Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Minecraft release for Oculus Rift canceled, creator creeped out by Facebook

Add as a preferred source on Google

Minecraft creator Markus “Notch” Persson has always been an outspoken one, but it’s still surprising to see the bluntness of his response to the news that Facebook acquired virtual reality tech firm Oculus VR. “We were in talks about maybe bringing a version of Minecraft to Oculus,” Notch wrote on Twitter. “I just cancelled that deal. Facebook creeps me out.”

There have been varying levels of excitement, anger, and confusion relating to the Facebook/Oculus news, which is by far the most high-profile example yet of a Kickstarter bid becoming the target of a major corporate acquisition. Some backers – including Notch, based on the lengthier explanation he wrote at Notch.net – feel wronged by the move. They’re unhappy about helping to fund a Kickstarter product that is now set to be the wholly owned property of a massive and often controversial social networking company.

Recommended Videos

As Notch writes, “I did not chip in ten grand to seed a first investment round to build value for a Facebook acquisition.”

He’s actually correct. The Minecraft creator didn’t chip in to seed a first investment round. The term “investment” implies there’s a hope for some kind of profit, a return on that investment. When you back a Kickstarter, you’re spending money in advance for a product. You might get some nifty bonuses if you kick in more than what’s needed to pre-purchase the eventual product, but there’s nothing that qualifies these payouts as proper investments. 

While his annoyance may be misplaced, Notch has perfectly valid reasons for ending his work to bring Minecraft to the Rift, and he explains those reasons at greater length on his website than he did initially on Twitter. “I definitely want to be a part of VR, but I will not work with Facebook,” he writes. “Their motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.”

Notch seems excited by the idea that Oculus’ growth has brought new competitors into the VR arena, and he seems excited to work with other, similar hardware. He doesn’t namedrop Sony’s Project Morpheus, but it ought to be noted here that Minecraft was confirmed for a PlayStation 4 release back in 2013. Notch writes earlier in the post that he never felt a full port of Minecraft could work in VR due to the game’s hardware demands and elaborate user interface, but perhaps that attitude will change as 4J Studios (which developed the Xbox 360 port) pulls together the PS4 release.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Monster Hunter Outlanders arrives on Android and iOS next week with four-player co-op
The free-to-play spin-off launches October 29 with open-world exploration, mobile-focused combat, and a building system.
Monster Hunter Outlanders poster

It’s turning into a pretty good time to be a Monster Hunter fan who plays on a phone. Capcom has confirmed that Monster Hunter Outlanders will launch on Android and iOS on October 29, giving the series a new mobile-first game just as Monster Hunter Rise is also preparing to make the jump to smartphones through Netflix.

Outlanders is being developed by Tencent subsidiary TiMi Studio Group under license and supervision from Capcom. Unlike Rise, which appears to be the full console and PC game adapted for mobile, Outlanders is a free-to-play survival hunting game made specifically for phones.

Read more
Phantom Blade Zero makes me think Sony might have a point about going all digital
Physical games still matter, but when the disc isn't a complete copy of the game, the argument for keeping it becomes harder to make.
Phantom Blade Zero Featured Image

I'm a big supporter of physical games. There's something satisfying about owning a disc, lending it to a friend, or grabbing a bargain without waiting for a digital storefront to approve the price. But Phantom Blade Zero has me questioning one of the biggest arguments in the physical-versus-digital debate. The game's digital version launches on October 29, 2026, while its physical PS5 editions, including Standard, Deluxe, and Ultimate versions, won't arrive until 2027.

And there's another wrinkle: the digital version reportedly needs up to 134GB of storage, raising questions about how much of the game can actually fit on a standard Blu-ray disc. A standard PS5 Ultra HD Blu-ray disc maxes out at 100GB, so Phantom Blade Zero may need to ship across multiple discs or require players to download additional data to finish installing it. Either way, the idea of popping in a disc and having the complete game ready to play gets a little murkier.

Read more
Nintendo Switch 2 jailbreak breakthrough shows what AI can do, but it’s not a one-click hack
The software-only exploit works on the latest firmware, but it's tethered and still has significant limitations.
Nintendo Switch 2

The Nintendo Switch 2 has reportedly been jailbroken, and AI helped crack the code. Developer Sammy Hajhamid, aka pepsipu, used OpenAI's Codex to help exploit the console, even modding Mario Kart World with the likes of Peter Griffin and Hatsune Miku. But before anyone celebrates an unlocked Nintendo playground, there's a catch: the exploit is tethered, not a full-blown custom firmware jailbreak.

AI helped crack the Switch 2, but it wasn't a one-click job

Read more