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The best weapons in Metro Exodus

These are the best weapons for taking down mutants and bandits in Metro Exodus

When it comes to finding the best weapons in Metro Exodus, you’ll quickly find that you don’t have all that many weapons at your disposal, or even enough ammunition to kill every enemy you come across. So, you’ll have to get a little creative. Understanding the basics of the game’s arsenal is extremely important as it can make fighting enemies easier and less frustrating.

The best weapons in Metro Exodus

Bulldog “2012”

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You’ll start Metro Exodus with the Kalash rifle, which is great for spraying bullets down hallways and quickly taking out mutants or humans at close-range, but you’ll find the weapon struggles to stay relevant when you start facing enemies using sniper rifles or crossbows.

The Bulldog is capable of hitting targets accurately from a much longer distance, enabling you to save ammunition you’d be wasting on the Kalash. If you prefer, you can also equip a larger magazine as well as a reflex sight, turning it into an all-purpose weapon.

Ashot “Duplet”

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As soon as you have the opportunity to swap out your pistol for a shotgun in Metro Exodus, you should take it – the class is crucial to your survival when you’re being swarmed by mutants or need to take down a larger target.

The Ashot’s “Duplet” configuration gives you two high-damage shotgun shells before you have to reload, and it strikes a good balance between power and maneuverability. Because conserving ammunition is so important, it’s a better option than the four-barrel variant, which will encourage you to waste your shots as targets move closer.

Valve

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There are few places in Metro Exodus where long-range sniping makes sense from a resource perspective, but a particular forest region late in the game all but demands you do. The Valve is a bolt-action and extremely powerful sniper rifle that you can use to land shots to the head or chest of enemies from long distance, and with an increased magazine attached to it, it can turn you into a one-man army. The weapon is fairly loud, so you won’t want it for stealth scenarios, but it can serve as a great backup plan in case you’re spotted sneaking around.

Helsing

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The same forest segment where the Valve is useful is also a great opportunity to try out the Helsing crossbow. An excellent stealth tool, the Helsing is capable of killing targets at a medium distance with high accuracy, particularly if you’re making use of a sight or night-vision scope.

The weapon is more than a stealth tool, however, as it can be equipped with special explosive bolts. If fired in the right locations, these bolts can kill several human targets at once, and they’re also extremely useful for taking on some of the larger threats roaming the area.

Tikhar

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The Tikhar pneumatic air rifle is the most iconic weapon in the Metro series, as its compressed air pumping system and steel ball projectiles mean you don’t ever need to locate ammunition for it. Instead, you can make your own from metal scraps you find, and as long as you keep it fully pumped, it should be your go-to choice for taking out both mutants and humans quietly.

The Tikhar naturally loses some of its pressure if you fully pump it, but this drawback can be eliminated by fitting it with an airtight device found early in the game. If you’re running low on ammunition for other guns, it can also be your last resort.

Metro Exodus weapon tips and tricks

1. Clean all of your weapons

Metro Exodus Review
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When you stop by a workbench to craft supplies and get your inventory in order, you have the option to clean your weapons for a small number of resources. What Metro Exodus doesn’t do a great job of telling you is that you don’t just do this once in order to clean them. Instead, you have to make sure every weapon is cleaned individually. This seems like a small responsibility, but guns jam almost immediately when they’re dirty, and you need to un-jam them before they’ll fire again. In combat, those few seconds can and will get you killed.

2. Swap attachments regularly

Metro Exodus Review
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The sight, magazine, or barrel you have on your rifle might be good for your current environment, but there’s a good chance they won’t be when you enter a new area. Don’t be afraid to swap out the components of your weapons to suit new environments, especially if you’re going from a sneaking section to one with full-on gunfights. Slightly increased magazine size might not seem like a huge deal, but you’ll need every bullet for some of the later scenarios in the game.

Metro Exodus even lets you radically transform weapons and move them to a different class, so if you are looking for a shotgun, you might already have the means to make one. Likewise, when you see a weapon that you don’t want on the ground but it has components highlighted in orange, those can be salvaged. You’ll get them in your inventory and you’ll get some resources to go toward crafting.

3. Always craft more ammunition

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It can be tempting to throw all of your resources into creating medical kits or air filters when you get the chance, but make sure you throw at least a small portion of it into creating more ammunition.

Always craft at least a few magazines’ worth for your rifle and at least 30 for your shotgun, as well as 40 or 50 for the Tikhar. This will ensure that, with proper aiming, you won’t run out before you reach the next safe area, which will also help you avoid having to use too many medical kits in the first place. If you still run out, search dead bodies on the ground. Even those that were there before you arrived will often have supplies.

4. Use Molotov cocktails

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It can be easy to forget that you have hand-thrown items in Metro Exodus altogether, but the most useful of them by far are the Molotov cocktails. They work like you’d expect, with a small fiery explosion that sets any nearby enemies ablaze, and they can kill all but the toughest enemies in just one hit. Not only can they make pseudo-boss fights significantly easier, but they also allow you to save your ammunition for emergencies.

