Skip to main content
  1. Home
  2. Gaming
  3. News

Tokyo Mirage Sessions #FE sparks new case of localization ‘censorship’ outrage

Add as a preferred source on Google

Footage of a boss from the upcoming North American version of Tokyo Mirage Sessions #FE, the recently renamed Fire Emblem/Shin Megami Tensei crossover, has incited a new wave of anger among fans of Japanese games over removing sexualized female imagery in Western localizations. The video, published Thursday, compares the Japanese and North American versions of a cut scene with an early boss, a female centaur-esque creature with the upper body of a woman and four horse-like legs. In the Japanese version, the boss has mostly exposed breasts, save for some armored pasties: In North American version her breasts are covered by purple flames.

The edited boss is one of many small steps developer Atlus, which is handling the game’s localization, has made in the West to reduce the amount of sexually suggestive content, all of which have been tracked by a contingency of fans upset by the changes. In another scene, a female character changing into a bikini now shows the character wearing a different, non-revealing outfit. In the narrative, some characters’ ages have been raised to 18 in North America. None of the changes, it seems, drastically alter the narrative or mechanics of the game.

Recommended Videos

Like the online outrage directed at Capcom over the removal of a character’s exposed-butt slap from Street Fighter V, and at Nintendo for removing content from the North American version of Fire Emblem Fatesfans angered by the decision call the changes “self-censorship” that detracts from their experience. While every person has their own reasons, the general consensus seems to be a concern that developers who censor Japanese games are repurposing “mature” content for a younger audience.

“I’m finding this level of censorship offensive,” YouTube commenter Antonio Howard said of the changes to Tokyo Mirage Sessions #FE, “normally a few edits I wouldn’t mind but at this point I’m not paying money to play a game that at the worst may have gotten an E 10+ just to preempt faux outrage.”

However, as Street Fighter V developer Yoshinori Ono noted when addressing changes to his game, changes made during localization are often an attempt make sure all North American players are “comfortable” while playing the game. Many fans seem to blame Nintendo, which is publishing the game in the U.S. and has a reputation as a family friendly publisher, for the localization changes. However, in a statement to Game Informer, Nintendo said the game was localized “in a way that is consistent with the localization work they do on games they publish.”

Tokyo Mirage Sessions #FE will come to Wii U in North America on June 24.

Mike Epstein
Former Associate Editor, Gaming
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
Roblox’s AI Build tool wants to make game development as easy as texting
Just describe your idea, and Roblox's AI will help turn it into a playable game.
Roblox

Roblox is turning 20 soon, and it's marking the occasion with a new way to make games without writing a single line of code. The platform's whole pitch has always been that anyone can be a creator, not just professional studios. Now, with millions of daily users, Roblox is finally bringing that power straight to your tablets and phones.

What exactly is Build?

Read more
This gaming mouse has a Noctua fan inside, and it finally has a launch date
Pulsar’s Noctua-cooled gaming mouse finally launches on July 21
Pulsar Feinmann F01 Noctua Edition mouse in hand

More than a year after its Computex 2025 debut, the Pulsar Feinmann F01 Noctua Edition gaming mouse is finally ready to launch. Sales begin through Pulsar’s online store on July 21 at 4 p.m. KST, although pricing has not yet been announced.

We also saw the mouse at Computex 2026, where it appeared much closer to a finished retail product. Its defining feature remains the tiny Noctua fan built into the shell, designed to push air toward your palm during long gaming sessions.

Read more
Gaming against AI could make you more confident with real teammates
Turns out getting beaten by bots wasn't the worst thing after all
Representative image of mobile gaming

Artificial intelligence is often blamed for making people less social. Whether it's AI replacing conversations, reducing teamwork, or making gaming feel less human, the narrative has largely remained the same. But a new study suggests the opposite could also be true. In fact, AI might be quietly encouraging people to spend more time with their friends.

Researchers studying PUBG: Battlegrounds have found that introducing AI-controlled opponents into multiplayer matches didn't isolate players. Instead, it made them more confident, kept them playing longer, and even encouraged them to squad up with friends more often. The findings, which will appear in the journal Information Systems Research, offer an interesting perspective on how AI can improve user experiences rather than simply automating them.

Read more