Skip to main content
  1. Home
  2. Gaming
  3. Legacy Archives

Tetris Ultimate drops onto PS4 and Xbox One this summer

Add as a preferred source on Google

Since its initial release in 1984, Soviet computer programmer Alexey Pajitnov’s Tetris has been adapted for just about any platform that can play games (and numerous platforms like oscilloscopes and buildings that ostensibly can’t). We can finally take this newest generation of consoles seriously as gaming devices with Ubisoft’s announcement of Tetris Ultimate, coming out in summer 2014 for PlayStation 4 and Xbox, and in the fall for PC.

This latest instance of the classic game features six modes for up to four players. Marathon, Endless, Ultra, and Sprint provide variants on the traditional gameplay, placing restrictions on time, speed, and number of lines to clear. Battle and Power Up Battle square you off against friends for standard games or games amped up with power ups such as Carousel, to force your opponent’s well to shift after every move, or Let it Rain, to dump Tetrominoes all over their game.

Recommended Videos

Tetris Ultimate also features social integration for keeping track of your friends’ scores and challenges. Interestingly, the game records your gameplay, allowing you to play with or against recordings of your friends asynchronously, or view their strategies to figure out how they topped your high score. That’s in addition to the expected global leaderboards and challenges that show how you measure up against the world’s elite.

Will Fulton
Former Staff Writer, Gaming
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
Anthropic cracks down on video game cloning with new Claude restrictions
Claude can still help develop original games, but copying existing titles is now off the table.
Claude website open on laptop

AI has been making its way into video game development for a while now, but the recent developments have started raising some serious concerns. Popular games are being reverse-engineered with AI assistance, recreated for web browsers, and made playable on platforms they were never released for. Between all that, indie developers have started pulling down their demos over fears of getting copied. Anthropic has now stepped in with new restrictions for Claude Code.

The change was first spotted on X and subsequently confirmed by Anthropic's Addy Osmani. The new instructions prevent Claude from recreating specific existing games, even if they are renamed or presented as original projects. Users can still make original games, work on games within a genre, and use their own designs and assets.

Read more
Ubisoft shares major Assassin’s Creed updates, including disappointing news about remakes
New Game+, a final Black Flag treat, and a 20th birthday on the horizon.
Assassin's Creed, Gaming, Remake

If you have been looking for an excuse to jump back into Assassin’s Creed, Ubisoft just gave you a couple of good ones. Its Fall 2026 update is packed with news, from fresh content to a big birthday celebration next year.

What’s new in Assassin’s Creed Valhalla?

Read more
Phantom Blade Zero hands-on: An extraordinary game with unbelievable combat that I can’t get enough of
Every fight feels like a beautifully choreographed martial arts movie, except I'm the one controlling every move.
Phantom Blade Zero poster

We have had a considerable number of high-profile game releases this year, but none so far have had as much hype behind them as Phantom Blade Zero. The source of all that hype was a 2023 trailer highlighting its fluid kung-fu-derived sword combat. Considering that, at the time of writing this piece, there are over 700,000 concurrent players on Steam alone, on a weekday no less, I think it's safe to say that the hype has converted into gamers actually showing up for the game. I have sunk around 10 hours into this game today, and so far, it has been nothing short of an absolute masterclass in action combat.

A world that pulls you in from the start

Read more