Skip to main content

Playing ‘The Sims’ in the harsh light of adulthood


No one has played every video game. Not even the experts. In Backlog, Digital Trends’ gaming team goes back to the important games they’ve never played to see what makes them so special … Or not.

The Sims first came out in February of 2000, when I was a freshman in high school. I’d grown up obsessed with SimCity designer Will Wright’s games, elaborate simulations of everything ranging from an ant colony up to a whole planetary biosphere (The latter, SimLife, is my personal favorite). The Sims brought that focus to a more familiar scale: a single, everyday human life.

Recommended Videos

More specifically, a single consumer’s life. You manage an individual or family of Sims, balancing their physical and emotional needs to keep their mood up as they go through the daily treadmill and gradually advance in their hopes and dreams, whether that’s mastering a career, falling in love, or filling a mansion with the most expensive things. Wright frequently spoke about his desire to create toys more than games. Through that lens, The Sims is the ultimate virtual dollhouse — a play-place in which you can play out any and all late capitalist domestic fantasies.

Image used with permission by copyright holder

In high school, my Sims were speculative exercises, projections of the sort of adult life I might want, as an escape from the rhythm of teenage life. Coming back decades later at 32, with a career and rent, medical expenses to pay and a dog to take care of, it’s a different experience. Playing The Sims as an adult is less an act of escapism from one’s own life so much as a meditation upon it. I set out to replicate my own life in microcosm, to learn from it, and, hopefully, to create an idealized version of it free from the yokes of bureaucracy and tedium.

What I found instead was a distillation of familiar problems, recursively self-inflicted upon my own avatar. Watching myself endure the achievement-driven grind in The Sims, I saw a mundane life drained of wonder in a way that feels all too familiar.

SimUlacra and SimUlation

For this exercise, I played The Sims 3 (2009), for no reason other than that I happened to have it in my Origin account, purchased at some point in the last decade on deep discount. I only had the base game, and thus was not able to fully replicate my life, dog and all, because publisher EA still sees fit to charge $20 for individual Sims 3 expansions, with The Sims 4 (2014) already deep into its life cycle of DLC and branded tie-ins, and that’s an insane price to honor.

“Playing The Sims as an adult is less an act of escapism from one’s own life so much as a meditation upon it.”

After replicating my appearance, I selected the traits that would define SimWill’s AI. First and probably most important for what followed I chose Absent-Minded. Imaginative and cerebral from a young age, managing focus has never been my strong suit. I went with Bookish, Computer Wiz, and Artistic to reflect the nerdy polymath of a theater maker turned gaming writer. For his life’s ambition, rather than the sensible goal of making a stable living from writing, I opted for the more monastic dream of mastering both writing and art. True to my alma mater, I’ve always prized ideas over practicalities, and my material life has always suffered accordingly.

Personality in place, I set Will loose in the spartan, starting accommodations I’d set up for him. First, I found a job. Paper Boy, the entry level journalism position, pays a whopping $38 per hour (The SimMedia world isn’t in crisis, I guess). The Sims starts you off on a weekend, however, so with employment squared away, SimWill settled into a blissful afternoon of painting. Relaxed, well fed, and creatively productive, he (and I) felt optimistic going into the week.

What am I, some sort of wizard?

Familiar problems reared their head right away Monday morning. You can queue up actions for your Sims, but, left to their own devices, they’ll follow their instincts. SimWill slept until an hour before work, then grabbed a book from the nightstand and read right up until his carpool arrived. Without breakfast or a shower, SimWill grew hungry and cranky over the course of the day until he arrived home and burned his dinner, since his cooking skill started from scratch.

SimWill’s creative ambitions were quickly drowned out in a sea of logistics that he could never quite keep his head above. Remembering to eat and bathe on a regular schedule were bad enough, but throw in cleaning and household repairs, newspapers piling up, and now someone wants him to teach an art class this week… It was just too much. On top of all that, all work and no play made SimWill a cranky boy, so sometimes he’d have to unwind, which would often result in staying up too late playing video games, starting the vicious cycle over again.

