While a few smaller stretch goals had already been met, the campaign hit a major milestone on Friday. “It’s celebration time, so grab a glass of hemlock tea and [get] yourself to the nearest graveyard. You smashed through the next stretch goal, and now it’s official: the Undead will be featured as a playable race in D:OS2,” developer Larian Studios wrote in a Kickstarter update.
While much of the lore surrounding the Undead is already in place, Larian is much more fluid when it comes to how the Racial Skills will work, soliciting players’ feedback. Some of the proposed skills include higher starting health that lowers over time, immunity to the Fear and Bleed statuses, and the ability to regenerate health while frozen.
The new playable race comes on top of three other stretch goals that have already been met. At $700,000 a new difficulty called Strategist Mode was introduced, which redesigns every fight in the game with smarter enemies that come in greater numbers. The Pick A Skill Tree option and Racial Skills were unlocked at $850,000 and $1,000,000 respectively.
So far only two stretch goals remain unmet. At $1,350,000 the Pick A Skill Tree II option unlocks, allowing players to decide on yet another skill tree to be added to the game. The last stretch goal available at the moment unlocks at $1,500,000 and adds a brand new area to the game: the Hall Of Echoes.
With over 28,000 backers so far and the funding increasing all the time, it’s likely only a matter of time before the remaining stretch goals are met. Larian polled fans for stretch goals before the campaign started, so there are plenty more stretch goals left to add if or when the funding tops $1.5 million.
The Kickstarter for Divinity: Original Sin 2 comes to a close on September 30, so there is plenty of time to hop on board if you’re interested and haven’t backed the project already.