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Nintendo reveals why Link isn’t the hero in Zelda: Echoes of Wisdom

Link stuck on a big black and purple crack in a dungeon floor in The Legend of Zelda: Echoes of Wisdom.
Nintendo

The Legend of Zelda: Echoes of Wisdom is the first game to have Princess Zelda as the playable protagonist. Despite the series being supposedly about her legend, the hero has always been Link. In a Nintendo Ask the Developer interview published Tuesday, developers on the game at Grezzo explained why Link had to hit the sidelines.

While it was also just a matter of time for Zelda to star in her own game, the team also realized early on that if they wanted to go with the echoes concept — the ability to copy and paste objects into the world to use for puzzles and combat — Link couldn’t be the one with that ability. He already has a sword and shield, after all.

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“We were initially thinking that Link would be the protagonist. But when we focused on the gameplay using echoes and had Link copying and pasting things into the game field, the sword and shield got in the way. If you have a sword and a shield, you can just fight using those. There’s no need to rely on the monsters’ power, right?” Zelda series producer Eiji Aonuma said. “If that’s the case, it must be someone who doesn’t fight with a sword and shield, right? Who in the series would be a good fit for these powers and bring their insight to them? Well, that would have to be Princess Zelda.”

Of course, there is also the matter of finding the right game to debut Zelda as the protagonist, something the team had looked into previously based on fan feedback.

“I had been trying in vain to figure out what would really do justice to her. But when I saw the team struggling to identify the ideal protagonist for this game, I thought, this is exactly the game for her!” Aonuma continued.

But Grezzo also had another question to answer: Why would Zelda leave her castle? She’s a princess and could just send people in her place if there was a fight. The team had to come up with a threat that was so vast and wasn’t just another monster so that Zelda would have to put herself in danger to save Hyrule itself. That’s how they came up with the rifts, which not only swallow the king, but Link, and keep opening around the kingdom. We won’t delve into the increasingly complicated Zelda lore, but there also had to be a goal that made sense with what had been established previously.

All this came from the third part of the interview series. On Monday, Nintendo published parts one and two, which revealed that Echoes of Wisdom started development as a dungeon editor where players could make their own Zelda levels (which we still want), and that it would be the first Zelda game with a female director, Tomomi Sano. Echoes of Wisdom is set to release on Nintendo Switch on September 26.

Carli Velocci
Carli is a technology, culture, and games editor and journalist. They were the Gaming Lead and Copy Chief at Windows Central…
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Key art for The Legend of Zelda: Echoes of Wisdom.

We almost had a The Legend of Zelda video game where players could create their own dungeons. The Legend of Zelda: Echoes of Wisdom, which launches later this week, lets players obtain "echoes" of items and enemies, which they can explore, fight, and solve puzzles with. A new Ask the Developer interview from Nintendo revealed that this gameplay idea came from the original concept for Echoes of Wisdom: an "edit dungeon" concept where "players could create their own The Legend of Zelda gameplay," according to Grezzo game director Satoshi Terada.

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Key art for The Legend of Zelda: Echoes of Wisdom.

Many released video games look very different from their prototypes, or even just earlier builds, and that was also the case with The Legend of Zelda: Echoes of Wisdom, set to release later this week. In fact, the game originally started out as a dungeon creator and editor.

In a series of interviews published by Nintendo starting Monday, the development team at Grezzo discusses some of the challenges they faced when working on their first original title. They had previously been behind many Zelda remakes, including Ocarina of Time 3D and 2019's Link's Awakening, but this was the first time they were trusted to come up with their own idea. Arguably the biggest was what to do with their first chance.

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Key art for The Legend of Zelda: Echoes of Wisdom.

Every new Zelda game feels like an event, and yet Nintendo managed to keep a new mainline entry hidden almost all the way up until its release. The Legend of Zelda: Echoes of Wisdom is not the same size and scale as the 3D entries like Breath of the Wild or Tears of the Kingdom -- it's actually the long-awaited continuation of Zelda's 2D titles. The last game we got in this style was 2019's The Legend of Zelda: Link's Awakening, which was a remake of the 1993 Game Boy title.

The Legend of Zelda: Echoes of Wisdom caught the attention of everyone at the June Nintendo Direct where it was announced for many reasons, chief among them being Zelda taking on the starring role instead of Link. The perspective and style might look familiar, but there's a lot to learn about Zelda: Echoes of Wisdom before you jump back into Hyrule.
Release date
Zelda: Echoes of Wisdom will be released on September 26, 2024.
Platforms

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