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Imagining the next-generation gaming experience

3d Gaming PC
Image used with permission by copyright holder

Both Sony and Nintendo are finally talking about their next-generation gaming consoles, and next week’s E3 show promises to reveal even more details. Over the last few months, I’ve been playing with OnLive, which is being built into some of the next-generation of PCs. We’ve seen the social aspects of gaming drift out of MMOs like World of Warcraft into first-person shooters, and most of the game console makers have started exploring the various aspects of community gaming. But where is this all going? With the E3 gaming conference coming up fast; let’s explore the next generation of gaming.

Multi-platform

One of the coolest aspects of OnLive is that you can start a game on any PC, then play on a variety of PCs while retaining your current state of play. In other words, you can start it at home, and on your break, finish it at work. Granted, this doesn’t work with MMOs unless everyone else wants to wait for you, but in linear games where you are working against a storyline, it is a great way to progress. With MMOs, you can enter a game from any PC once you log in and download the client (which can take several hours). OnLive also allows you to at least observe a game on an iPad, but you can’t play it yet, and I’m not aware of any MMOs that allow that yet. Xbox Live has games for Windows 7 Phones, but they are different than those for the Xbox itself. Meanwhile, Sony is allowing some older PlayStation games to work on its upcoming Sony Ericsson phones.

Clearly, vendors are exploring multi-platform gaming, but no one has it right yet. However, you could tweak different aspects of a game to fit varying devices and interfaces, and cause an online game to span devices. That is where I think the industry will eventually head.

For instance, in World of Warcraft you could create new races of characters that would be controlled through the more limited phone, tablet, or TV interfaces, but still participate in large group events while having different missions to complete. You could create new pets that players can level up through the phone or tablet, but then get the benefit of the enhanced pet when playing off the PC, or take over a friend’s pet, giving it more intelligence and purpose (at least we’d hope you’d play better than a NPC). You could allow players to earn gold at a faster pace by taking over the NPCs, allowing them to move more naturally in a game, with controls catered to a smaller device. You could even take over birds and drop in on friends for an in-game chat.

But the point is that with the increasing variety of devices and a rich game environment, people can play together collaboratively just by adjusting aspects of the game to fit the device that is connecting to it.

iPod Touch remoteUsing a phone or tablet as a touch controller

We are seeing folks like Skifta take your phone or tablet and turn it into a remote control. I expect we’ll have apps that will turn it into a richer game controller as well. You could then reconfigure the screen to address unique aspects of the TV-based game and better shift between tasks. For instance, in Halo, when you took over a Hog or one of the flying machines, the phone or tablet display could show instruments and use its accelerometers to shift to more of a wheel or stick as a control interface. Granted, this would likely require some advancement in touch screens to reduce latency for first-person shooters, but for puzzle games it could be very useful. Clearly, as a controller for existing and upcoming game consoles, the tablets and smartphones would be very powerful today.

3D

3D TVs just haven’t been the hit a lot of analysts expected they would be, largely due to the lack of compelling content and the expense of the 3D glasses. However, Nvidia has shown that 3D works out of the box with many games today, and that it can look pretty stunning. We are already seeing it on some handheld gaming systems, but the real push will likely come from the console makers, who will move beyond HD with the next generation to 3D for the wow factor that will sell new consoles and games. Because games are generally played with one person and never more than two on the same screen, the glasses issue is reduced, and game players buy expensive accessories all the time to enhance their gaming experience. I’m guessing that even Nintendo will want to be on board with that, since it was hurt by missing the HD wave with the Wii.

In-game commerce

Ads have been coming into games for some time, but given more are connected now, why not more opportunities to buy real items in-game? For instance, imagine outfitting your character, then getting an offer of a t-shirt with your character in one of a number of battle poses. Or a decal for your car or something with your gamer tag on it. In racing games, you could be told about deals by a local dealer on cars similar to the one you just drove in game. Others could offer posed pictures of everyone in your guild or group. While you are waiting for a group to form, you could be served advertisements on food, movies that are similar to the game, or offers tied to your profile. If you enabled this ad viewing, you might see a discount on your monthly fees, or on the next game you buy. You can already buy things with real or game money in many games; it is just a small jump to create offers that would be tied to real-world items. Gaming and shopping in one place… hmmm, my wife may like that feature better than I do.

Changes ahead

Gaming is in the process of crossing platforms, trickling into reality through products, and embracing 3D. Where smartphones and tablets become windows into the games, people can engage online from any device at any time, often right where they have left off. Gaming capability is already being built into TVs, and ten years from now kids will likely be asking their parents what a gaming console was and why anyone would need one, making you too feel really old. Can you hardly wait until an NPC comes up and instead of yelling a battle cry, asks you if you want a discount on your next burger? Isn’t progress grand?