Cleaning, household repairs, newspapers piling up, and someone wants him to teach an art class… It was too much

Sims with more fastidious traits tend to a lot of life’s basic maintenance automatically, but SimWill needed a little more active guidance to keep his life on track. He was just starting out in life, so I’ve got about a decade’s lead on him, and I’ve gotten somewhat better at dealing with life’s juggling act in that time, but not that much better. Frankly, a large amount of my current togetherness comes from living with a partner who’s much more on the ball.

A big part of what I’ve always loved about Sim games is the sandbox element. I create the system from on high and then sit back and observe the emergent chaos, tinkering as it grows. This time, I had to continually prod SimWill to do everything he had to get done. Wake up. Click. Take a shower. Click. Eat breakfast. Click. Go to work. Click. Click. Click. CLICK. It felt like a real job to keep SimWill’s life together, in a game of my life that I was playing… for my job. It was a tedious ouroboros that filled me with sympathy for every parent, loved one, collaborator, and authority figure that’s had to deal with my feet-dragging reticence to get anything done that doesn’t intellectually challenge and interest me.

Wherever you go, there you are

This casts into sharp relief the irony that many of the games I prefer involve a similar sort of scheduling challenge. Survival games like Don’t Starve take The Sims’ basic premise of building a life from scratch, and amp up the challenge by removing the helpful supporting framework of a surrounding society. An early love of Dungeon Keeper has since translated into a fascination with management-type games like Oxygen Not Included and RimWorld, where you design and maintain whole tiny societies’ daily routines. My brain spins up in excitement at the prospect of systemic puzzles in the abstract, finding personal expression through the creative task of engine-building, but I fail to bring that enthusiasm to bear on solving my own life.

The Sims 3 Official Trailer

Modern games have this insidious way of keeping you hooked with a drip feed of goals, micro and macro, that keep you barreling from one task to the next, chasing that dopamine hit from the next reward. Pursuing these rewards tends to supplant the actual content of the game in players’ hearts, however, complicating the relationship between time and value, and creating all sorts of strange incentives, like a desire to churn through a game as efficiently as possible, rather than savoring it. SimWill’s eyes were on the prize overall, but moment to moment he was often a wreck.

Where escapist fare provides a sense of structure and tangible accomplishment that many people lack in day-to-day life, the notion that “gamification” can actually improve our lives has gained a lot of traction in the last decade. Countless TED talks expound how games will make us smarter, more creative, more productive, and just generally better. The Sims takes the ethos of gamification to its reductive conclusion, distilling modern life into a literal game.

In so doing, it reveals how hollow that mode of living can become. It’s all form and no content. SimWill writes, not to actually create anything, but to drive up his writing skill. He eats, not to enjoy food, but to avoid hunger. The Sims presents a daily routine stripped of all the essential, unmeasurable aspects of life that make living worthwhile, replacing it with an endless treadmill of personal achievement. Within a week, SimWill started to have some semblance of a functional life, but in order to achieve that, we both had to subsume our will to the ruthless logic of the machine or risk being chewed up and left in the dust for refusing to play along. When being a good citizen runs directly counter to the goal of being a good human, the whole enterprise seems suspect.

After a long, real day of struggling to make virtual ends meet, I turned off my computer and threw the ball around for my dog. I wasn’t accomplishing anything, but I sure felt better.

Will Fulton
Former Digital Trends Contributor
Will Fulton is a New York-based writer and theater-maker. In 2011 he co-founded mythic theater company AntiMatter Collective…
3 new Xbox Game Pass games to play this weekend (October 25-27)
A player holds a dead player as a body shield in Call of Duty: Black Ops 6.

