Skip to main content
  1. Home
  2. Computing
  3. News

New VR game lets you experience the sinking of the Titanic, and explore the wreckage too

Add as a preferred source on Google

It’s been two decades since James Cameron retold the story of one of last century’s most infamous tragedies. Now, Titanic VR offers a chance to relive the vessel’s sinking and rediscovery all over again. The studio behind the project, Immersive VR Education, is seeking funds via Kickstarter.

“With various movies, books, and documentaries coming out over the past few years, the story of Titanic is one that has never left the public consciousness,” David Whelan, Immersive VR Education CEO, told Digital Trends, “And we feel it’s now time to tell this story using the medium of virtual reality so people can experience this in a way never thought possible.”

Recommended Videos

Titanic VR puts gamers in the role of a survivor onboard the ship prior to its sinking and, later, aboard a submersible exploring the wreckage. To ensure accuracy, Whelan and his team have turned to research books and thousands of pages of documents, including the plans and drawings used by the ship’s builders.

“When researching the characters and people onboard, thankfully, Titanic is very well-documented, and many pictures are available showing the survivors on the rescue ship the Carpathia — and even some of them in the lifeboats,” he said.

This isn’t Whelan’s first Kickstarter-funded VR endeavor — in fact, he and his team took backers to the moon and back with the Apollo 11 VR Experience. But Titanic VR is of special interest to the Irish company, whose offices are just a 90-minute drive from the vessel’s last port of call.

One of the team’s main aims is to make the experience resonate with everyone, not just students or history buffs. “We are building Titanic to appeal to gamers, historians, and the general public,” Whelan said. Gamers will be tasked with exploring the shipwreck in a remotely operated underwater vehicle.

Nearly 600 people have pledged 31,000 euros ($32,750 U.S.) of the 50,000 euro ($52,800) goal with a week left to go in the campaign. Whether or not the campaign finds fundings via Kickstarer, Whelan is determined to develop the game. “Not reaching our goal will slow us down but not stop us,” he said.

Dyllan Furness
Former Contributor
Dyllan Furness is a freelance writer from Florida. He covers strange science and emerging tech for Digital Trends, focusing…
Claude Opus 5 is here, and Anthropic says it can rival Fable 5 in some tasks
Major software engineering improvements put Opus 5 closer to Anthropic’s top model
Claude Opus 5 logo

Anthropic has launched Claude Opus 5, its latest frontier AI model for coding, research, business work, and other complex tasks. The company says it delivers a major performance jump over Claude Opus 4.8 while keeping the same API price. Anthropic also claims it comes close to Claude Fable 5 on some coding and computer-use tests while costing far less per task.

Opus 5 is available across Claude’s apps and API. It is now the default model for Claude Max subscribers and the strongest option included with Claude Pro.

Read more
Humans actually prefer talking to an AI than a support person, says gas giant as it cuts jobs
British Gas cuts 1,300 support jobs as its CEO points to changing customer habits
Executive, Person, Electronics

Centrica, owner of British Gas, is cutting 1,300 call centre jobs, and its chief executive says changing customer behaviour is the main reason. The company plans to remove 800 roles as part of a “targeted deployment of AI tools,” on top of the 500 cuts announced last month. Customer service teams in Glasgow, Edinburgh, Cardiff, Leicester, Stockport, and Leeds will be affected over the next two years.

Some positions will disappear when employees leave and are not replaced, while the remaining cuts will come through redundancies. Trade unions have warned that Centrica’s AI investment will hand hundreds of human jobs to chatbots.

Read more
Intel just pulled its 14A production schedule forward by a year
Risk production for 14A is now planned for late 2027
Intel Core Ultra Desktop CPU

Intel has moved up the schedule for its next-generation 14A (1.4-nanometer) manufacturing process, giving its foundry turnaround an important new target.

During Intel’s Q2 2026 earnings call, CEO Lip-Bu Tan said 14A risk production for internal products is now planned for the second half of 2027. High-volume production is expected to begin in 2028. This is earlier than the previous timeline, when Intel was expected to begin risk production in 2028 and move to volume production in 2029.

Read more