Skip to main content

'Futurama: Worlds of Tomorrow' brings the team to mobile with a new, rich story

Futurama fans, rejoice! The new mobile game Futurama: Worlds of Tomorrow has released on Thursday for free. This game reunites show creator Matt Groening with the show’s original voice cast.

Unlike other mobile tie-ins, Worlds of Tomorrow features a brand-new story from Groening, executive producer David X. Cohen, and the Futurama writers. The fabric of spacetime has been disrupted by the Hypnotoad and players must set out on a galactic scavenger hunt for ancient alien artifacts in order to restore it.

“Hypnotoad has always been one of Futurama’s most mysterious amphibians,” said Groening in a statement. “In this game, we finally get to learn much more about his bizarre abilities and mating habits. Perhaps too much more.”

Futurama: Worlds of Tomorrow OFFICIAL LAUNCH TRAILER

Worlds of Tomorrow blends together simulation, turn-based combat, and choose-you-own-adventure gameplay. Each week, the game will be updated with new characters, quests, and stories. The original cast members return including Billy West as Fry, Katey Sagal as Leela, John DiMaggio as Bender, Phil LaMarr as Hermes, Lauren Tom as Amy, and Tress MacNeille as Mom. Together, they make the new cutscenes feel like a new season of the comedic, sci-fi adventure.

Prime Day Focus
These Razer Blade Prime Day deals really pack a punch [in gaming power]
Secretlab Prime Day deals: Build your ideal work-from-home or gaming station
Amazfit Amazon Prime Day deals dropped: Save up to 40% off smartwatches today
Send it! This HoverAir X1 Drone can capture your adventures and it's $120 off

The game was developed by TinyCo (acquired by Jam City) in partnership with Groening and his Curiosity Co. Joining the partnership are Cohen, the original show writers, and the animation studio Rough Draft Studios. Jam City’s catalog of mobile games includes Cookie JamPanda Pop, and other licensed property including Family Guy: Another Freakin’ Mobile Game.

“We are Futurama fanatics,” said Chris DeWolfe, co-founder and CEO of Jam City. “As such, it is quite an honor for us to collaborate so closely with Matt Groening and David X. Cohen on Futurama: Worlds of Tomorrow.”

Futurama originally aired on Fox as a half-hour television series from 1999 to 2003. Due to its growing cult following, Comedy Central picked it up in 2009 for two more seasons before ending again in 2013. For those looking for the cream of the crop, check out our 15 favorite episodes.

Fans can download Futurama: Worlds of Tomorrow for free right now via the iTunes App Store or Google Play. Optional in-app purchases are included to boost gameplay including a Jar of Nixonbucks for $5 and a Personal Pizza for $2.

Garrett Hulfish
Garrett is the kind of guy who tells you about all the tech you haven't heard of yet. He also knows too much about other…
Mortal Kombat is getting a mobile ‘team-based collection RPG’
Mortal Kombat Onslaught promo image featuring multiple MK characters.

A new entry in the Mortal Kombat series is coming to mobile. Unlike past mobile titles from the franchise, this one isn't a watered-down fighting game, but a roleplaying game featuring everyone's favorite ninjas, cyborgs, and EarthRealm kombatants.

The new RPG is titled, Mortal Kombat: Onslaught. In an interview with Buisnesswire, Ed Boon, Chief Creative Officer of NetherRealm Studios, describes the game as a "strategic team-based collection RPG with fast-paced, group melee combat." He also speaks on how the game aims to be open enough for old and new series fans to jump into.

Read more
Fall Guys adds Star Trek, Aliens, and Hatsune Miku in its new season
Fall Guys bean mascots jumping through space on platforms.

Fall Guys: Ultimate Knockout announced its next season today, taking the beans where no bean has gone before. Season 2 of the recently gone free-to-play platform-party battle royale is moving the festivities to space in Satellite Scramble. The update will bring some major collaborations to the game, from Star Trek to Hatsune Miku.

Fall Guys SEASON 2 *CINEMATIC TRAILER* [HD]

Read more
PlayStation and Xbox are betting big on mobile, and for good reason
The Backbone One - PlayStation Edition has a phone in it.

Sony surprised PlayStation fans August 29 when it acquired Savage Game Studios, a mobile game developer. As part of this announcement, Head of PlayStation Studios Hermen Hulst unveiled the company's new PlayStation Studios Mobile Division that "will operate independently from our console development and focus on innovative, on-the-go experiences based on new and existing PlayStation IP." The news comes in the wake of the Backbone One -- PlayStation Edition's launch and Microsoft's Activision Blizzard acquisition that will also bring Candy Crush developer King and Blizzard mobile games into Xbox Game Studios. It's clear that the big console players are investing more than ever in mobile. 
That might sound like a shocking development, especially for hardcore console and PC players who aren't fans of mobile games for various reasons, including predatory monetization practices. But when you take a step back and look at the reality of mobile gaming, it's entirely clear why two of the biggest names in console gaming want to spread their reach to an even more global and lucrative market -- especially as overseas markets further embrace mobile as a gaming platform of choice.
Finding their knack for mobile 
Focusing on console and PC gaming makes it easy to forget just how big mobile gaming is. After Microsoft's announcement of the Activision Blizzard acquisition, Omdia Principal Analyst George Jijiashvili told Digital Trends that while consumer spending on PC and console gaming is predicted to reach $62 billion this year, mobile game players will spend $111 billion overall in 2022. "If we look at our forecast for 2025, we expect the spend on console and PC games to remain relatively flat," Jijiashvili said. "However, mobile gaming is set to grow considerably." Jijiashvili's estimations also don't even consider cloud gaming, which is prevalent on mobile and is expected to grow in the coming years.

Jijiashvili highlighted that console gaming would stay healthy but somewhat stagnant as players from previous generations upgrade to PS5 and Xbox Series X. Meanwhile, he says PC gaming is falling out of favor in Asia, highlighting that a game like PUBG sees most resources assigned to the mobile game before they come over to the PC and console versions. Before the Activision Blizzard acquisition, Jijiashvili believed Xbox "desperately lacked" a strong foothold in the mobile gaming market, and it's easy for us to see that the same currently applies to PlayStation prior to the Savage Game Studios acquisition. For how important PlayStation and Xbox were to console players, companies like King and Zynga meant much more to mobile gamers for a long time. 
On top of that, mobile gaming also expands these game companies' reach to an even bigger audience. Yes, over 20 million PS5 and 117 million PS4 consoles are out there, but especially in Asian markets, mobile games will give PlayStation and Xbox much more exposure. Of course, Jijiashvili points out that just having mobile studios doesn't immediately guarantee success, as Asian mobile players favor "more hardcore games from the battle royale and MOBA genres, which have achieved great popularity and deliver strong performance." Still, Xbox and PlayStation will soon have a stronger foothold than ever on platforms and in regions where gamers playing on PC or console isn't as prevalent.
It's worth noting that both Xbox and PlayStation do have some history on mobile -- just not very successful ones. Microsoft had Windows Phones, tried to shove SmartGlass features into early Xbox One exclusives, and is currently making great strides in console gaming via the cloud on mobile. Meanwhile, PlayStation franchises like Uncharted, LittleBigPlanet, and even Knack (Knack's Quest, ladies and gentlemen) got mobile games under the "PlayStation Mobile" banner in the 2010s. These acquisitions showed renewed interest in developing games exclusively made for mobile. While we can't predict Microsoft's long-term plans for King as the Activision Blizzard deal still isn't finished, Hulst made Savage Game Studios' position within PlayStation Studios very clear.

Read more