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Blizzard details Diablo 4 customization options and new enemies

Blizzard Entertainment has shed some light on Diablo 4‘s customization options. Players can change multiple aspects of their character, including skin tone, hairstyle, and tattoos. Armor dyes are also now in the gam, giving players even more ways to change up their looks.

Blizzard Entertainment posted its quarterly update for Diablo 4 to fill players in on what it’s currently working on. One of the main subjects is character customization. Diablo 4 allows players to change their character’s skin tone, jewelry, hairstyle and hair color, tattoos, and makeup.

Specific customizable options will only be available to certain classes in order to support the classes’ specific backgrounds. Armor dying is also available for players who want to really create their own personal character. Each set of armor will feature multiple sections to recolor and there will be access to a myriad of colors.

Diablo 4 is the first game in the series that will have in-game cutscenes featuring player characters. Normally, the series features prerendered cutscenes and cinematics that involve characters in the narrative, but never the actual players. With these new in-game cutscenes, players will now see their characters interact with the story in a more cinematic way. This means that your customizable options will be on full display during these cutscenes.

The update also shows off some enemies, new and old, that players will encounter during their journey through Sanctuary. Blizzard Entertainment has confirmed that classic enemies such as succubi and skeleton warriors will make a comeback in the fourth installment of the franchise. The Blood Bishop is a new enemy that was announced in the quarterly update. This sanguine spellcaster will pelt players with magic from a distance while also using area of effect skills to deny them ground to move around. This creature seems to be created completely out of blood and arteries with a golden crown on top of its head. It will use blood clots that explode and do damage to a wide area to attack against players.

There is currently no release date for Diablo 4.

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Andrew Zucosky
Andrew has been playing video games since he was a small boy, and he finally got good at them like a week ago. He has been in…
4 video game news stories that shaped the industry’s future in 2022
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With the video game industry in constant growth mode, it's rare we ever get through a year without some massive bombshell announcement with huge implications for the future. In 2021, for instance, we saw Epic waging war against Apple’s business practices, Valve disrupting hardware with its Steam Deck announcement, and a harrowing Activision Blizzard scandal that acted as a tipping point for the industry and its often difficult working conditions.

The news didn’t slow down in 2022 -- if anything, it escalated. The Activision Blizzard revelation in particular had something of a snowball effect this year, rolling its way into several major threads. Between high-profile acquisitions and a push for unionization, this year very much felt like a direct continuation of 2021. Nothing was a one-off story, but rather part of a historical moment that could make the 2020s the most pivotal decade in gaming history when all is said and done.

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FTC files lawsuit to block Microsoft’s Activision Blizzard acquisition
Lilith appears in a Church in Diablo 4.

The Federal Trade Commission (FTC) will sue Microsoft to block its acquisition of Call of Duty and World of Warcraft publisher Activision Blizzard.
A 3-to-1 vote ultimately determined the FTC's decision to issue the lawsuit as the commission fears that the deal would give Microsoft an unfair advantage in the gaming industry and hurt innovation. FTC Bureau of Competition Director Holly Vedova explained the FTC's intent in a press release.
"Microsoft has already shown that it can and will withhold content from its gaming rivals," she said. "Today, we seek to stop Microsoft from gaining control over a leading independent game studio and using it to harm competition in multiple dynamic and fast-growing gaming markets."
That press release also highlights the FTC's belief that Microsoft's acquisition of ZeniMax Media is problematic due to a track record of "using valuable gaming content to suppress competition from rival consoles." In addition, after the Activision Blizzard acquisition, Microsoft could potentially "harm competition by manipulating Activision’s pricing, degrading Activision’s game quality or player experience on rival consoles and gaming services, changing the terms and timing of access to Activision’s content, or withholding content from competitors entirely."
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By filing this complaint, the FTC begins proceedings that will result in a hearing and trial before an administrative law judge to determine whether or not Microsoft will acquire Activision Blizzard. 

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Diablo IV is a promising return to form, but not without red flags
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Diablo IV is an intense game ... and its release shares that intensity. Many of its bloodiest story beats aren't for the faint of heart, and it gives exhilarating isometric dungeon crawling a AAA sheen. That said, this is Blizzard Entertainment's first original story-driven game release for PC and consoles since 2012's Diablo III, and it comes in the wake of its rocky launches in 2022 and reports exposing the once-beloved developer's toxic workplace history.
Diablo IV | Developer Gameplay Showcase
Diablo IV has a lot to overcome to earn a full-throated recommendation outside of the hardcore fandom already dead set on picking the game up when it launches during the first half of 2023. I was able to get a sense of how it's shaping up with a hands-on demo, giving me an idea of how it'll be able to rise to that challenge. While I enjoy this overtly gritty and intense action RPG and its AAA level of production, a few red flags still have me approaching the final release with healthy skepticism.
Return to form
Based on a chilling conclusion to the game's opening dungeon that I won't spoil here, it's clear that Diablo IV is a return to the first two games' darker form -- it's significantly grimmer than Diablo III or Diablo Immortal. Both cutscenes and gameplay are disturbing, the combat is fast-paced but weighty, and the world's colors are muted and dark. Even this mid-development build of the game had an impressive level of AAA polish in its world design, writing, and combat. That's especially notable as this style of game has largely been left to indies recently.
My demo was set on Fractured Peaks, an icy tundra that is one of the first Shared Worlds where players will be able to explore and complete quests. The biggest innovation of Diablo IV is that it's set across multiple giant, shared worlds that are nonlinear in structure. Sidequests and dungeons populate this massive world, and after the game's opening quests, players are free to complete major campaign questlines in the order they see fit. Players will encounter each other as they explore too. This open-ended structure makes Diablo IV feel freeing and gives an otherwise grim game a hopeful sense of adventure.
However, there's nothing too revolutionary here regarding the core Diablo action-RPG formula. It's the same dungeon-crawling, demon-defeating isometric combat everyone expects from a Diablo game. This demo gave me access to the Rogue, Barbarian, and Sorceress classes, which have many unique skills players can utilize offensively and passively to create different playstyles. While I played around with the other classes and other types of magic like fire, most of my playtime was as a frost mage. I focused on abilities that would allow me to freeze enemies in place and deal more damage to them.

I could progress up to level 25 in my demo and, along the way, assign points to unlock abilities on my skill tree that would shape my character's skill set. While I focused on Frost skills, re-specing my character was a cheap and easy process I could do anytime, so Diablo IV will give players a lot of room to experiment. From my time with the Diablo IV preview build, it seems that those who want a big, dark, and new Diablo world to explore and fight enemies will be pleased.
Big red flags
While my time with Diablo IV was enjoyable, some elements not present in this build that will be in the final game leave me concerned in the wake of Diablo Immortal and Overwatch 2's rocky launches. The first is the battle pass and shop system Diablo IV will employ. They weren't part of this preview build, but I could still feel some of their influence. Although Blizzard has messaged that the battle pass won't make Diablo IV pay to win, which is good, it still seems like it will lock away some of the best cosmetics.
None of the outfits I found during my playtime were terribly exciting, but that might be because it's earlier on in the game, I'm understandably worried that Blizzard will lock all of the coolest-looking gear behind that battle pass. For a loot-driven game like Diablo IV, that's worrying. Overwatch 2 and Diablo Immortal have also struggled to make their microtransactions affordable yet compelling enough for players, so I don't expect Diablo IV will get it correct right out of the gate. Considering Diablo IV also isn't a free-to-play game that needs microtransactions to be profitable, that's concerning.

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