Skip to main content
  1. Home
  2. Gaming
  3. Reviews

Hands-on: ‘Injustice 2’

‘Injustice 2’ is the RPG-fighter Netherrealm Studios has been waiting to make

Add as a preferred source on Google
injustice 2 hands on thumb
Image used with permission by copyright holder

“Why you can trust Digital Trends – We have a 20-year history of testing, reviewing, and rating products, services and apps to help you make a sound buying decision. Find out more about how we test and score products.“

Injustice 2 is the game that Netherrealm Studios has wanted to make for almost a decade, since before it knew what Injustice was. With the sequel to its 2013 DC Comics fighter, the studio will attempt to combine the original’s distinctive combat with RPG-style stats and loot that will allow players to customize their fighters look and play style.

Recommended Videos

It’s a bold and frankly counter-intuitive experiment. Building a fighting game around a system that completely breaks the intricacies of its balance runs completely counter to the conventional wisdom around fighting games. At a time when investors are pouring millions into competitive gaming, it seems utterly insane to make something that could interfere with its capacity to develop a pro scene.

E3 2016: Sons of Anarchy meets The Last of Us in Sony’s zombie slayer Days Gone

According to producer Adam Urbano, making a fighter with an RPG progression is an idea that’s been kicking around the studio since before the fall of Mortal Kombat’s original publisher, Midway. The success of the original Injustice, which earned it the trust of Warner Bros. and DC Comics, emboldened the team to pitch its dream concept for the sequel.

Between fights, players can equip their fighters with six items — head, shoulders, chest, arms, legs, and a weapon — which alter their appearance and upgrade four stats: strength, agility, defense, and health. (You can also earn shaders, which set a unified color scheme even if you’re using equipment from different sets.)

In making those character statistics visible, Injustice 2 will bring a little more transparency and, for better or worse, a little more math into the experience. While the health meter doesn’t say “hit points,” every time a character gets hit, a number indicating how much damage it did appears as their health meter goes down. Though it may be difficult to notice when two generally even characters go at it, the numbers make it clear that higher level characters do more damage. As characters customize and prioritize certain specs, you can bet those numbers will play a role in helping players calibrate their fighters.

Some items will also have what the team calls an “X-Stat,” a modifier that changes how a move works, rather than altering its stats. One Batman of gauntlets, for example, changed Batman’s batarang special to throw a flurry of three, instead of one. The game will have thousands of collectible weapons and armor pieces for each character, allowing for “millions” of combinations.

That same boldness also the team to dig deeper into the DC Comic canon when selecting new characters for its roster, such as Flash villain Gorilla Grodd and the Red Lantern Atrocitus, who join classic characters Superman, Batman, Aquaman, and Supergirl. (Though they haven’t been officially shown, based on the trailer it’s safe to say the Flash and Wonder Woman will also be playable characters.) One of the studio’s challenges for the original Injustice, Urbano said, was rehabbing Aquaman’s image to make him a viable character.

Netherrealm is committed to its loot-based system, but doesn’t plan to eschew competitive play, either: Though the studio is keeping its exact plan secret, it is committed to finding a way to balance players’ gear for the competitive scene. According to Urbano, Netherrealm considered adding a tournament mode that would remove player spec, but reconsidered after consulting with pro players. “They said, ‘if you’re going to do this, do it right,’” Urbano recalled.

Stripping away all of the customization, much of the moment-to-moment gameplay of Injustice 2 feels very similar to the original. Many of the series distinctive traits, such as tiered stages with interactive elements and over-the-top super moves, are still in place. The game will still feature a story mode, which picks up where the first Injustice left off.

Of course, the game looks better too. Despite the fact that the game’s loot has heaped on a large number of extra assets for developers to conceive and design, each character and stage appears more detailed. In many ways, Injustice 2 is a pretty standard, but still a marked update for a new but established fighting series. That said, with a whole new layer of meta-game getting layered on top of it, maybe it makes sense for the studio leave some aspects of the game intact.

Injustice 2 will launch on PS4 and Xbox One in 2017.

Mike Epstein
Former Associate Editor, Gaming
Michael is a New York-based tech and culture reporter, and a graduate of Northwestwern University’s Medill School of…
Ghost Recon could finally be making the comeback fans have been asking for
A three person squad stands on a bridge in Ghost Recon Frontline.

If you're a Ghost Recon fan, you've probably gotten used to one thing over the past few years: waiting for rumors to turn into announcements, waiting for leaks to be acknowledged, waiting for Ubisoft to say... well, anything at all about the future of one of its biggest tactical shooter franchises. Thankfully, that silence finally seems to be ending.

Ubisoft has confirmed that it will share Ghost Recon news on August 6, when the series celebrates its 25th anniversary. The announcement arrived shortly after fresh leaks began circulating online, prompting the company to post a brief message telling fans that more information is just around the corner.

Read more
The AI game-dev boom has a dark side: fewer jobs for the people starting out
Solo creators are thriving with tools like Claude Code and Copilot, but entry-level game roles are disappearing.
Man playing a video game on a desktop with glowing red and blue lights

AI is making it easier than ever for a single person to build a game. That sounds like a win for creativity, and in many ways, it absolutely is. But there is a catch. As generative AI tools help solo developers and small studios do more with fewer people, the same shift is making life tougher for writers, artists, concept creators, and junior programmers trying to break into the gaming industry.

AI is giving solo developers superpowers

Read more
ONEXPLAYER’s new handheld packs AMD Ryzen AI Max+ 388 and liquid cooling at an eye-watering price
The X2 Mini Pro is now available directly from the company with premium specs to match its premium cost.
ONEXPLAYER X2 Mini Pro Featured

Gaming handhelds have become more powerful every year, but they're also getting increasingly expensive. The new ONEXPLAYER X2 Mini Pro takes that trend to an entirely new level. Following its crowdfunding campaign, ONEXPLAYER has begun selling the X2 Mini Pro directly through its online store. The premium handheld starts at $2,499, while the fully loaded configuration with 64GB RAM, a 2TB SSD, and the optional Frost Bay liquid cooling system climbs to a staggering $3,229. Deliveries are expected to begin in August.

Desktop-class hardware in a handheld

Read more