Skip to main content

Ubisoft, Tencent will begin using Nvidia’s AI-generated NPC tools

AI-generated NPCs sit at a bar.
Nvidia

Update 1/11: Following backlash over its ambiguous comments about data usage, Nvidia now clarifies that its Ace microservice is trained exclusively on data that Nvidia has the rights to, through partners and open-source datasets.

The original story continues below.

Nvidia announced an expansion of its previously revealed AI game-making tool, Nvidia Ace, at CES 2024. Now available to partners as Ace Production Microservices, gaming companies will be able to use specific pieces of the multifaceted tool that’s capable of generating AI-generated video game characters. Ubisoft and Tencent are among the first major studios utilizing the process.

Nvidia Ace is a platform that allows creators to generate non-playable characters (NPCs) via AI. Nvidia achieves this with several different tools. Characters can be dynamically rendered into a game scene and an audio lip-sync tool can make it so their mouths match up with what they’re saying. The tool is also able to translate player speech to text, feed it to the AI NPC, and spit out a response via a separate text-to-speech tool. In short, it can create fully voiced, dynamic video game characters.

While Nvidia Ace itself isn’t new, the microservice opens the entire pipeline up to partners. Now, developers can use one piece of the toolset, rather than the full closed system. As part of the announcement, Nvidia revealed that several big-name publishers are already on board. Both Ubisoft and Tencent are partners, though its currently unclear how each publisher intends to use the service.

Other partners include Charisma, Convai, Inworld, NetEase, Ourpalm, UneeQ and Genshin Impact developer MiHoYo.

Also unclear is what data Ace is trained on. When we asked about the data set use to generate writing and voices, Nvidia noted that there’s “no simple answer.” It pointed out that it’s using several AI tools within Ace and each one can be trained on different data sets.

It’s likely not the firm answer that opponents of AI in video games want to hear, even if it is a common refrain in the tech space. For instance, Nvidia’s stance leaves questions about whether or not the tool is trained on voice actors who have willingly agreed to use their voice for AI. Ace’s potential integration into major titles by a company like Ubisoft is sure to spark some conversations among artists who seemingly can’t be assured that their work isn’t part of the training data.

Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Frostpunk 2 beginner’s guide: 12 tips to help you survive the wasteland
A city sits on a snowy hill in Frostpunk 2.

The Great Frost has wiped out most of humanity, and only the unlucky few are left to fend for the scraps. Although the city has managed to survive in Frostpunk 2, the worst is yet to come as societal upheavals lead to dilemmas that can shape the future. Our Frostpunk 2 guide contains several tips to help you get started as you take on the mantle of the Steward. We hope you're well-prepared, or the postapocalyptic challenges could lead to a rather icy doom.

We'll tackle multiple gameplay mechanics here. We'll start off with basic concepts, including those that make the sequel vastly different from its predecessor, and then discuss advanced features and systems, such as Council laws and Frostlands expeditions.
You need to Frostbreak to make tiles accessible

Read more
The best techs to research in Frostpunk 2
An outpost in Frostpunk 2.

Progress is not without cost, and this concept is always prevalent in Frostpunk 2. As the Steward, you have to appease and placate disparate factions, while also thinking of the best ways to move forward with scientific breakthroughs. Some of these will eventually turn into new options that allow you to enact laws, while others let you construct building improvements. Our guide discusses the best techs in Frostpunk 2 to help you plan your research endeavors.

Here, we'll focus on the basic mechanics first, followed by our picks for each category or classification. These are Heating, Resources, Frostland, City, Society, and Hubs.
How to build the Research Institute

Read more
The best Council laws in Frostpunk 2
A council sits in a hall in Frostpunk 2.

You're no longer the Captain in Frostpunk 2, which means you won't be able to tell everyone to do your bidding on a whim. Now, you're just the Steward, someone who makes tough decisions for the city, while also taking note of the demands of various factions. Beliefs and ideals will clash often, and it's up to you to strike the right balance. This guide discusses the best Council laws in Frostpunk 2 to help you navigate the postapocalyptic political scene.

First, we'll discuss basic mechanics, such as faction delegations and negotiations. We'll then look into the ideal laws from the four main categories: Survival, City, Society, and Rule. Lastly, we'll delve into some amazing functions that you can use to get more votes in your favor.
How to build the Council Hall

Read more