out to other companies, and the number of uses continues to grow. One example combines a smartband with ViviTouch to create a wearable bracelet that could offer you alerts through vibrations in the same way a phone does. This is the tip of the proverbial iceberg. 

The human body can register more than 85 individual haptic effects. Without being trained to tell the difference, humans instinctively know the difference between a long, fast vibration and a slow, pulsing one. The new ViviTouch technology allows for programmable haptic patterns, opening the door for others to create a touch-based series of notifications, with each one meaning something different.

This technology, called “HD Feel,” makes it possible to use the effects in the same way we would to create words or letters. It is, in essence, a programmable language created by haptic feedback. 

There are plenty of other applications for this technology as well. At CES, ViviTouch rigged up a stylus with a stack actuator – the aforementioned rectangle that creates haptic feedback – which then offered different vibrational effects when pressed against a touch screen. It was a simple demo meant to show that you can easily assign a particular effect to a specific interaction, but the technology can go in multiple directions. Imagine trying to learn a written language that uses a different type of letter or symbol than you are used to. A smart pen equipped with haptic feedback could vibrate to tell you when you are correctly and incorrectly writing a particular letter or symbol (assuming you were writing on a touchscreen).

With retail headsets featuring a stack actuator, the haptic feedback can simulate bass through the vibration without potentially causing damage to your ears, as most high volumes can.

The list of possible applications goes on and on. Better haptic feedback in gaming controllers is already beginning, and ViviTouch is partnering with a company called Sinister to bring that feedback to its mouse (without vibrating the controller so much it interferes with gameplay). Smartphones already feature haptic feedback and vibration, and that should continue and improve. New wearable gadgets are using the tech as well.

When you have a technology that can create its own language, the possibilities are vast.

Ryan Fleming
Former Gaming/Movies Editor
Ryan Fleming is the Gaming and Cinema Editor for Digital Trends. He joined the DT staff in 2009 after spending time covering…
Epic is throwing $50,000 for vibe-code games. What could possibly go wrong?
Epic is rewarding vibe-coded games with real money
Epic MegaJam 2026

Epic Games has just announced the 2026 Epic AI MegaJam, which is looking to see how much game development can be squeezed into a very short window. This is running from November 12 through November 15.

Participants can work alone or in teams of up to five people, build in Unreal Engine or Unreal Editor for Fortnite, and bring along “as many AI agents as you want.” Epic explicitly encourages coding agents, AI-generated assets, audio tools, writing tools, and other AI systems. The official event page literally says "Vibe your way to $50k.”

Read more
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more