Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

In-Game Revenue Explodes to $400M by 2009

Add as a preferred source on Google

Chances are you did not even know that current in-game advertising existed, but according to Parks Associates, in-game advertising accounted for more than $80 million in 2005 and could account formore than $400 million in 2009.   Most current in-game advertisements consist of automotive, food and beverage, and apparel products aimed at the male anged 18-34 demographic.
“In-game advertising, currently in its infancy, is poised to grow,” Michael Cai, director of broadband and gaming said. “Games are now an important form of family entertainment. Advertisers will soonrealize they can reach the whole family using this medium. More and more adults play video games with their children and teens are even playing games with their parents. In addition, the 35-54 femalegamers, who spend tens of hours playing casual games every month, are undermonetized.”

According to Parks’ research, demographics groups vary widely in their perception of in-game advertising:

Recommended Videos

-Males 18 – 34 are more open to seeing advertising than other age groups-29% say they would not mind seeing ads in games as long as it helps enhance game play, compared to only 19% among female gamers 35-54

-However, the percentage of gamers willing to put up with ads in games if there is a chance to win prizes is similar among these two groups (38 percent among 18-34 male and 35 percent among 35-54 female)

Men and women also differ about what is the least intrusive approach to in-game advertising. Almost half of men 18-34 (49 percent) prefer product placement over pre-game ads (22 percent) and in-game bulletin boards (18 percent). Women 35-54 prefer pre-game ads (42 percent) by a slim margin over product placement (36 percent) and between-level ad placement (13 percent).

In addition, gamers revealed through the survey that they expect a discount on game prices in exchange for seeing ads and the expected discount ranged from 31 percent for gamers ages 13-17 to 58percent for women 55 and older.   Video games have traditionally been viewed as a “private” affair much like reading a book, but with the adoption of broadband, MMO’s and other types of gameswhere users interact, advertising tends to make more sense. The question is whether gamers are willing to put up with in-game ads.

Ian Bell
I'm the co-founder and CEO of Digital Trends Media Group, which I launched in 2006 out of my home office to share my passion…
One of my favorite exploration games is coming to iPhone. Even an iPhone 11 can run it
No Man’s Sky might be the game that finally makes me take iPhone gaming seriously
no man's sky

There are games I play to finish, and there are games I play simply because I want to disappear somewhere else for a while, and No Man’s Sky comes in this second category. Despite its disastrous launch, Hello Games' continued support turned the game around, making it one of gaming's biggest comebacks.

Now, ten years of updates have turned Hello Games' space sandbox into one of my favorite games for pure exploration and depth. Soon, this enormous universe is going to live on something as mundane as the phone in your pocket. Hello Games is bringing No Man’s Sky to iPhone and iPad on October 28, and the hardware requirements are surprisingly forgiving. You'll need an iPhone 11 or newer, or a third-generation iPad Air or newer.

Read more
A PS5 homebrew update gives old PS2 discs a reason to leave the shelf
The new disc feature requires a jailbroken console, and testing is still limited
Advertisement, Poster, Machine

Old PS2 discs can now launch games on a jailbroken PS5 through a new homebrew feature. Developer Sword has added disc autoplay to PS5SX2, a PS2 emulator that copies an inserted game to storage before running it on the newer console.

The feature arrived in version 2.01 as a beta. At release, disc autoplay had been tested on just one original-model PS5. There’s a working starting point here, but results across other setups remain uncertain.

Read more
Google’s older Pixels may have just become far better retro gaming machines
Google Pixel 11 Pro Review Zenless Zone Zero

I've spent enough time trying to turn Android phones into game consoles to know that raw horsepower only gets you so far. On the Red Magic 11S Pro, I've tested console emulation alongside Android games and eventually pushed things much further by getting the PC version of Ghost of Tsushima running locally through GameHub.

While all of this was possible thanks to powerful Snapdragon hardware, there's another reason Qualcomm-equipped Android devices have traditionally been particularly attractive to emulator enthusiasts. Adreno, the GPU that powers these devices, have access to custom graphics drivers such as Turnip. So phones using ARM's Mali GPUs haven't had the same advantage. But now, ARMSX2 2.8.3 is finally changing that.

Read more