It's Call of Duty week on Xbox Game Pass. Call of Duty: Black Ops 6 launched today, and from day one, it's a part of Game Pass Ultimate's game catalog. It's one of the big payoffs of Microsoft's $69 billion acquisition of Activision Blizzard. Depending on how it performs, it may be one of the most important games to ever come to the subscription service. On top of that, other Call of Duty games finally got Xbox Cloud Gaming support, which required collaboration with Ubisoft because of certain concessions made during the Activision Blizzard acquisition process. If you're an Xbox Game Pass Ultimate subscriber wondering what you should play this weekend, the obvious answer is Call of Duty.
Call of Duty: Black Ops 6
Call of Duty: Black Ops 6 - Global Launch Gameplay Trailer

After four years, the Call of Duty: Black Ops series has made its grand return. It brings the series' story to the 1990s with a spy-movie-like campaign that sees players investigate a secret, nefarious organization that has infiltrated the American government. While the campaign alone is reason enough to check out the new Call of Duty on Xbox Game Pass, Black Ops 6 also features meaty multiplayer and Zombies modes. Multiplayer is as exhilarating as ever, with an emphasis being placed on an "omnimovement" system that allows players to dive, roll, and dodge enemies with a lot more freedom than they could before. Meanwhile, Zombies mode finds a solid balance between old and new mechanics. Call of Duty: Black Ops 6 is available via PC, Xbox One, Xbox Series X/S, and Xbox Cloud Gaming with a Game Pass Ultimate subscription. It's also on PS4 and PS5.
Call of Duty: Modern Warfare III
Call of Duty: Modern Warfare III technically came to the subscription service in July but was restricted to PC and console play. Now, alongside Call of Duty: Black Ops 6, Modern Warfare III is playable via Xbox Cloud Gaming for Game Pass Ultimate subscribers. This was a lesser entry in the series with a disappointing campaign, but if you're looking for another premium Call of Duty game to try after playing lots of Black Ops 6, Modern Warfare III is the only other one on the service. Call of Duty: Modern Warfare III is available to Xbox Game Pass Ultimate subscribers across PC, Xbox One, Xbox Series X/S, and Xbox Cloud Gaming. It's also on PS4 and PS5.
Call of Duty: Warzone
Finally, Call of Duty: Warzone also comes to Xbox Cloud Gaming today. This free-to-play battle royale title doesn't require any sort of subscription to play normally, but Game Pass subscribers now have the benefit of not needing to be tethered down by specific hardware. So far, there aren't any other additional in-game perks for Game Pass subscribers, but hopefully Warzone will follow Overwatch 2's lead and add some soon enough. If you aren't using Xbox Cloud Gaming, Call of Duty: Warzone is playable on PC, PS4, PS5, Xbox One, and Xbox Series X/S.

Read more
The Sims 5: everything we know so far

After over a decade of support and expansions with The Sims 4, we were all ready for the next entry in the best cozy game of all time. Rumors of a Project Rene were our first signs that EA was working on some sort of upcoming PC game, which many assumed was The Sims 5. There was even a preview video detailing a few of the new features this next step in the Sims franchise would take. However, late in 2024, EA detailed the future plans for series like Skate and The Sims and, sadly, The Sims 5 is no longer an upcoming video game. If you're a bit lost on whether The Sims 5 is canceled, what's going on with Project Rene, and what will happen with The Sims 4, we'll explain the entire story.

While it isn't likely that The Sims 5 will be an upcoming PS5 game, upcoming Xbox Series X game, or upcoming Switch game, you can still squeeze new life out of The Sims 4 with some great mods.
Is The Sims 5 canceled?

Read more
Project Rene: everything we know so far
Confused Sims.

Originally, we were thoroughly convinced that Project Rene was just a code name for what would evolve into The Sims 5 as an upcoming video game. However, EA has shot down that idea by explicitly telling us there will not be a true sequel and that support will continue for the hit cozy game The Sims 4. But it didn't say that Project Rene was canceled as an upcoming PC game, either. Instead, Project Rene is going to live on and be its own experience alongside The Sims 4. This whole situation is somewhat complex and nebulous, but we've gathered all the solid information we could about Project Rene.

If the lack of The Sims 5 is bumming you out and not even Civilization 7 can fill that void, perhaps an upcoming PS5 game, upcoming Xbox Series X game, or upcoming Switch game can give you what you're looking for.
Release date speculation

Read more