Rob Enderle
Former Digital Trends Contributor
Rob is President and Principal Analyst of the Enderle Group, a forward-looking emerging technology advisory firm. Before…
Every blockbuster reveal from the Xbox leak: new consoles, Bethesda games, and more
Xbox's logo used during the Extended Games Showcase

Unredacted documents submitted and made publicly available to view as part of the ongoing Microsoft vs. Federal Trade Commission (FTC) trial just led to what may be the biggest leak in video game history.
A flood of files have revealed deep secrets about Xbox's upcoming plans for the bulk of the decade, giving us unprecedented insight into what's on the horizon for the gaming giant. That includes information on upcoming hardware refreshes, next-gen consoles, and unannounced Bethesda titles, as well as a further peek into Microsoft's acquisition ambitions. It's a lot to trudge through, so we've rounded up five key revelations that you'll want to know.
A new Xbox Series X model is coming next year
https://twitter.com/stephentotilo/status/1704121068519133313
The most shocking thing to leak as part of the trial is a new Xbox Series X model. Referred to as "Brooklin -- Xbox Series X Refresh" in the leaked documents, this is a diskless, cylindrical version of the Xbox Series X with 2TB of internal storage, a USB-C port, and smaller technical improvements to the system's Wi-Fi, PSU, standby mode, and more. An upgraded Xbox Series S code-named Ellewood may also be in the works and released before Brooklin.
If Microsoft still follows the plan laid out in this "Roadmap to 2030" document created in May 2022, it would release Brooklin in late October 2024 for $500. If Microsoft still plans to release Brooklin next year, it does contradict recent statements from Xbox chief Phil Spencer, who acted bearish on the idea of a mid-gen refresh in Gamescom interviews. It's possible Microsoft's plans have changed since these leaked documents were made, but if not, we now know what to expect in terms of Microsoft's console refreshes.
A new Xbox controller is in the works
https://twitter.com/charlieINTEL/status/1704088621475598345
Throughout that Brooklin leak, a new version of the Xbox Series X controller is also teased. The Xbox Series X controller is great, but lacks the unique features of controllers like the DualSense or Joy-Cons, so it makes sense Microsoft would want to change that. Referred to as "Sebile -- The New Xbox Controller," this controller can seamlessly pair and connect to the cloud.
It also will feature haptic feedback, an accelerometer gyro, quieter buttons, modular thumbsticks, a rechargeable and swappable battery, and the ability to wake just by being picked up. The same road map that lists Brooklin and Ellewood's release windows says the Sebile controller will launch sometime in late May 2024 for $70.
First details on Microsoft's next-gen console leak
https://twitter.com/AR12Gaming/status/1704102055206322389
It's hard to believe we're almost already three years into this console generation and that Microsoft is planning for its next major console release, but that is the case. Unfortunately for Microsoft, its current technical ambitions for the platform were included in this leak. A leaked document states that Microsoft's ultimate goal is to "develop a next-generation hybrid game platform capable of leveraging the combined power of the client and cloud to deliver deeper immersion and entirely new classes of game experiences." 
In practice, a list of technical improvements lays out that we can expect an ARM64 CPU that balances big and little cores, a GPU co-designed with AMD, and an NPU that balances "the desire for flexible, programmable ML silicon versus high-performance silicon for targeted workloads," as well as support for better ray tracing, global illumination, micropolygon rendering, and an ML-based Super Resolution. Microsoft also mentions a "thin OS" meant for cheaper consumer and handled devices, likely to play games via the cloud.
This next-gen console is currently slated for a 2028 launch.
Several upcoming Bethesda games leak

Enough about hardware -- several upcoming Bethesda games also leaked. A document from 2020 outlining Bethesda's game road map through fiscal year 2024 includes some games we don't know about. Alongside games we know of like MachineGames' Indiana Jones project, the list also includes several code-named projects, remasters of The Elder Scrolls IV: Oblivion and Fallout 3, a GhostWire: Tokyo sequel, Doom Year Zero, and Dishonored 3.
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Microsoft considered acquiring Nintendo and Warner Bros. Interactive
https://twitter.com/tomwarren/status/1704021807341203802
A leaked email from 2020 gives some insight into Spencer's acquisition ambitions at that point. Namely, it sounds like he'd love to acquire Nintendo as it would be a "career moment" for him.
"I totally agree that Nintendo is THE prime asset for us in gaming, and today gaming is a most likely path to consumer relevance," he wrote. "I've had numerous conversations with the LT of Nintendo about tighter collaboration and feel like if any U.S. company would have a chance with Nintendo, we are probably in the best position ... At some point, getting Nintendo would be a career moment and I honestly believe a good move for both companies."
Ultimately, Spencer didn't want to do a hostile takeover of Nintendo, so he settled for playing the "long game" when it came to acquiring it. This same email also reveals that Microsoft was interested in acquiring Warner Bros. Interactive around the same time as Bethesda, although the lack of any WB IP ownership was its undoing, Spencer is also as intrigued about acquiring Valve as it was Nintendo.
It's worth noting that this email is from over three years ago, and these acquisition ambitions might have been quelled following changing economic conditions and the rocky and expensive process of acquiring Activision Blizzard. 

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The GameCube startup screen appears mid animation.

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A train passes a windmill in Station to Station

Every couple of months, Valve holds a Steam Next Fest event on Steam. During that time, lots of indie developers briefly release demos of their upcoming titles to gain more in-development feedback on their games and build some prelaunch hype for the titles. We love trying out some of these games and rounding up our favorites each time a Steam Next Fest rolls around. This year, we've already talked about how two climbing game demos really stuck out to us, but that's not all that's worth checking out.
There were six more indie game demos that we tried and fell in love with during the June 2023 Steam Next Fest. From a sci-fi hospital sim that's full of character to a game about cleaning up trash and gunk underwater, these are six of our favorite Steam Next Fest games that you should check out before the event ends at 10 a.m. PT on June 26.
Saltsea Chronicles

The latest game from Mutazione and Sportsfriends developer Die Gute Fabrik, Saltsea Chronicles is an adventure game about the motley crew of a ship looking for their captain throughout a flooded world. Digital Trends actually had the chance to try the demo early at Summer Game Fest Play Days this year. We came away impressed with its witty writing and gorgeous art, and we were even surprisingly good at its optional card game called Spoils. If you're a fan of adventure games, definitely give this demo a shot.
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Loddlenaut

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