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Marvel Snap is a perfectly balanced trading card game

I’ve been playing what I’d categorize as an unhealthy amount of Marvel’s new digital trading card game, Marvel Snap, since its beta began this week. What I quickly found out is that the game does everything it promised almost flawlessly. It’s a perfect card game for anyone who loves Marvel comics, like myself, because there’s no way I could ignore any game that includes both Nova and Magik.

MARVEL SNAP | GAMEPLAY WALKTHROUGH

After years of not playing card games — since Yu-Gi-Oh! back in elementary school — I’ve been wanting to find a deck builder to jump into and find that strategic fun I’ve missed since then. But I’ve always been intimidated by current series like Magic the Gathering or current digital Yu-Gi-Oh! games due to extensive metas and complicated sets of rules. Thankfully, Marvel Snap is the perfect game for newcomers to the genre who want a less complicated introduction.

A simple challenge

Marvel Snap playing field and cards placed on it.
Image used with permission by copyright holder

Marvel Snap is a trading card game from former developers who worked on Hearthstone that sets out to be a simple and fast entry in the genre and retains strategy from other titles. I instantly fell in love with that approach, one that means a single game won’t eat up my entire lunch break.

The premise of the game is to capture three fields by placing cards that add up to a higher power than your opponent’s. You do this with some basic addition and subtraction depending on the ability of your cards and the fields themselves, which will sometimes present extra challenges and setting changes. The fields reveal themselves within three of the five turns and each can quickly turn the tide of battle, adding even more to the strategy of the game.

Players take their turns at the same time in Marvel Snap, so there’s no waiting around for an opponent (I don’t wait in the Marvel universe unless it’s for a post-credits scene). That simple change makes the game even more fast-paced and strategic.

Perfectly balanced

Deck of cards in Marvel Snap.
Image used with permission by copyright holder

As with all deck builders, many cards have different effects that can add to its player’s power or take away from their opponent’s. Of course, these cards can be avoided or outright countered, making the gambit of playing cards at the same time intense. For example, there are cards that will add to their power if the player predicts and places it where the opponent is going to play as well. Little battles like this are common in Snap and make every turn as brain-teasing as the last.

Depending on your cards, these strategies will constantly change. Cards like Nightcrawler can be placed and moved later, allowing him to hop to different buffs or even to fields where cards can’t normally be played. There are also cards, like Scarlet Witch, that straight-up move fields around, adding a random variable to the match.

Of course, cards can’t be played for free and cost a set amount of energy points per use. The energy points start at one and add up to six, and sometimes seven by the end of the match. This means that depending on your card draw, sometimes you’re completely stuck playing certain cards or may not be able to play any at all.

I’ve found Marvel Snap to be an easy to learn card game so far, one that I’ve been craving for a long time. Not only is it super easy to pick up and play, but it still brings a fair level of challenge. I can’t wait to see what the developers bring to the table with the full release.

Now if you’ll excuse me, I’ve got some more grinding to do so I can finally get that Magik card I need.

DeAngelo Epps
Former Digital Trends Contributor
De'Angelo Epps is a gaming writer passionate about the culture, communities, and industry surrounding gaming. His work ranges…
Marvel Snap’s Friendly Battles set a new bar for its post-launch support
marvel snap friendly battle mode impressions key art

I’ve been hooked on Marvel Snap ever since I gained access to its beta in May 2022. The core, fast-paced gameplay has allowed the card game to sustain itself on just one match type and very few game-changing updates outside of the Token Shop. That feeling probably won’t last forever, though. If Second Dinner wants to keep the Marvel game relevant after a strong launch period, it needs to keep expanding and spicing it up in exciting new ways. The new Friendly Battle is a solid first step for that.
MARVEL SNAP's NEWEST Feature | BATTLE MODE | Play With Friends Now!
Marvel Snap’s developers teased a Friendly Battle mode that allows players to create private games with friends for a long time. The mode finally arrived on January 31 and lived up to expectations. In fact, playing it whetted my appetite for the future of Marvel Snap as I think about how the game could expand and improve with more social systems and modes to keep players coming back for years to come.
The strengths of Friendly Battle mode
Marvel Snap’s Friendly Battle mode utilizes the same six turn, location, and card ability-based formula Digital Trends has praised thoroughly. What’s different is the length of the fights and who you can compete against. Typically, matchmaking is random, but Friendly Battle allows players to Create and Join matches via a generated Match Code. This means there is finally an easy way to play Marvel Snap with your friends, showing off your deck or testing new strategies with them.
These aren’t just one-and-done matches like normal, though. Instead, each player takes one of their decks into a round-based battle where they start with 10 health. Whoever loses each round will also lose health equal to the Cube Value. This keeps going until one player runs out of health, with higher Cube Value stakes from Round Five and onwards, ensuring that Friendly Battle retains the speediness of the default game mode. The health-based setup is an enjoyable variation of Marvel Snap’s core formula.
It gives another purpose to snapping during a match outside of account progression. Meanwhile, the round-based setup allows players to stretch their strategic muscles as they adapt to each new round, finding the opposing deck’s weaknesses and trying to avoid their own. Plus, even when I was joining games using codes players posted on Marvel Snap’s Discord, there was a greater sense of community in discovering what decks other players were using and communicating with my opponent more via the in-game messages and emotes.

