Skip to main content
  1. Home
  2. Computing
  3. News

Intel XeSS support establishes a balance between DLSS and FSR

Add as a preferred source on Google

XeSS is an a supersampling feature for Intel’s upcoming Arc Alchemist graphics cards. We’ve known since it was announced that the feature will work across recent Intel and Nvidia graphics cards, and now AMD has confirmed that its most recent cards will be able to accelerate the supersampling instructions, too.

For background, XeSS is coming in two versions. One will leverage Xe Matrix Extension (XMX) on Intel Arc graphics cards to upscale the image, while the other will use DP4a instructions. Nvidia has supported DP4a on its GPUs for the last three generations. Up till now, it hasn’t been clear if AMD cards support the instruction set, too.

Intel XeSS rendering pipeline demonstration.
The rendering pipeline for Intel XeSS. Image used with permission by copyright holder

In a comment to Computer Base, AMD confirmed that RX 6000 cards support DP4a, meaning they’ll work with XeSS. Unfortunately, AMD’s most recent cards are the cutoff point. The RX 5000-series and older Vega or Polaris cards don’t support DP4a instructions, so they won’t work with XeSS.

Recommended Videos

For Nvidia, XeSS supports more graphics cards than even Nvidia’s own Deep Learning Super Sampling (DLSS). DLSS requires an RTX graphics card, restricting it to the RTX 20-series and 30-series. XeSS works with these generations, as well as GTX 10-series graphics cards. GTX 9-series and older cards aren’t supported.

Intel’s latest cards will support the feature, but also recent integrated GPUs. The Xe LP architecture — found in the integrated graphics of mobile Tiger Lake chips — supports DP4a instruction. Older generations don’t, unfortunately.

It looks like Intel is establishing a nice middle-ground between DLSS and AMD’s FidelityFX Super Resolution (FSR). DLSS is highly restrictive, but it takes advantage of dedicated hardware to produce a better-looking image once the dirty upscaling work is done. FSR doesn’t look as good, and it’s based on much simpler tech, but it works with most graphics cards.

XeSS doesn’t support as many GPUs as FSR, but it doesn’t need to. It supports the most recent graphics cards from all major vendors, including better support for Nvidia GPUs than even Nvidia offers. FSR works with a wider range of cards, but it sounds like XeSS is something much more involved, more akin to DLSS in terms of quality.

We should point out that DP4a is uncharted territory for this kind of supersampling tech. The DP4a instruction set is mostly used to accelerate artificial intelligence (A.I.) calculations, but you shouldn’t confuse it with dedicated A.I. accelerators such as XMX or Nvidia’s Tensor cores. These accelerators are at the heart of XeSS and DLSS, respectively.

Intel XeSS quality comparison.
Image used with permission by copyright holder

Intel has confirmed a “smart” trade-off in quality and performance with the DP4a version. There’s a difference, but we don’t know how significant that difference is. Given that XeSS uses machine learning, even the DP4a version should produce a better result than FSR, but we don’t know at this point.

Between XeSS and support for hardware-accelerated ray tracing, Intel is positioning itself to challenge Nvidia and AMD in a big way. The features are right, but we still don’t have any indication about how Arc Alchemist cards or XeSS will perform. It will be an interesting three-way battle once the cards show up in early 2022.

Jacob Roach
Former Lead Reporter, PC Hardware
Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…
Google’s next Googlebook could make your Android tablets feel outdated
Googlebooks are moving beyond traditional laptops, and the next one might look more like a tablet.
Computer, Electronics, Laptop

Googlebooks have only been around for a little over a month, but Google is already looking beyond traditional laptops. The company has confirmed that detachable Googlebooks are on the way, meaning we could soon see devices that work as both a tablet and a laptop without carrying two separate gadgets.

The announcement came during the Android Dev Summit 2026, where Google outlined its plans to expand the Googlebook lineup beyond the clamshell and convertible designs currently available. While the company hasn't revealed an official launch date or shown any hardware, an earlier leak suggests Lenovo could be the first manufacturer to bring one to market.

Read more
Meta is already working on its second-gen humanoid robot, but don’t expect it to land in homes anytime soon
Meta wants a robot to do your chores, but it still has to learn how to climb stairs
Fourier’s GR-3 humanoid robot, which the company unveiled in August 2025.

Meta appears to be getting serious about bringing artificial intelligence out of the screen and into the physical world. The company has built a humanoid robot prototype with Chinese robotics firm Fourier, and it is already developing a second-generation version. However, before anyone starts imagining a robot folding laundry or handling household chores, there is a fairly important caveat: this is still research and development, with no launch date in sight.

According to The Information, which cited people familiar with the project, Meta and Fourier built the prototype, internally called Max, in around three months. The roughly 48kg robot is part of Meta's broader ambition to develop humanoids that could eventually carry out everyday tasks in people's homes.

Read more
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more