Among the many reasons that The Witcher 3 was widely praised when it released earlier this year was its massive scope. With “open world” games in ascendance, The Witcher 3 confidently bestrode the globe like the colossus it was and is, with its landmass clocking in at over 35 times larger than the more linear The Witcher 2, and 20 percent larger than the standard gaming world measuring stick, The Elder Scrolls V: Skyrim. And apparently the developer’s next project, the sci-fi RPG Cyberpunk 2077, will be even bigger.
CD Projekt Red visual effects artist Jose Teixeira told MCV that “Cyberpunk is far bigger than anything else that CD Projekt Red has done before. Far, far bigger. We’re really stepping into the unknown in terms of complexity and size and problems we encounter.”
The learning experience of creating The Witcher 3, which was the studio’s first attempt at a truly open world, has directly informed and greatly focused its ability to create the world of Cyberpunk 2077.
“The Witcher helped Cyberpunk quite a bit, because the game got so big and so complex that it really taught us,” Teixeira explained. “We really didn’t know what was going to happen. If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it.”
Cyberpunk 2077 is set in a dystopian future not unlike that in the Deus Ex series, where human augmentation has spread rapidly and has destabilized many elements of society. It is based on Mike Pondsmith’s pen-and-paper RPG, Cyberpunk 2020, which was first published in the late 80s. After nearly a decade of swords and sorcery in the world of The Witcher, the developers are probably eager for the change of pace to Cyberpunk’s near-future science fiction.
- 11 games to show off your gaming PC
- Best Cyberpunk 2077 Easter eggs, and where to find them
- Cyberpunk 2077 post-patch review: A car crash of a game you can’t turn away from
- How to build a gaming PC for Cyberpunk 2077
- Here are all the games that support Nvidia’s RTX ray tracing