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'Call of Duty: Infinite Warfare' adds Kevin Smith in next expansion

Call of Duty®: Infinite Warfare – Rave in the Redwoods Trailer
Have you ever played Call of Duty: Infinite Warfare and wondered why Mallrats and Clerks director Kevin Smith wasn’t there with you, blasting away waves of zombies in his iconic hockey sweater? Apparently Infinite Ward was wondering that, as well, as the game’s latest “Zombies” DLC, Sabotage, brings “Silent Bob” into the fight.

“Rave in the Redwoods,” the campaign portion of Sabotage, is a “1990s horror classic” directed by “Zombies” character and cinema icon Willard Wyler. The setting is classic slasher flick — a cabin, peacefully lit by a fire, sits in the middle of the woods, but zombies quickly move to threaten the quiet evening.

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Sally, Poindexter, AJ, and Andre return from the previous Infinite Warfare “Zombies” campaign, but star in different roles to fit the new “film’s” storyline. But this time, they’re joined by Kevin Smith, who is playing himself, hockey sweater and all, who shows up with a grenade launcher-mounted assault rifle to slaughter the living dead.

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The horror film imagery on display is pretty gruesome, even for a Call of Duty game. A body spins on a large wheel as the player throws a knife into its chest. We later see what the “Rave” part of “Rave in the Redwoods” refers to. A large bonfire burns in the middle of the forest, apparently giving the actors an LSD-like trip that changes the glass to a neon purple and causes the zombies to stop what they’re doing and shake their decaying moneymakers to some terrible electronic dance music.

Sabotage also introduces four new multiplayer maps, each offering a dramatically different experience. “Noir,” is, like it sunds, a “dark, grimy city map” set in Brooklyn, which has become a warzone in the future. “Neon,” meanwhile, is a digitized map used for training new soldiers. “Renaissance” contrasts the game’s futuristic weaponry with an Italian setting loaded with old architecture, and “Dominion” is a new take on Modern Warfare 2‘s “Afghan,” now set on Mars.

Call of Duty: Infinite Warfare — Sabotage, will release first for PlayStation 4 on January 31 before coming to Xbox One and PC.

Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
The best Perk-A-Colas in Call of Duty: Black Ops 6
A screenshot from Call of Duty: Black Ops 6's zombies mode.

There's nothing more refreshing than taking a nice big swig of a Perk-A-Cola during an intense Zombies match with your pals in Call of Duty: Black Ops 6. Besides tasting great (we assume), these colas empower you with buffs that will keep you alive until the later rounds. These bonuses are just as important as the Pack-A-Punch, but come in a wider range of flavors. It is possible to stack them all, but that gets expensive very fast so you need to be thrifty about choosing which ones are most valuable early on. These colas come in eight different types that may or may not be worth your Essence to chug. If you want to know which ones are the best in Black Ops 6, check out our ranking.
Best Perk-A-Colas in Black Ops 6

We're ranking these Perk-A-Colas based on their base bonuses, not any additional effects you can get if you Augment them, from best to worst.
Jugger-Nog
You can never go wrong with the classic Jugger-Nog. Increasing your health by 100 is useful for the entire duration of a Zombies mode, but especially in the early rounds. Going down is at best a major setback and at worst a cascade into defeat. This extra health allows you to get out of a bad situation that would otherwise end your run.
Quick Revive
This Perk has two components, with the less useful one being the ability to revive teammates 50% faster. Ideally, that shouldn't be needed but is nice. However, what makes it rank so high is the 50% shorter delay on health regen. Your health will come back over time in Zombies but at a dreadful pace. Starting to heal faster means less time running and kiting zombies around and more time in the action helping the team.
Speed Cola
The best early guns for Zombies mode have a large magazine, fast reload, or both. Running out of ammo at the wrong time and not being able to get more rounds in the chamber fast enough has ended many a run, but Speed Cola is the solution. It will speed up your reloads and armor plating by 30%. That's not a massive number, but fast enough to make the difference.
Stamin-Up
These zombies aren't the shambling types. They will chase you down like sprinters, and some of the monstrous ones can outpace you even at full tilt. Stamin-Up sounds like it would let you run for longer, but actually just lets you run faster since you have no limit on sprint in Black Ops 6. Positioning is everything in Zombies so being able to get where you need to be faster is never a bad thing, especially if it's a downed teammate bleeding out.
Deadshot Daiquiri
Every zombie has a weak spot, which is most often the head. Deadshot Daiquiri makes a critical hit hurt even more than normal, plus increases your auto-aim on those weak points when you aim down sights (ADS). That second part shouldn't factor much if you've got good aim, which is why this is only a decent Perk-A-Cola.
PhD Flopper
Not being able to hurt yourself is situationally useful, and the ability to cause an explosion by diving is a risky move. Yes, it's cool, but you don't want to be lying prone surrounded by zombies. This is a cool gimmick, but save yourself the Essence and skip it.
Elemental Pop
When Elemental Pop works, it's great. The problem with it is that you can't rely on it. It gives a small chance on every shot you take to add a random ammo mod effect, which is cool but impractical. If you have spare Essence on you, sure, it won't hurt you to have, but it isn't something that will turn the tide for you or your team.
Melee Macchiato
Finally, Melee Macchiato bottoms out the list. It is fine in the early game when the hordes are small and you're better off meleeing enemies since it will smack enemies away with each hit, but quickly drops off in usefulness. When the zombies get too strong and too numerous, you will need a lot more than a strong punch to deal with them and end up forgetting you even have it.

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There are two kinds of people in this world: those who play Call of Duty and those who don’t. For three glorious hours, I was finally part of the former. Then it all came crashing down in a hail of gunfire.

Call of Duty: Black Ops 6 is out now and it's being hailed as a return to greatness for the struggling series. Critics have praised features like its game-changing Omnimovement and welcomed the return of round-based Zombies mode. The star attraction, though, is this installment’s campaign. After years of experimental failures, Black Ops 6 delivers a straightforward political thriller full of eclectic missions. It’s a great premise, one that allows developer Raven to goof around with a “gone rogue” story featuring characters like Russel Adler.

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Soldier holding weapon in Modern Warfare II.

Few video game series are as influential and popular as Call of Duty. The annualized franchise throws players into fast-paced battles across various historical time periods -- along with fictional eras as well. Call of Duty has taken us to World War II, the Cold War, a modern setting, and even to the future.

Although it's one of the most successful video game franchises out there, Call of Duty's quality varies significantly from game to game, with some fantastic entries in the series, but many mediocre ones as well. But which Call of Duty games are worth your time and which ones should you skip? To answer that question, we've ranked all the mainline entries in the series, with details about why you should or shouldn't play a particular game.

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