Skip to main content
  1. Home
  2. Gaming
  3. News

Learn how a Need for Speed trailer is created

Add as a preferred source on Google

Trailers have been an important part of the video game industry for several decades, offering short glimpses of gameplay and cinematic shots to make a game look as appealing as possible.  Occasionally, they’re even remembered long after a game is released — the Gears of War “Mad World” trailer serves as a perfect example, and it was even remade for the remastered version of the game.

But the process of creating these trailers hasn’t been as well-documented as other facets of game development. To offer some insight, EA sat down with MediaWorks employee Jonas Gammelholm to discuss how he created trailers for the just-released Need for Speed reboot.

Recommended Videos

“I create scenes for the Need for Speed trailers. That includes recording the vehicle animations (when a car drifts around a corner in the trailer, that’s exactly what we did in the game), the animation of the cameras, lighting of the scenes, rendering, and  a whole bunch of other things,” Gammelholm says.

Gammelholm’s background was originally in machinima videos on YouTube, where he experimented with Crytek’s CryENGINE, and this appears to have been the perfect learning experience for creating trailers.

Cinematic artists receive an outline of the scenes, after which we independently begin with location scouting in the game. We simply play the game and document possible locations,” Gammelholm explains. The locations and scenes the team have selected are then transferred into the Frostbite engine, where they can move the camera to the desired angle.

While this process might sound simple, there have been cases of game trailer disasters in recent years. An Aisha Tyler-focused Watch Dogs trailer from 2013 showed off horribly outdated visuals, which creative director Jonathan Morin blamed on “a technician checking in the wrong stuff when the trailer was made.”

Need for Speed is out today for Xbox One and PlayStation 4, with a PC release coming next Spring. Thus far, the game has received lukewarm reviews, but there’s no denying that the launch trailer is a beauty.

Gabe Gurwin
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
Google executive ports Command & Conquer Generals: Zero Hour to iPhone and Mac using Claude
A classic PC RTS is now running natively on iPhone, and Claude helped make it happen
Computer, Electronics, Animal

AI-powered game development has recently been blamed for flooding app stores with low-effort mobile games, but every now and then, the technology produces a far more interesting result. Google lead product and design executive Ammar Reshi says he used Fable 5 to port Command & Conquer Generals Zero Hour to the iPhone and iPad.

This is not an emulator or a cloud-streamed version. According to Reshi’s GitHub page, the actual 2003 game engine has been compiled natively for ARM64 and runs on iPhone, iPad, and Mac. The project uses EA’s GPL source release and builds on existing community work, while adding the iOS and iPadOS port.

Read more
This compact mechanical keyboard looks like a love letter to the Game Boy Advance
A mechanical keyboard with gaming handheld-style shoulder buttons is not something you see everyday
Prototypist Keyboy Advance, a Gameboy Advanced inspired keyboard

For many people who grew up in the early 2000s, the Game Boy Advance was the handheld they carried everywhere. The Keyboy Advance is trying to bring some of that nostalgia to a modern desk, using the wide, landscape-style silhouette of Nintendo’s 2001 handheld as the basis for a compact mechanical keyboard kit. It is not an official Nintendo product, but the visual references are easy to spot.

How much Game Boy Advance is in the design?

Read more
Here’s every game you can download on Xbox next week
Palworld's 1.0 launch leads a 24-game lineup that also includes Assassin's Creed Black Flag Resynced.
Assassin's Creed Black Flag Recynced image

Xbox has shared its rundown of next week's releases, and the list includes 24 new games arriving between July 6 and July 10. The lineup is headlined by two major AAA titles, three notable additions to Game Pass, and a long list of smaller indie games.

Two AAA pre-orders lead the week

Read more