Skip to main content
  1. Home
  2. Gaming
  3. News

Cyberpunk 2077 will dwarf The Witcher 3, according to developer

Add as a preferred source on Google

Among the many reasons that The Witcher 3 was widely praised when it released earlier this year was its massive scope. With “open world” games in ascendance, The Witcher 3 confidently bestrode the globe like the colossus it was and is, with its landmass clocking in at over 35 times larger than the more linear The Witcher 2, and 20 percent larger than the standard gaming world measuring stick, The Elder Scrolls V: Skyrim. And apparently the developer’s next project, the sci-fi RPG Cyberpunk 2077, will be even bigger.

CD Projekt Red visual effects artist Jose Teixeira told MCV that “Cyberpunk is far bigger than anything else that CD Projekt Red has done before. Far, far bigger. We’re really stepping into the unknown in terms of complexity and size and problems we encounter.”

Recommended Videos

The learning experience of creating The Witcher 3, which was the studio’s first attempt at a truly open world, has directly informed and greatly focused its ability to create the world of Cyberpunk 2077.

“The Witcher helped Cyberpunk quite a bit, because the game got so big and so complex that it really taught us,” Teixeira explained. “We really didn’t know what was going to happen. If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it.”

Cyberpunk 2077 is set in a dystopian future not unlike that in the Deus Ex series, where human augmentation has spread rapidly and has destabilized many elements of society. It is based on Mike Pondsmith’s pen-and-paper RPG, Cyberpunk 2020, which was first published in the late 80s. After nearly a decade of swords and sorcery in the world of The Witcher, the developers are probably eager for the change of pace to Cyberpunk’s near-future science fiction.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
God of War Laufey finally has a release date, and there’s some good news for Kratos fans too
Santa Monica Studio confirmed the game will launch February 16, 2027, and revealed a new mainline Kratos title is already in development.
God of War: Laufey

Sony gave fans their first look at God of War Laufey during June's PlayStation State of Play, but the company did not share a release date at the time. Speculation about the launch window followed almost immediately, with industry insider NateTheHate pointing to a release in the first half of 2027. Santa Monica Studio has finally ended the guessing game, confirming that the title will launch on February 16, 2027.

Physical copies are locked in

Read more
Lenovo’s $99 280Hz gaming monitor is built for the ramen-budget crowd
Lenovo is selling a 280Hz monitor for less than GTA 6 Ultimate Edition
Lenovo gaming monitor render

Fresh off launching a metallic Hall-effect keyboard and a 59g gaming mouse for flashy esports setups, Lenovo has turned its attention to gamers working with much tighter budgets. The Legion 24-1r looks made for broke college students who spent way too much on their first gaming rig and now have instant noodles doing most of the heavy lifting at dinner. It costs just 669 yuan, equivalent to around $99, yet offers a 23.8-inch IPS panel running at up to 280Hz.

Lenovo is also offering the 27-inch Legion 27-1r with the same core specifications for 789 yuan, or roughly $116. For the ramen-budget crowd chasing competitive frame rates, both look like seriously tempting deals. (via NotebookCheck)

Read more
I played Halo: Campaign Evolved, and its cinematics show what a Halo series could’ve been
Halo’s remake looks ready for Hollywood. So where is the show it deserves?
Adult, Male, Man

There is a moment early in Halo: Campaign Evolved where I stopped thinking about the remake as a game for a second. I was watching one of its newly rebuilt cutscenes. Master Chief, Captain Keyes, Cortana, the Pillar of Autumn, and the enormous scale of everything around them suddenly appeared a lot more cinematic than ever before.

I played the original Halo: Combat Evolved in the early 2000s, and in my head, this was exactly how it looked and felt. The first Halo title introduced intergalactic war to me long before Star Wars, and the cinematic tastefully adds enough minor touches that enhance Bungie's original work from decades ago.

Read more