Skip to main content
  1. Home
  2. Gaming
  3. News

Liam from ‘Mass Effect: Andromeda’ is based on Donald Glover

Add as a preferred source on Google

Next year, Donald Glover will take to the stars as Lando Calrissian himself when he appears in the as-yet-untitled Han Solo movie. Star Wars isn’t the only sci-fi franchise the actor has contributed to, though, as we now know he played an inadvertent role in the development of Mass Effect: Andromeda.

Yesterday, BioWare Montreal’s former lead user interface artist Eric Bellefeuille posted concept art from the early stages of the game’s development on ArtStation. His work would have been carried out while other designers were working on character models and other such content, at a time when placeholder content would be used when final designs aren’t available.

Recommended Videos

As you might imagine, BioWare spent plenty of time perfecting the characters in Andromeda — these screens demonstrate that Nakmor Drack was once called Narmo Drack, and Vetra Nyx was originally dubbed Vale Nyx, according to a report from Gamespot.

It seems that before the character model for Liam Kosta was finalized, Donald Glover served as a placeholder. This kind of practice is not uncommon, but it’s always interesting to gain a peek behind the curtain of the development process.

One of Bellefeuille’s concepts for a squad menu features a picture of Kosta that closely resembles the actor, far more so than his in-game character model in the finished product. It’s difficult to tell whether this is concept art that was intentionally drawn to look like Glover, or an earlier design that was later revamped.

It’s not difficult to see why Glover was chosen to lend his appearance to this early version of the game — the man is about as ubiquitous as it gets when it comes to the entertainment industry. As well as his aforementioned starring role in the Han Solo movie, he’s set to star in the remake of The Lion King as Simba, his television show Atlanta debuted to widespread acclaim last year, and there was a similarly strong response to his latest album, “Awaken, My Love!” He may not have made an official appearance in Andromeda, but he’s sure to take the world of video games by storm sooner or later.

Brad Jones
Brad is an English-born writer currently splitting his time between Edinburgh and Pennsylvania. You can find him on Twitter…
This gaming mouse has a Noctua fan inside, and it finally has a launch date
Pulsar’s Noctua-cooled gaming mouse finally launches on July 21
Pulsar Feinmann F01 Noctua Edition mouse in hand

More than a year after its Computex 2025 debut, the Pulsar Feinmann F01 Noctua Edition gaming mouse is finally ready to launch. Sales begin through Pulsar’s online store on July 21 at 4 p.m. KST, although pricing has not yet been announced.

We also saw the mouse at Computex 2026, where it appeared much closer to a finished retail product. Its defining feature remains the tiny Noctua fan built into the shell, designed to push air toward your palm during long gaming sessions.

Read more
Gaming against AI could make you more confident with real teammates
Turns out getting beaten by bots wasn't the worst thing after all
Representative image of mobile gaming

Artificial intelligence is often blamed for making people less social. Whether it's AI replacing conversations, reducing teamwork, or making gaming feel less human, the narrative has largely remained the same. But a new study suggests the opposite could also be true. In fact, AI might be quietly encouraging people to spend more time with their friends.

Researchers studying PUBG: Battlegrounds have found that introducing AI-controlled opponents into multiplayer matches didn't isolate players. Instead, it made them more confident, kept them playing longer, and even encouraged them to squad up with friends more often. The findings, which will appear in the journal Information Systems Research, offer an interesting perspective on how AI can improve user experiences rather than simply automating them.

Read more
As Sony closes the door on PS3 games, RPCS3 has preserved thousands on PC
The open-source emulator now considers 2,681 PS3 titles fully playable before Sony stops selling games through the console
A stack of PS3 games.

Sony is preparing to close the PlayStation Store on PS3, ending new purchases globally by July 2027. Less than two weeks after that announcement, the team behind RPCS3 revealed a very different milestone.

The open-source PS3 emulator now lists 75% of the console’s tracked library as playable on PC. That covers 2,681 of 3,559 games, and the rating means they can be completed with acceptable performance and no game-breaking glitches.

Read more