Against hordes of mutants, the Molotov Cocktails stop them dead in their tracks, so it’s important to craft a few whenever you get the chance. Against larger enemies, they give just enough time to fire off a few headshots before they can react.

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Gabe Gurwin
Former Digital Trends Contributor
Gabe Gurwin has been playing games since 1997, beginning with the N64 and the Super Nintendo. He began his journalism career…
The best weapons in Lords of the Fallen
A knight with a large sword prepares to stab a dragon in Lords of the Fallen.

While you technically could get through a game like Lords of the Fallen bare-handed and wearing no armor, most people will have a far better experience using real weapons and armor. Weapons in particular are key to soulslikes since the weapon you want, or at least the type, is key to how you will want to build your character and distribute your stats. Just like a FromSoftware game, every weapon has different stat requirements and scaling grades that make some objectively better than others. While it isn't terribly difficult to compare the weapons you find, Lords of the Fallen gets crazy with just how many different weapons there are across all the different types. Rather than build using the wrong stats for a weapon that will be outclassed, here are some of the best weapons in Lords of the Fallen for any build.
The best weapons in Lords of the Fallen

With hundreds of weapons across all the different types, we've narrowed our list down to some of the best that cover all the major builds you would consider running.
Pieta's Sword
Swords are going to be one of the most popular weapon types in this game. Not only are they kind of the default weapon for soulslikes, but Lords of the Fallen has an almost overwhelming number of them to pick from. This shortsword can be purchased fairly easily from Molhu at the Remembrance of Pieta for 40 Umbral Scourings. This is a boss weapon that comes from none other than Pieta herself and is one of the best zoning swords in the game. It is made for Radiance builds, and comes with the Smite status effect of 100. You need your Radiance stat to be 25 or higher to wield it, and it scales starting at a C and ends at an A- rank with that same stat after upgrades.
Hallowed Praise
To throw a second short sword into the mix for consideration, we turn to another early-game option. Unlike the last pick, this sword is more traditional and works best for agility-focused builds, but with the added effect of 80 Bleed on each hit for some spice. You only need 12 Agility to equip it, again making it great early on, and it scales starting at C, but can go up to A with Agility.
Bloodlust
Despite the name, Bloodlust actually isn't as focused on Bleed as Hallowed Praise. That said, it has both 60 Bleed and Burn damage on hit. What pushes this to a top-tier sword, though, is the special effect of restoring a small amount of HP for each kill. You'll need to build to at least level 3 in both Agility and Inferno to use it, but it's more than worth it. Bloodlust scales with both Agility and Inferno, starting at a C in both and ending at an A-.
Hushed Saint's Halberd
Polearms are a more niche choice, but those who know how to handle them are almost untouchable. The Hushed Saint's Halberd is another weapon you should save up to buy from Molhu for 20 Umbral Scourings if you are going for a Strength and Agility build. It admittedly doesn't scale as high as other weapons on this list, but it does come with an insane 150 Poison effect that can easily make up for the lack of raw damage. You'll need a decent 19 Strength and 16 Agility to make use of it, and its dual scaling for those stats starts at C and D, but works up to B+ and C+, respectively.
Iron Wayfarer's Hammer
Another boss weapon that you can claim, this time by beating the Iron Wayfarer, is that character's hammer. If you are anything like us, seeing how deftly this boss utilized it against you will inspire you to try it out for yourself, and boy is it worth it. If you're using a Strength build, this could be the last weapon you ever need. It will take a huge 31 Strength to even hold, but this is a powerhouse. Despite scaling with Strength, Agility, Radiance, and Inferno, you really only need to pay attention to Strength. It starts at a B- but turns into an S by the time you hit +9 with it, while all other characteristics only go from E to D at best.
Charm of Fortune's Sight
We haven't forgotten you mage builds out there! Sure, catalysts aren't technically "weapons" in the strict definition, but they serve essentially the same purpose for spellcasters. Again, pay a visit to everyone's favorite vendor Molhu in Skyrest to buy it off him. What's so special about this catalyst in particular is that it lets you use four different spell types at once, in addition to boosting their power. You will need to be a bit of a mixed build as it requires 12 Radiance and Inferno, which are the two stats it scales with as well. To start, you get C- scaling in both, but end up with B when at +9.
Bow of the Convert
Spellcasters might be a small percentage of players, but archers are even less popular. However, they're a completely viable build in Lords of the Fallen, especially with the Bow of the Convert. Just looking at the stats, it might not seem all that special, but it has an 80 in Bleed, Burn, Poison, and Frostbite. If you add on elemental arrows, you're likely to hit an unsuspecting enemy with four or five status effects in a single shot. You only need 16 Agility to equip this bow, and the scaling isn't even that bad once you upgrade it. It starts at a C and ends at a B+.

