Headlander review

Adult Swim's 'Headlander' is fleshy good fun, but hardly side-splitting

Headlander
Headlander
MSRP $19.99
“‘Headlander’ is a lovely dystopian 70s sci-fi game that's strange, good fun.”
Pros
  • Clever use of the genre
  • Doesn’t outstay its welcome
  • Great gameplay mechanics
  • Fun concept and execution
Cons
  • Amusing, but rarely hilarious
  • Few side quests or extras

You wake up from cryogenic slumber as a disembodied head in a space helmet. It seems like the start of a very bad dream. But don’t worry — you have a rocket booster on your neck to help you zip around, and you can take over robots by replacing the head on their shoulders.

Headlander, a side scrolling Metroidvania (Metroid/Castlevania) game from Double Fine Productions and Adult Swim Games, takes that premise and runs with it. The game is just as silly as the name suggests, though not quite as funny as you might hope, particularly given who made it. Fortunately, Headlander is an otherwise tight, charming, and fun little game that doesn’t take itself too seriously or outstay its welcome.

Pass the Soma

In the future, humanity has poisoned the Earth beyond habitability, and so people have taken to live among the stars in space stations. In order to make this more palatable, everyone has given up cumbersome meat bodies for sleek robotic chassis.

The price for immortality, however, is that everyone has been reduced to docile consumers at the whim of an artificial intelligence named Methuselah. As the last flesh-and-blood (sort of) person left, it’s your job (as prompted by a mysterious voice named Earl and a faction of rebel women) to free the human race from its dystopian numbness.

Image used with permission by copyright holder

As a co-production of Double Fine (founded by Tim Schafer, who’s best known for his comedic writing in the Monkey Island games and Psychonauts) and Adult Swim Games (gaming spin-off of the late night stoner comedy block that gave us Aqua Teen Hunger Force and Rick and Morty), Headlander has a strong comedic legacy to live up to. It’s funny – but never as side-splittingly hilarious as both of its creators have been known to be. The game compensates for that with a story that is surprisingly earnest in its critique of media and technological alienation.

The game draws heavily from 70s science fiction classics like Logan’s Run, Barbarella, and Sleeper, both thematically in its ostensibly utopian society with sinister underpinnings, and aesthetically with its clean, white, rounded, retro sci-fi style. Wry, specific references pepper the environments and dialogues for genre fans, but aren’t so common that those less familiar might feel lost.

When a head meets a body, comin’ thro’ the rye

Being a head on a jetpack gives you a lot of freedom, but also makes you vulnerable. While you can fly through the station’s service ducts as a head, the station’s crotchety doors (calling back to The Hitchhiker’s Guide to the Galaxy) won’t recognize you without a body. Acquiring one is as easy as sucking the current head off a robot with your tractor-beam-like vacuum, or shooting it off if you’ve already jacked another body that’s armed.

Headlander is [a] tight, charming, and fun game that doesn’t take itself too seriously or outstay its welcome.

Regular citizens and dogs can walk through standard grey doors. But in order to reach the station’s more secure areas, you’ll need to hijack the bodies of Shepherds, who serve as Methuselah’s security force. They are color coded in rainbow order from Red at the bottom up to Purple at the highest clearance level. Shepherds of ascending color rank can pass through doors of their color and each color below them. Their laser shots will also ricochet one additional time for each rank.

It’s an elegant system that ties your relative power level to your progression through the space. Upgrade points earned through play can also unlock additional abilities that give access to more secret areas, but backtracking is minimal. Secrets are generously scattered throughout the game, with hidden nooks and passages leading to upgrades to your abilities (like increasing your health or the power of your head’s rocket boost).

There’s a handful of side quests to occupy you. Mostly, people scattered around the station will ask you to find particular bodies for them. But these extras are strangely few-and-far between, and feel like an afterthought.

While the moment-to-moment gameplay can devolve into frenetic gunfights, the focus is more on puzzle solving than action. Headlander is all about discovering which bodies you need, and from where, in order to progress. The game automatically saves in every room, so mistakes are never punished too severely.

This breaks down slightly at its two major boss fights. Each with multiple phases, these challenges ostensibly do what boss battles should by testing together all of the skills you have independently developed over the course of play. The difficulty curve is so steep here, though, that it can become frustrating when you die in the final phase and need to repeat the whole ordeal over and over again.

Conclusion

Minor quibbles aside, Headlander is a charming game that works very well within its scope. Adult Swim and Double Fine have taken a silly premise and executed it elegantly from a mechanical perspective. Of Double Fine’s smaller projects in recent years, it is one of the most coherent. This is gimmick-driven gameplay done right, following an idea through to its natural conclusion without forcing anything more out of it.

Headlander was played for review on PC with a code provided by the publisher.

Editors' Recommendations

Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
You can play as Resident Evil 4’s Leon Kennedy in Tekken 8 … sort of

Tekken 8 has only been out for a few days, but folks on the internet have already found a way to make some incredibly convincing recreations of some of their favorite characters from other properties. Perhaps one of the most impressive seen so far is a version of Leon Kennedy that closely resembles his appearance in the recent Resident Evil 4 remake, giving players an opportunity to enter the King of Iron Fist Tournament as a zombie-slaying brawler ... well, sort of.

As shown by YouTube creator Dan Allen Gaming, it's entirely possible to replicate Leon Kennedy's look to quite a shocking level using Tekken 8's detailed character customization features. Everything from his iconic leather bomber jacket to his quintessential '90s haircut is nailed perfectly here by using popular fighter Lars as a base for the customization due to his similarity to Leon in frame and stature.

Read more
The Last of Us Part 2 Remastered: No Return tips and tricks for beginners

The Last of Us Part 2 Remastered's campaign mostly just features visual upgrades over the PlayStation 4 original, but its new No Return mode provides players with a roguelike experience within the same world. This tense and challenging experience requires equal parts patience, strategy, and quick reflexes if you want to survive till the very end. In this guide, we'll share some things you'll want to keep in mind while tackling No Return.
Pick the right character for you
No Return features various characters from The Last of Us Part 2, each sporting unique initial loadouts, upgrade paths, and traits that can make a massive difference in your run. Picking one that suits the way you like to approach combat is extremely important, as certain characters will excel at some encounter types more than others.

For instance, Abby gets instant access to the Melee Upgrade Recipe and heals after killing an enemy with a melee attack, whereas Ellie gains extra supplements and gets immediate access to the Molotov Recipe for burning foes alive. Later, you can even unlock Yara, who will always bring along Lev as a sidekick to help you kill enemies in every encounter, though she sacrifices any other particularly unique extras as a result. As you can see, there's a character for every player, and a bit of trial and error should reveal which one works best for you.
Plan out your runs ahead of time

Read more
Steam Year in Review 2023 is live — here’s how to see your Steam Replay

Steam introduced Steam Replay last year for the first time, and it's back again for 2023. As we close out the year, you get a chance to look back at a bunch of stats for 2023, similar to Xbox Year in Review and PlayStation Wrap-Up. Here, we will show you how to see your Steam Year in Review for 2023.

The wrap-up includes a ton of detail, from what games you've played to how many achievements you've unlocked. Steam Year in Review is only live for a limited time, but you can download and share your review while it's running, as well as add it to your Steam profile so you can see it throughout the next year.
How to see Steam Year in Review 2023

Read more