Seeing the strengths of Friendly Battle mode, it has become evident what elements of the game the developers need to focus on and expand going forward.
Setting a precedent 
Looking at games like Magic: The Gathering and Hearthstone, their communities are what have allowed those card games to stand the test of time. Marvel Snap may be just as good as those from a gameplay standpoint, but it needs interested players to continue supporting it over the long term if it wants to be more than the mobile gaming fad. With players getting increasingly mad at its microtransactions and progression, it is a critical time to renew interest.
Friendly Battle is an excellent first step for that. This new mode finally gives Marvel Snap players a more direct way to connect and potentially set up tournaments that can keep the competitive scene alive. Second Dinner still needs to add more social features in-game, though. Second Dinner teased that it considering the addition of Player Guilds last year, and being able to join a Guild or at least Friend another player’s account would encourage players to stick around and play and socialize with their friends more.
Being able to trade cards with other players is a feature I’d like to see because of how odd Marvel Snap’s progression is. For something like that to work, though, Guilds or an account friending system are necessary prior additions. The necessity of a dedicated social community of players also means that the developers must add more new modes so veterans have a reason to stick around and new players have new reasons to join.  

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Marvel Snap’s Winterverse event introduces new cards, variants, and more
Marvel Snap art highlights Winterverse variants for Rogue, Ebony Maw, Patriot, and Rockslide.

The latest Marvel Snap update kicks off the Winterverse event, bringing many holiday-themed variants and brand-new cards to the mobile card game.
The two new cards coming to Marvel Snap this week are Darkhawk and Sentry. Darkhawk is a superhero who first emerged in the 1990s and has a techno-organic body with glider wings. In Marvel Snap, he's a 4-Cost, 1-Power Ongoing card that gives +2 Power for each card in the deck of your opponent.
Meanwhile, Sentry is a hero that was introduced in 2000 that has Superman-like abilities, but is connected to an evil entity called the Void that's just as powerful. In-game, that translates to Sentry being a 4-Cost On Reveal card with 8-Power that can't be played at the right location, as playing Sentry will cast a -8 power Void card there.
https://twitter.com/MARVELSNAP/status/1605269381176758272
We don't know if Sentry and Darkhawk are Series 3, Series 4, or Series 5 cards yet. It will take some time for Marvel Snap's meta to evolve and really prove whether or not Darkhawk and Sentry are all that useful, but they do both have interesting abilities. Regardless, keep an eye out for them in Collector's Reserves and in the Token Shop.
They're not the only part of the Winterverse event, though. From December 20 until January 2, Second Dinner is giving away in-game awards for logging in each day. These range from 100 credits to a special Nick Fury card variant featuring Samuel L. Jackson's signature. Five new winter-themed card variants will also start to show up in the shop and Collector's Reserves. You can now find Winterverse cards for Abomination, Ebony Maw, Patriot, Rockslide, and Rogue.
A Winterverse bundle that includes a Sunspot Winterverse Variant, Avatar, 2000 Collector's Tokens, 8000 credits, 100 Sunspot Boosters, and a "Tacos After This?" title will be added to the shop in the coming days as well. 
Marvel Snap is available now for iOS, Android, and PC, and it even made Digital Trends' best games of 2022 list.

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The best mobile games of 2022: 6 must-download titles from a shockingly great year
A character from Lucky Luna stands in front of text that says 2022 Best Mobile Games.

Mobile games have a bad reputation due to many games on the platform utilizing overwhelming microtransactions and other questionable features meant to squeeze the most play time and money out of players. Despite that, plenty of awesome games still emerge on mobile platforms -- ones that don't use those practices at all. In fact, 2022 was a fantastic year for gaming as companies like Netflix and Apple continued to invest heavily in the space with more traditional video games.

As such, those who write off mobile gaming might have missed some truly great games that came out this year. If you're looking for some new mobile games to play when you're bored or need to kill some time, we recommend giving the following six 2022 standouts a shot.
Marvel Snap (iOS, Android)

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