Skip to main content

You can pay more to play this fall’s biggest games early, but there’s a big catch

I spent some time on the other side of the country for work last week. I was more disconnected than usual from the standard game release cycle during that time, but tuned in just enough to see Mortal Kombat 1 impressions going live across social media. When I flew back to New York on Friday night, I decided to unwind from a long trip by dropping $70 on a digital copy and enjoying some good old-fashioned violence.

Those plans were killed faster than Johnny Cage. I’d try to launch the game only to be greeted by a countdown screen. Assuming it was a mistake, I reloaded the store page and noticed that I had absent-mindedly preordered the fighter instead of buying it. If that was the case, then how was everyone online playing it already? It turned out I hadn’t ponied up enough. Had I spent $110 for a Premium Edition, I would have gotten a chance to play it starting on September 14, the day before I landed. Instead, I would have to wait until Tuesday, September 19, to get access. I was so frustrated, I nearly ripped my own spine out.

That isn’t a one-off launch strategy; several of this season’s biggest video games are taking the same approach. You could play Starfield on “day one” via Xbox Game Pass, or spend $100 to start it five days early. Payday 3 became available to early adopters on September 18, three days ahead of its official September 21 release date. The Crew Motorfest just employed the same strategy and Forza Motorsport will do it too in October. It’s slowly becoming the norm for certain publishers, with more employing a similar strategy every year.

Video game release dates are getting more complicated, and though that might create benefits for early adopters, it can just as easily feel like an uncomfortable monetization tool waiting to be abused. Just because you can drop extra cash to play a few days early doesn’t always mean that you should.

The pros …

On paper, getting early access to games via preorder sounds like a great deal — and it is in some cases. Say you were already sold on Starfield based on Xbox’s June showcase and knew reviews wouldn’t talk you out of it. In that case, it might make sense to spend the money on a Premium Edition and start playing early. It’s not as though that five days of extra playtime was all you were getting for your money. The extra $30 would give you some digital goodies like an art book, as well as some in-game skins. It would also cover the game’s eventual Shattered Space expansion. One could argue that all of that is worth the higher price; the early access was just a freebie.

A ship lands on a planet in Starfield.
Bethesda

It also makes sense for companies in the PS Plus and Game Pass era. With so many games available as part of subscriptions, publishers need to create some incentive for dedicated players to pay some cash for their games. In those situations, early access sounds like a fair trade-off: Most people can access the game for no extra charge, while publishers still can make a buck.

Through that rose-colored lens, it’s easy to see the early access practice as a form of corporate generosity — or at least convenient business. One could argue that it’s even practical in some cases. For competitive fighting game players, it makes sense to get dedicated players in early to make sure that the competitive fighting game community could start organizing tournaments and events for its proper launch day. And, hey, why should press and influencers be the only ones who get to check out games early anyways?

… and the cons

All of that makes sense in theory, but there are some cons to the strategy that can make it feel like another predatory industry practice in the making. Even if the strategy was done with the best intentions in mind, it’s hard to set aside the uneasy mental mind games situations like this create. While patient Game Pass subscribers could play Starfield at no extra charge on September 6, they’d have to spend five days seeing every detail of the game pop up all over the internet. Anyone hoping to avoid spoilers would have to navigate the internet like an asteroid field. Bethesda would also engineer its launch plan to be as enticing as possible. Spending $100 would mean getting to play it over a long holiday weekend — an ideal time to crack into a massive RPG, especially for anyone who works a steady day job or is a full-time student.

If all that FOMO was enough to convince you to purchase it, the standard $70 version of Mortal Kombat 1 wouldn’t be enough; you’d have to shell out for the Premium Edition. When I purchased Mortal Kombat 1, I was suddenly left with a choice: Just wait until the actual release date or spend that extra money on an upgrade. It was the same mindset I feel when I’m playing Candy Crush Saga and I wonder if I should spend a few bucks to finish off a level I was one turn away from beating. Only here, I’d be dropping significantly more money had I followed that impulse.

That purchase doesn’t always pay off, as we saw this week. On September 18, players could get access to Payday 3 three days early by buying the Silver or Gold editions of the shooter. Unfortunately, players didn’t get that full benefit; connectivity issues left the game unplayable for a full day on PS5. So they paid an extra $30 to $50 and were not be able to play for one-third of the early access period.

PS5 heisters, we're still working on resolving the version issue and to get you in the game for Play Early. Stay tuned for updates! https://t.co/gG92rV5DhX

— PAYDAY 3 (@PAYDAYGame) September 18, 2023

What’s also troubling is how early access launches like this tend to skirt around the standard game review cycle — something that’s rarely in the best interest of players. From what we’ve experienced this year, the longer a game’s early access period, the less likely it is that you’ll see full reviews beforehand. We often get our codes for games that use this strategy just a few days before early access, or on the day itself. Sometimes that’s just practical; an online-only game like Payday 3 can’t be tested unless servers are fully operational and populated with players. Granted that creates its own issues. In other cases, though, it can obscure serious issues from those who just can’t wait to play.

Mortal Kombat 1 is an unfortunate example.