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The best weapons in Lies of P
A robot holds Pinocchio in Lies of P.

This interpretation of the classic Pinocchio is nothing like the friendly (if a little creepy) original. Your puppet brought to life is sent out into a world of dangers around every corner, and only your weapons and reflexes will see you through. Lies of P is a Soulslike, after all, so finding and testing out new weapons is all part of the experience. That and dying, of course. Still, if you want to avoid doing the latter as much as possible, a strong weapon will come in handy. This game uses a system where you can customize your arsenal by swapping out the blades and handles, giving you tons of possibilities, but we'll focus on which weapons are the best out of the box in Lies of P and let you do the tweaking from there.
The best weapons in Lies of P

Puppet Saber
Because you can get the Puppet Saber right at the start of Lies of P, you might write it off as something that's only viable in the early game and should be dumped ASAP. That's not the case, as this fast-hitting sword can stay competitive at least until the midgame. It has a good range, is fast, and has a great charge attack you can use to zone enemies with. It scales at rank C in both Motivity and Technique, and comes with the fable art of Storm Slash, which unleashes a flurry of strikes on a target ahead of you. The other art it packs is Concentrate, which gives you a temporary attack buff.
Salamander Dagger
If you are going for a build focused on doing a lot of quick hits rather than long, heavy strikes, daggers like the Salamander Dagger are your best friend. This dagger's real advantage is that it deals fire damage, which many enemies are weak against. It scales at a B in Advance, C in Technique, and D in Motivity. It also has the Ignite ability to give it even more firepower (literally), and the guard ability of doing a fast stab before automatically retreating.
Booster Glaive
There aren't a ton of area-control weapons in Lies of P, which makes the Booster Glaive stand out as a unique pick. You get good range, and the arc on each swing is perfect for crowd control. In tighter, more linear spaces, you can use the charge attack for a forward thrust. This is a Technique weapon, scaling at B, but it also has D scaling in Motivity. It shares the Storm Slash skill with the Puppet Saber, but also has the Patient Slash, which lets you charge up one large, powerful strikes.
Acidic Crystal Spear
Despite the word "Spear" being in the weapon's name, the Acidic Crystal Spear technically falls under the Dagger category of weapons. Regardless, this has the looks, range, and feel of a spear. It can do fast, poking attacks, and will deal acid damage on each strike as well. You get great A-level scaling with Advance, as well as D level in Technique and Motivity. The Radiate art is just like the Salamander Dagger's Ignite, only for acid, and Single Stab is a more powerful forward lunge attack.
Two Dragons Sword
With a name like the Two Dragons Sword, who could resist at least trying this katana out? This boss weapon gives you all the flair and speed of a katana, but it unfortunately cannot be disassembled or modified. Still, with A scaling in Technique and D in Motivity, you won't be wanting for much with this blade. Your two skills are Link Emergency Dodge, which has you dodge forward and gives you the option to use a Fable slot to do two follow-up attacks, and Wind of Swords, which unleashes a torrent of swords in an area of effect.

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The best ship weapons and parts in Starfield
A ship lands on a planet in Starfield.

If there's one thing every space game needs, it's cool ships. Starfield's main new feature compared to the studio's prior work is focused on letting you feel like a true captain of a ship by allowing you to build, buy, and completely customize your very own ship. While you could get through the game only doing the bare essentials for your ship, treating it more like a glorified fast travel system, there's an entire game's worth of mechanics waiting to be played with when it comes to building and piloting your ship. Because it is so deep, and there are so many weapons and parts to consider for different purposes, it can start to feel like rocket science. To simplify the process, here are the best ship weapons and parts to get in Starfield.
Best ship weapons

Ship weapons in Starfield come in four types: ballistic, lasers, missiles, and particle weapons. Each one is better-suited to damaging either shields or hulls, with positives and negatives associated with each. However, a few stand out as simply better than the rest.
Atlatl 280C missile launcher
This missile launcher is perhaps the best ship weapon in the game, bar none. Each missile has a range of 4,000, deals 264 damage to both hull and shields, and boasts a max power of 4. The two downsides are that it has a fire rate of 1, plus, as a missile launcher, you have to first get a target lock before firing to avoid missing.
Torch-P 250MW UV Pulse Laser
As a secondary pick, the Torch-P is designed to absolutely shred enemy shields. Hull damage is a measly 8, but that's where your missiles or ballistic weapons come in. While dealing 25 shield damage at a fire rate of 5, you'll watch that shield bar melt as long as you can sustain a constant stream of hits for a few seconds.
Turrets
No turret is going to be as good as a traditional weapon in terms of stats, but simply having them fire themselves is enough to make them essential for any ship. There are dozens of them to pick from, so choose one that best suits your current weapon loadout. For example, if you have a build that has great hull damage, go for a turret like the Scorch-S 80MW Pulse Laser Turret that focuses on shield damage.
Best ship parts

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