Skip to main content
  1. Home
  2. Computing
  3. News

Nvidia’s RTX shows how Neil Armstrong would appear if Apollo 11 landed today

Add as a preferred source on Google

Apollo Moon Landing with RTX Technology; courtesy of Nvidia Image used with permission by copyright holder

What was a small lunar step for man in 1969 has turned into a giant leap forward for computer graphics a half-century later. To commemorate the 50th anniversary of the Apollo 11 moon landing, Nvidia is showing the capabilities of its GeForce RTX graphics in a new demo that illustrates how the grainy images from the moon in 1969 that we’ve come to know would look if it had been captured today. Thanks to the power of real-time ray tracing, Nvidia had remastered those images by applying the principles of light to re-create the moon landing images with cinematic realism in a newly released demo of its RTX technology.

Recommended Videos

“With RTX, each pixel on the screen is generated by tracing, in real time, the path of a beam of light backwards into the camera (your viewing point), picking up details from the objects it interacts with,” Nvidia said of its new moon landing demo in a blog post. Nvidia claims that this project took its researchers more than five years. The team researched the details of the lunar lander, identified the properties of dust particles on the moon, and measured the reflectivity of the materials of the spacesuits worn by the astronauts.

That knowledge was then combined with Nvidia’s real-time ray tracing capabilities found on the RTX graphics cards to re-create the original scene in 1969, showing the sun’s rays emerging from behind the lunar lander and how it is reflected off of the surface of the moon and partially absorbed by the spacesuits worn by the astronauts Neil Armstrong and Buzz Aldrin.

Though real-time ray tracing remains in its infancy today, with limited support in game titles despite a big splashy debut late last year when Nvidia launched its GeForce RTX cards, the technology is often credited for bringing cinematic realism to scenes thanks to the way it is able to translate how light is absorbed, reflected, or refracted off of surfaces in real time. By using ray tracing, Nvidia was able to simulate how the sun’s rays react to every surface, the company said in a YouTube video highlighting this project, noting that the dynamic light and shadows gives us new perspectives on the moon landing. Nvidia’s latest effort to remaster the images from the 1969 Apollo 11 moon landing is not unlike its previous efforts in bringing more realistic details to older games, like Quake 2, by using ray tracing.

Apollo Moon Landing when seen with real-time ray tracing on RTX graphics; source: Nvidia Image used with permission by copyright holder

The graphics silicon-maker even showed Aldrin the re-created video. As the second human to walk on the surface of the moon, Aldrin appeared to be impressed with the technology. “I’ve got a photo that you can work on next — it’s called the first selfie in space.” Aldrin joked.

Chuong Nguyen
Silicon Valley-based technology reporter and Giants baseball fan who splits his time between Northern California and Southern…
Apple is reportedly giving the MacBook Pro a touchscreen and the iPad Mini a higher price tag
Apple might finally admit that touching a screen is useful on a laptop
A Macbook Pro sitting on a chair, illuminated with neon lighting.

Apple is preparing for a major Mac and iPad launch towards the end of October, with redesigned MacBook Pro models expected to take centre stage. According to Bloomberg’s Mark Gurman in his latest Power On newsletter, Apple is planning an event on or around October 27, where it could introduce touchscreen MacBook Pro laptops, updated Macs and a new iPad mini.

The launch could mark a significant shift for the MacBook Pro, which is reportedly getting its most substantial redesign in years. Apple had initially targeted a late-2025 release for the touchscreen laptop, but development priorities and supply-chain delays pushed the launch back. The new models are now said to be ready for their debut.

Read more
ChatGPT’s yes-man era may finally be coming to an end
ChatGPT is learning that agreeing with everything you say isn’t always helpful
ChatGPT

OpenAI says it is making progress in reducing a troubling behaviour in ChatGPT: the tendency to agree with users too readily, even when their beliefs may be false or harmful. The improvements come as researchers and mental-health professionals raise concerns about prolonged chatbot conversations reinforcing delusions, encouraging unhealthy dependence and failing to direct vulnerable users towards human support.

According to a report by The Wall Street Journal published on October 10, OpenAI’s older GPT-4o model was associated with several reported cases of serious harm following lengthy interactions. The report cited at least seven suicides, one murder-suicide and one mass shooting linked to extended ChatGPT conversations last year, while noting that other AI models were implicated in some cases. These reported associations do not, by themselves, establish that chatbot use caused each incident.

Read more
The Adobe clones are real, but so is the work left to finish them
Seven free alternatives are out now, but their own documentation shows how much work remains
Nature, Outdoors, Sea

Free versions of Photoshop, Premiere Pro, and Lightroom are an easy sell to anyone tired of paying Adobe. Add a developer who says he vibe-coded replacements for seven of the company’s apps, and the triumphant headline practically writes itself. Adobe can presumably start clearing its desk.

Brandon Thomas’s Crafting Apps give that excitement something to work with. People can download the tools, inspect the source code, and find their way around familiar interfaces.

Read more