Skip to main content
  1. Home
  2. Gaming
  3. News

How Capcom created one of Monster Hunter Wilds’ terrifying new monsters

Add as a preferred source on Google
Art of the Balahara in Monster Hunter Wilds.
Capcom
Summer Gaming Marathon Feature Image
This story is part of our Summer Gaming Marathon series.

How does one go about making a new monster for a game like Monster Hunter Wilds?

Each game in the series introduces new creatures for players to hunt down, and many of them go on to become iconic or appear in future games. That’s a lot of pressure for Capcom when it’s creating something new for an upcoming game like Monster Hunter Wilds. One of Wilds’ new monsters, Balahara, debuted at Summer Game Fest this year.

Recommended Videos

It’s a giant serpent- and worm-like Leviathan monster that hides under the sandy dunes of the Windward Plains and can ruthlessly ambush players or other monsters that walk above where groups of them are resting. I spoke to Monster Hunter Wilds‘ Executive Director Kaname Fujioka at Summer Game Fest to learn how Capcom goes about creating a new monster like Balahara. According to Fujioka, it all starts with what function the developers want it to serve in the game before becoming a back and forth between gameplay designers and visual designers.

“Gameplay is thought of as a sequence of meeting more monsters as you progress through the story,” Fujikora tells Digital Trends. “Each new monster is going to have a function, whether that’s being your first monster of the game, teaching you a certain gameplay mechanic, or having a story function.

“The idea for what that monster will be is then considered from a design perspective; how will it look and behave? There’s actually quite a lot of back and forth between our gameplay and visual designers … It lets us eventually get to the point where it’s not just a boss or an enemy. It feels like a living, breathing creature that’s part of an ecosystem. While it has a gameplay or tutorial function, it also feels like it just exists, and you’re dealing with it on its own terms. That is difficult, but it can be really rewarding”

A hunter fights a Balahara in Monster Hunter Wilds.
Capcom

When it comes specifically to the Balhara, Fujoka tells me that Capcom wanted to create a creature that “would be able to move around in packs in a unique way in a desert context.” From there, the idea emerged to make a monster that could dive in and out of the sand and move underneath the dunes. That influenced both its visual design and the gameplay element of the Balahara’s quicksand traps that are dotted throughout the Windward Plains. “That journey went from functionality to ecological plausibility to gameplay contribution in a really interesting way,” Fujioka admits.

While Capcom was hunting another monster during the hands-off demo of Wilds I saw at Summer Game Fest, the Balahara still left a lasting impression. I’m glad that I’ll now understand more about how such a threatening monster was created when I play Monster Hunter Wilds after it launches on PC, PlayStation 5, and Xbox Series X/S in 2025.

Tomas Franzese
Former Digital Trends Contributor
A former Gaming Staff Writer at Digital Trends, Tomas Franzese now reports on and reviews the latest releases and exciting…
Sony’s new PS5 Prism Collection gives a beautiful retro makeover to your console and controller
The new collection lets you peek inside your PS5 and DualSense controller with a glossy transparent design.
sony-prism-collection-ps5

Remember when transparent gadgets were the coolest things you could own? Sony is bringing that late '90s aesthetic back with its new PS5 Prism Collection. The gorgeous lineup gives your DualSense controller and PS5 console a glossy, see-through makeover in three eye-catching colors.

https://twitter.com/PlayStation/status/2115459064981512662?s=19

Read more
Call of Duty: Modern Warfare 4’s Stranded mission had me hooked for hours, yet left me wanting more
I spent hours sneaking through North Korea, scavenging supplies, and clearing outposts, and I’d happily do it all again.
Call of Duty: Modern Warfare 4 Stranded mission gameplay

For years, Call of Duty’s campaign mode has used big, scripted set pieces to tell the overarching story amid all the adrenaline-pumping action. The 2023 Modern Warfare 3 tried to shake up the established formula by introducing a handful of short open combat missions, and I genuinely liked the idea, but the game's overall negative reception seeped into how those missions were received.

I feared the next iteration might abandon the idea because of the backlash, but I am glad it didn't. MW4’s “Stranded” mission uses the same approach, but instead of fragmenting it across the campaign, it puts it all in a single large-scale open-world mission.

Read more
The $1300 Acer Predator Atlas 8 handheld is finally US-bound, and its pre-orders are already sold out
Acer’s first gaming handheld to launch in the US arrives November 1 with Intel Arc G3 Extreme hardware.
Intel Arc G3 Extreme Hands On with Acer Predator Atlas 8

Acer’s Predator Atlas 8 finally has a US release date and price, several months after the company first showed off the handheld in May. The highlight is the Intel Arc G3 Extreme chip inside, which has been adopted by only a couple of other consoles besides the Atlas 8. This version will go on sale exclusively at Best Buy on November 1 for $1,299.99.

Acer originally said the Atlas 8 would arrive in North America in October, but left pricing open at the time. The launch came amid the ongoing DRAM crunch, which has made memory more expensive across the PC industry and complicated pricing for hardware makers.

Read more