Though the fighting game runs well on modern platforms, those who preordered on Nintendo Switch quickly found a significant visual downgrade that’s a sight to behold. Had critics gotten into the game early, potential buyers would have had reviews and content detailing those shortcomings, allowing Switch owners to make an informed decision about whether or not they should spend triple digits on the game. Instead, players had to find out the hard way as journalists and creators rushed to inform their audiences after the fact.

Crying at the Switch version of Mortal Kombat 1, Why didn’t they just wait for the next gen switch console, the fact it costs 70$ is robbery💀💀💀 pic.twitter.com/RHUFQJTHC5

— Synth Potato (Ameer) 🥔 (@SynthPotato) September 17, 2023

Issues like this aren’t new, nor are they exclusive to early access releases. CD Projekt Red famously held back last-gen console codes for Cyberpunk 2077 at launch, leading many people to drop their cash on a buggy version of the game come launch. Still, the current early access model seems to exacerbate that problem even more, as review timelines have seemingly gotten shorter.

For some people, none of this may seem like much of a problem. It’s ultimately every person’s choice how they decide to spend their money. If they want to drop $100 on a game to play it early, they should know there might be some risk there (especially anyone who would buy a “next-gen” game on Switch). And it’s not like we’re talking about people getting access to lifesaving medication; they’re video games.

Still, video games are an expensive hobby with a long history of finding clever ways to squeeze money out of players. Whenever a trend like this pops up, I can’t help but be a little vigilant. I’ve been gaming long enough to know that if something sounds too good to be true, there’s often a catch somewhere nearby. If you’re comfortable taking that gamble, just don’t be surprised if you find a string or two attached.

Now if you’ll excuse me, I’m finally going to play Mortal Kombat 1.

Editors' Recommendations

Topics
Giovanni Colantonio
Giovanni is a writer and video producer focusing on happenings in the video game industry. He has contributed stories to…
Is Manor Lords multiplayer or co-op?
A medieval market in Manor Lords.

You can easily lose hours designing your village and appeasing your citizens in Manor Lords all by yourself. There are so many different avenues to achieve victory, but the only competition or help you can normally find is in the form of NPCs. Other factions around the map can be helpful or harmful depending on how you play, but what if you wanted to team up with a friend to combine resources, or perhaps compete to see who can crush the other first? Many strategy and city builders thrive on multiplayer components, but does Manor Lords offer those same modes? Make sure you know the answer before making your purchase if that's your intention.
Is there multiplayer or co-op in Manor Lords?
To cut to the chase, the answer is no. Manor Lords is a purely single-player experience through and through. There are no cooperative or competitive modes in the game at all, so there's no way to interact with anyone else either on PC or console. This game was just released out of early access, and there is plenty of content on the way, however, we regret to inform you that multiplayer is not in the plans for the time being.

One developer took to the Steam forums to release an FAQ on the game. One question specifically asked if there is any multiplayer or cooperative gameplay in the game. The response said that "he focus is on a refined single-player experience, with no multiplayer or cooperative modes planned at the moment."

Read more
All console commands and cheats for Fallout: New Vegas
The courier holding a gun with a welcome sign in the background in Fallout: New Vegas key art.

From the moment you begin your adventure in Fallout: New Vegas, you've already cheated death. Your first playthrough of the game should be done as the developers intended, though maybe with a couple of mods to make the experience a little smoother, but nothing that breaks the game. That said, it's been over a decade since the game came out, so odds are you've already played through the intended way at least once. This is when you can have some fun tinkering with the game and play using console commands and cheats if you're on the PC version of the game. There are a ton of commands you can input to manipulate your character, the world, objects, and more. Here's a full rundown of all the cheats there are and how to activate them.
How to enter console commands
Opening up the command console to type in your cheats is just a single keystroke away. While in the game (not paused), hit the ~ key located below your escape key. This will remove your HUD and bring up the prompt to type in any of the below cheats.
All Fallout: New Vegas console commands and cheats

Because there are so many console commands, we're going to break them down into general categories to make it easier for you to find what you're looking for based on what you want to do.
Faction and reputation cheats
addreputation <form id> <variable> <amount> -- Increases your reputation with a faction.

Read more
How to get a gun in Another Crab’s Treasure
Kril has a gun

Another Crab's Treasure no doubt looks like a kid-friendly game, but hiding beneath its charming and cute exterior is a challenging soulslike experience that can test the mettle of genre veterans. Those who either can't or don't want to engage with such intense difficulty throughout this underwater adventure can make great use of a variety of assists. Among these is a rather shocking, but hilarious option that can completely negate nearly all of the game's challenge while providing some laughs along the way. Here's how to get a gun in Another Crab's Treasure.
How to get a gun
To give yourself a gun in Another Crab's Treasure, head over to the Settings menu. Navigate to Assist Mode at the bottom of the menu, then scroll to the bottom once more to a setting called Give Kril a Gun. Toggle this on, then back out and resume your game to find that Kril now has a massive pistol on his back in place of a shell.

This new gun on your back provides you with more than just a funny visual, though -- it actually allows you to shoot and kill any enemy in a single hit, nearly eliminating all of the challenge from the game. Additionally, if you're after trophies or achievements, the first time you shoot a crab with the gun will also unlock "This Kills the Crab."

Read more