Skip to main content
  1. Home
  2. Gaming
  3. Evergreens

Beat up Ifrit and Garuda with this Final Fantasy XIV: Shadowbringers E6 guide

Add as a preferred source on Google

The moment any Final Fantasy XIV player from around the A Realm Reborn days has been dreading: Garuda and Ifrit are back. Thankfully, their Eden versions are radically different to the countless 2.0 rehashes. That means knowledge of the prior fights won’t really translate to a rapid understanding of these two, making this FFXIV E6 Normal guide all the more important. Let’s get to it.

Phase 1 – Garuda

FFXIV E6 Normal Guide
Image used with permission by copyright holder

Garuda starts the show with a couple of auto-attacks before prepping Ferostorm and Superstorm: The former being a conal strike emanating from the spikes (above) she places beside her, and the latter being unavoidable raid-wide damage that will finish off anyone who took Ferostorm to the face.

Recommended Videos

A lot of Garuda’s attacks aren’t cast. They just turn up. So keep a close eye on changes to the battlefield throughout this fight.

Soon after, she’ll delegate two targets with rings complete with a set number of orbs floating around their heads. You want to match the number of people in the circle to the number of orbs, so expect to split the group up to deal with these a few times over the fight. Once it resolves, leave the area to avoid the massive spike about burst from the two areas. If done incorrectly, players will be stunned and forced to take the hit.

This will happen again very soon, but not before a large circle in the center of the area pays a visit to knock you toward the instadeath wall of the arena. Get in close.

Now, Garuda is ready for a few more slice-style attacks. After a melee swing around her (get out) two DPS will become tethered to her. Once these tethers resolve, conal strikes slam them hard, so these players should position them away from the group to excess damage. Don’t stack them.

She’ll then split the arena in two with a slice and cast Occluded Front, which summons a bunch of orbs around the arena. These will be pushed toward the center before they explode, so trace their steps and find an empty space.

Phase 2 – Ifrit

FFXIV E6 Normal Guide
Image used with permission by copyright holder

Pissed that Garuda hasn’t finished the job already, Ifrit takes her place. He makes an explosive entrance, so avoid being too close to Garuda’s final position when she takes off. Hands of Flame is presumably his tank buster, but it’s Hands of Hell right after you’ll want to look out for.

Hands of Hell gives any one person (who isn’t a tank) three tethers. Other players can intercept these to take one for themselves. However you split them, just take tethers away from the team. Ifrit then targets a tank with the Incineration stack marker before dropping Eruptions on the ground for the team to avoid. It’s the usual stack and spread.

Now Ifrit introduced its own bombs — Strike Spark. Rather than having wind push them in, he’ll Phase Teleport to one along the edge and use Hot Foot to kick it in, rendering that spawn spot safe.

Just hug him at the wall to avoid. Infernal Howl is then cast for raid-wide damage before Ifrit admits defeat as well.

Phase 2.5 – Garuda & Ifrit

FFXIV E6 Normal Guide
Image used with permission by copyright holder

Garuda taps back in here, with the two then using a bunch of their moves together. Just avoid some obvious area attacks and get ready to dodge Garuda’s bombs. Ifrit will Hot Foot one of these across the arena, while the wind will nudge the rest just as before.

Just take note of Ifrit’s position on the edge and work out a safe spot. A few more bangs and Hands of Hell comes out again followed by Garuda’s Ferostorm. At this point, the two will join to begin the next phase.

Phase 3 – Raktapaksa

FFXIV E6 Normal Guide
Image used with permission by copyright holder

Now merged, the two become Raktapaksa. Massive eruptions cover all but tiny slivers of the arena edge, with Ferostorm set to resolve right after. Sprint to a safe spot and then back in to avoid both.

Now things get hectic. Everywhere but the center strip is engulfed by fire, duo stack markers target the healers, Hands of Hell tethers go for the DPS, and eruptions pop up underfoot. Safe DPS should split with the healers, while tanks take two tethers. Then, just split up for the eruptions and get underneath Raktapaska to avoid the onslaught of the incoming clones. There’s a method in the madness here.

After a center knockback, Raktapaksa gains a sword and begins a lengthy Conflag Strike cast. This isn’t the enrage it looks like. Pop sprint to dodge the influx of eruptions and get behind the boss to avoid the incoming attack. It’s just showing off.

Duo stack markers come back with a Ferostorm, so healers will need to position for both. Melee will want to move out for Storm of Fury, everyone avoids eruptions, and Inferno Howl comes out for raid-wide damage. Expect a few.

At this point, things start to repeat seemingly forever. Almost everything Raktapaksa does requires significant movement. You’re rarely safe in one spot for too long. Whether you’re having to deal with stack marker divides, eruptions, or tethers, there’s always something to do. Just dart back to the boss’s starting position when Hands of Hell goes out to avoid the clones roasting you and the rest should be fairly forgiving.

Josh Brown
Former Digital Trends Contributor
Josh Brown is a UK-based freelancer with devoted interests in video games, tech, film, and anime/manga. Just don't talk to…
If you absolutely love pinball, this app will find you a table wherever you go
This free app helps pinball fans find machines around the world
Pinball

If you're the kind of person who plans vacations around vintage arcades, hunts down rare pinball machines, or misses that one table you played years ago, there's now a surprisingly useful tool built just for you.

Called Pinball Map, the free website and mobile app does exactly what its name suggests. It helps players locate public pinball machines almost anywhere in the world, whether they're tucked away inside dedicated arcades, neighborhood bars, restaurants, museums, breweries, or even campgrounds. Think of it as Google Maps, but instead of helping you find coffee shops, it points you to your next pinball game.

Read more
Xbox execs say the console exclusives comeback is just getting started
Gears of War E-Day and Clockwork Revolution are only the first two titles in a bigger plan.
Xbox logo

Xbox executives have confirmed the return to console exclusives has only just started. In a recent interview with GamesRadar+, chief strategy officer Matthew Ball and chief content officer Matt Booty said that two upcoming games are locked in as permanent exclusives, with more already in the works.

Gears of War E-Day and Clockwork Revolution lead the way

Read more
Asus’ powerful new gaming laptop with a 240Hz Mini LED display makes its global debut
The 2026 ROG Strix G18 pairs up to RTX 5080 graphics with an Intel Core Ultra 9 290HX Plus CPU
ROG Strix G18 (2026) laptop

Asus has started rolling out the 2026 ROG Strix G18 globally, and the easiest way to describe it is as a slightly toned-down version of the ridiculous ROG Strix Scar 18. It keeps the same 24-core Intel Core Ultra 9 290HX Plus processor but tops out at an Nvidia GeForce RTX 5080 Laptop GPU instead of the Scar’s RTX 5090. (via Notebookcheck)

The Mini LED model gets the best balance

Read more