For anyone playing Elden Ring on PC who’s getting annoyed with the game’s somewhat shoddy performance, the game’s latest patch might alleviate some of those frustrations. Its version 1.02.2 patch doesn’t address many issues on PC, but Elden Ring can finally start using a bit more of the graphics card it’s running off of.
Patch 1.02.2 for PC and PS5 available now.
💠Fixed an issue where the graphics card was not being used, resulting in slow performance.
💠Fixed a bug that caused the game to quit under certain conditions during a battle with the Fire Giant.
💠Fixed other bugs.
Specifically, the patch notes for Elden Ring‘s latest update claims that an “issue where the graphics card was not being used, resulting in slow performance,” was fixed. Even for a PC game, that’s a pretty strange fix to see, especially for something as high-profile as
Elden Ring‘s latest patch also included some changes for the game’s PS5 version, although they’re pretty minor. After downloading the update on
While today’s fix means that Elden Ring will use more of a PC’s graphics card, the game doesn’t seem to be using everything it possibly can. Running on a PC equipped with an RTX 3080
It’s not likely that today’s patch will fix Elden Ring‘s biggest problem on PC either. The game still stutters every so often, an issue that relates directly to how the game compiles shaders. This problem won’t be addressed until FromSoftware releases another patch that targets it directly.
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