Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Bethesda’s Dishonored features time-stopping and rat-summoning

Add as a preferred source on Google
dishonored
Image used with permission by copyright holder

Just last week, Bethesda Softworks announced Dishonored, a first-person shooter that will be detailed in the August issue of Game Informer. In advance of the coming preview, the magazine has shared a few key details about the game on its website that paint a fuller picture of what the intent is with this game.

It seems that Dishonored isn’t so much a run-and-gunner as it is a stealth-action game played from a first-person perspective. You control Corvo, the “legendary” bodyguard of a recently murdered Empress who is now being charged with committing the crime. The real perpetrator is Lord Regent, who, from the sound of things, was making a power grab. Players will rely on Corvo’s training as an assassin as well as his grasp of certain supernatural arts to get himself out of trouble and avenge the death of the murdered royal.

Recommended Videos

Given all of this, it’s no surprise to learn that developer Arkane Studios is has found its co-creative director in Harvey Smith, who is best known for his work on the Thief and Deus Ex games. The preview describes Dishonored as an “assassination game,” with the focus on using Corvo’s powers to influence the world in less direct ways. In one example, his time-stopping ability is used to shove the contents of a table to the floor and then slip away unnoticed as guards come to investigate. In another example, Corvo summons a swarm of rats to attack a lone guard and then possesses one of the rodents as a means of escape. Where his body goes while the rat is possessed is anyone’s guess, but apparently that’s an option.

The game also features a “chaos” system which keeps tabs on how much collateral damage you’re responsible for as you progress. No details are given, but the world will somehow change as a result of how you behave. The preview also notes that this “chaos” mechanic is “a behind-the-scenes element that affects story decisions without punishing the player or pushing them to play one way or another.”

Sounds intriguing enough as an appetite-whetter; hopefully August’s main course is similarly satisfying.

Adam Rosenberg
Former Gaming/Movies Editor
Previously, Adam worked in the games press as a freelance writer and critic for a range of outlets, including Digital Trends…
Xbox is improving Remote Play, downloads, party chat, and customization on Series X and S consoles
Microsoft is turning up Xbox Remote Play quality to 1440p
Xbox logo

Xbox has started putting in some real work to make a comeback in the console race under the leadership of Asha Sharma. The company recently gave physical game discs a digital future at a time when PlayStation is preparing to move away from physical media starting in 2028. It also picked up Hideo Kojima’s PHYSINT after Sony decided to walk away from the project.

Microsoft has also been making changes to the console experience itself. Xbox has now released another batch of features for members of the Xbox Insider program, including better Remote Play quality, background downloads during cloud gaming, more personalization options, and improvements to party chat.

Read more
Exclusive: Microsoft explains why RTX Spark’s Prism emulation is about more than higher FPS
Because an erratic 80 FPS will always feel worse than a silky-smooth 60.
ARC Raiders with Anti-Cheat Support running on NVIDIA RTX Spark Laptop

NVIDIA’s RTX Spark may pack a powerful Blackwell GPU, but its ability to run the massive library of existing PC games on Arm depends on a quieter piece of technology: Microsoft’s Prism emulator. Prism allows x64 Windows games and applications to run on RTX Spark’s Arm-based CPU without requiring developers to immediately rewrite them for ARM64.

During an exclusive conversation at NVIDIA’s private IFA 2026 demo, Microsoft’s Peter Dawoud explained that the latest Prism work isn't just about pushing emulated workloads to higher FPS. Microsoft is also focused on performance consistency, particularly in GPU-heavy games where the CPU still has to coordinate frames, physics, and rendering. Because a higher average FPS doesn't always mean a smoother experience, that could prove to be one of Prism’s most important improvements yet.

Read more
I played Star Wars: Galactic Racer at Gamescom, and this is way more chaotic than I expected
Four very different vehicles, dangerous shortcuts and enough mid-race chaos to make even a podracer veteran sweat.
Star Wars Galactic Racer Official Image

The first few minutes with Star Wars: Galactic Racer at Gamescom had me thinking I was playing a very pretty, very modern take on Wipeout. Then the race properly kicked off, and the Burnout DNA came roaring through.

That makes perfect sense, considering Fuse Games was founded by former Criterion developers. But knowing that on paper and actually feeling it while racing are two very different things. This is an arcade racer that really doesn't want you to sit back and admire the scenery. You're boosting, dodging, ramming rivals, dealing with power-ups and trying to pick the right racing line, all while the track throws hazards and shortcuts at you. It's loud, chaotic and, occasionally, wonderfully messy.

Read more